
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏内容挺好,有时团战大规模会闪退不知道怎么回事有待优化吧
还没做完,但已有的内容已经挺不错了。建模比较普通但还行,CG还可以不过看得出是AI做的。有些细节还是需要完善,不过总体还不错玩起来很上头。
当个雇佣兵还要1vn舌战的来了,弊大于利说是,比光荣做的游戏还逆天
한글 패치 plz..
还可以,未来可期
推荐
非常好玩 找到了小时候玩三国志10 还有太阁立志传的感觉
主要两点问题:平衡和AI。主要建议:不要什么都要,什么都要就会什么都做不好,做得多不如做得精,大人要学会取舍,有一点很好玩游戏就很好玩,但有一点不舒服就整个游戏都不舒服。 平衡性太差,各方面都是 AI太蠢,手操1万打10万都行,不得已只能封印手操。士气系统太鸡肋,敌人没士气就一直跑回去补充士气,既然能在战场上补士气,士气这个东西效果就很差,而且没补满就出来,给箭塔打一下就又回去补(真的是一下)实在太浪费时间(我说的是现实时间)。有情况还会卡住两方都动不了,我剩一个武将,对面一个武将,对面不攻城,就一直缩泉水动都不动,我打不过他大营,他也不撤退也不打我。AI在军团战时期走路老是卡住,尤其是城门,还很容易被玩家放风筝,前期放风筝轻松赢,后期不带兵都能一人打10万,我还开了减少武将能力影响和技能伤害调整。 AI不管多大领土都只会出一次兵,没有多线作战能力。 后期十多万大军打起来每次都是军粮打完了而非决出胜负。是说打的也很慢。 兵碰撞问题太严重,经常卡住动不了。地形执导也加剧了这种问题,比如森林地形。 近战兵幻想自己打得到城墙上的兵 选择军团战只控制自己,友军就会不顾意愿撤退
量大管饱
很好,各种新意,值得鼓励,比暗耻好得多。提一个希望,有没有可能增加武将马上作战单挑。平时可以是步战,但上了战场,不骑马总感觉少了什么。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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