
You're a skeleton shopkeep who hires adventurers to collect loot for you after your untimely demise. Send adventurers into battle, sell what they find, and build up your town in this laid-back idle game!
Modeled estimate, not a reported figure. How we estimate →
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About
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died.
You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you. Hire adventurers, send them into battle, acquire loot, and SELL, SELL, SELL! 💸 Use the gold you get to upgrade your town and adventurers.
Skeleseller is laid-back and casual:
There's nothing to rush you in the game, so take things at your own pace.
Experiment! You can change adventurer skills for free.
Skeleseller also bucks the trends of traditional idle games:
Finite gameplay: you won't be waiting for hours or days to unlock the next big upgrade! The demo contains ~20-30 minutes of gameplay. The full game has ~5 hours for Story Mode and another ~5 hours for an extra mode that you can unlock. 🤫
No scientific notation needed—numbers stay within the realm of human understandability.
No systems just for the sake of them: prestige/ascensions, experience points, and equipment are eschewed in favor of mechanics crafted for Skeleseller's design philosophy: keep the game fun and casual.
While most of the game is automated, you'll perform high-level actions like:
Hiring adventurers, forming parties with them, and choosing where they'll battle
Leveling up adventurers and choosing their skills
Prioritizing how you want to develop and upgrade your town
Helping out occasionally—stock shops or harvest crops manually to speed things up
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Italian, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its about the same content as the demo. as per devs announcement this week there will not be any more content updates. just play the demo my friends
kinda high price for barely 1-2h of mechanics and "content". (including demo-time) sort of a shame as the base wouldn't even be too bad. just way too linear and static to even bare for much longer than 1h after demo. not recommended.
Ich kann keine Kaufempfehlung für das Game geben! Lasst es lieber. Spiel im Stream gesehen und dachte mir, nice. Sieht nicht schlecht aus. Ich mag die Idee. Die Grafik gefällt mir auch. Die 4 Stunden im Storymode hat es auch Spaß gemacht aber es hat leider kein Wiederspielwert. Das wars. Der Entwickler selbst hat geschrieben im Update vom 28.5.2026, dass es keine Inhaltsupdates mehr geben wird. Wobei ich finde, dass die Spielidee an sich viel bietet. naja kann man nichts machen. Für den Preis aktuell 7,79 € für mich nur eine Extrem überteuerte Demo. Habe für den Preis durchaus bessere Spiele mit mehr Stunden. Wenn ich könnte, würde ich das Spiel zurückgeben und die 7,79 € in ein anderes Spiel stecken (bei dem ich wesentlich länger was von habe) Schade.
Fun game, but lacks content for the price.
Nice idle. Final achievements are a bit boring though, specially those related with the second gamemode, which forces you to play the game 12 times from scratch (Faster, but still...)
It was tough deciding whether to recommend this game or not. On one hand I got it for a few dollars, on the other hand I only played it for four hours. After beating the quite lone "tutorial" mission you get to play the actual game, which has randomized settings and consists of a handful of levels... and to be honest I wasn't having fun after finishing the tutorial so I just stopped after 1 or 2.
not a bad idle game but i got bored trying to 100%. i dunno, it's alright. i like the idea but just needed something more. not a bad grab if it looks up ur ally and u have a couple extra bucks
Muy corto, no hay demasiado cambio entre los tanques por ejemplo, da igual cual elegir. Las peleas no son muy visuales, no ves la mayoria de ataques/ no hay animaciones. Se llega al lvl max muy rapido, las peleas ♥♥♥♥ boses a partir de ahi solo se basan en abrir cofres para, convenientemente que esto conlleve tiempo solo para forzar hacer mas tiempo
日本語のパッチが入りました。しかし、ボスの名前は虫食いになっています。 話は変わって、43.9時間で全実績解除しました。完走した感想は、ストーリーモードの難易度は簡単だが、BONEモードの難易度が難しかったです。この難しさは全実績解除よりも難しいと思われます。特にBONEモードはタイムアタックなので、タイム次第では評価が変わっていくのでその中での最高評価にするのが大変でした。最後のミッションでは最高評価にするのは断念しました。それほど、難しいです。なので、気軽にできるゲームでもあり、やりごたえのあるゲームでもあります。もし、このゲームの魅力惹かれたのならばプレイするのはいかがでしょうか。
Finished the main storyline in about 3.5 hours. After that, the game only offers challenge runs, which personally didn't interest me. I'd recommend buying it if it's around $3–4. If you enjoy replaying autobattlers, it's definitely worth the money. The core idea is awesome and really pulled me in. If this game went more in depth, it could fill a gap in the market and really take off.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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