
Step into the world of endurance racing and race on the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Race the latest Hypercars, LMGT3, LMP2 and GTE machinery on laser-scanned circuits with dynamic weather, ranked online competition, asynchronous Co-op and VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 14 → 23.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCLUDED IN BASE GAME
19 cars across Hypercar, LMP2, LMP2, LMGT3 and LMGTE
7 laser scanned tracks with multiple configurations
Ranked multiplayer and hosted servers
Race Weekend, mid-race saves, asynchronous co-op and VR
DLC
WEC Expansion Pack 1 - 5
ELMS Expansion Packs 1 - 3
US Track Pass Expansion
THE OFFICIAL GAME OF THE FIA WORLD ENDURANCE CHAMPIONSHIP
Le Mans Ultimate is the official game of the FIA World Endurance Championship and 24 Hours of Le Mans. Play out the exciting new era for sportscar racing in unparalleled detail. Le Mans Ultimate offers an immersive game for both seasoned sim racers and those new to the sport and genre, growing and evolving with the real-life FIA WEC series.
INCREDIBLE CARS FROM SPORTSCAR RACING
Drive the officially licensed manufacturer Hypercars from the incredible 2023 centenary season in the included base game content. Recreate tantalising on track battles between Toyota, Ferrari, Porsche, Cadillac, Peugeot, Glickenhaus and Vanwall.
Alongside the Hypercars comes a competitive array of classes. Lock horns in wheel-to-wheel LMP2 competition as well as the ultra-close, thunderous GTE cars. Drive for supremacy for famous brands such as Aston Martin, Corvette, Ferrari and Porsche.
3 LMGT3 cars from the 2024 and 2025 season (Mercedes AMG Evo, Ford Mustang and McLaren 720 Evo) have been added to the base game along with the incredible Adrian Newey designed Aston Martin Valkyrie AMR LMH with its ear-splitting V12.
19 cars are available in the base game with over 200 different livery variations.
LASER-SCANNED LEGENDARY CIRCUITS
Enjoy the pulsating challenge of racing around some of the most revered circuits in the world including the seven destinations on the 2023 FIA WEC calendar in the base game: Autodromo Nazionale Monza, Circuit de Spa-Francorchamps, Sebring International Raceway, Bahrain International Circuit, Algarve International Circuit (Portimão), Fuji Speedway and the legendary – Circuit de la Sarthe in Le Mans – the playground for the ultimate racing experience.
DRIVERS... START, YOUR ENGINES!
Experience the best of American road racing with the latest track DLC! 6 tracks, 3 individual packs or 1 track pass with all content included.
US Track Pack 1 OUT NOW - including WeatherTech Raceway Laguna Seca & Daytona International Speedway
NOW AVAILABLE: 2024 SEASON CONTENT
Get the latest content from the 2024 FIA WEC season - available as individual packs or as a bundle.
These packs add 7 additional LMGT3 cars, 3 Hypercars and 4 incredible circuits - Imola, Interlagos, COTA (Circuit of the Americas), Qatar (Lusail International Circuit)
INDUSTRY-LEADING PHYSICS MODEL
Le Mans Ultimate uses the industry leading physics and handling simulation DNA from pMotor 2.5 as used and further improved from rFactor2 – enabling the game to take on more advanced simulation techniques, such as hybrid units, whilst also become more accessible and user friendly to the community – removing barriers to entry while also maintaining the key core elements of sim racing.
Tyre dynamics are first-in-class, utilising an advanced “brush” model that accurately portrays slip angles and models advanced features such as vehicle “flat spots” that you can really feel.
For wheel users, the 400Hz physics engine is directly translated into force feedback, delivering a highly detailed and predictable feeling to your steering wheel with presets available directly collaborated on with a number of prominent equipment manufacturers.
The game also features improved in-game controller support as well as a selectable and customisable difficulty level – to allow the player to determine their own skill level with help for first timers allowing adjustable assists.
DYNAMIC RACING EXPERIENCE
Realistic day and night cycles are a key element of this simulation with incredible lighting effects as you race into dusk, through night and again into dawn down the Mulsanne at over 200mph.
Le Mans Ultimate uses an advancement in Real Road 2.0 track evolution simulation found uniquely in Studio 397 titles. Like a real race session, the track will begin as a green, relatively gripless circuit at the start of a weekend and rubber in as more cars pass over the racing line – with cars moving the dust, dirt and marbles off-line.
Work has been undertaken in several areas, including the dynamic weather effects too, such as rainfall and debris on windscreens and more realistic flow of water and formation of puddles on the circuit.
The cars will also change throughout the race, and the build-up of dirt and debris will cover the car – giving it the authentic weathered, endurance look.
MULTIPLAYER - COMPETE IN SKILL BASED EVENTS OR MANAGE YOUR OWN SERVER
For those looking for the edge of the seat, wheel-to-wheel competition against real-life drivers, the Online function, powered by RaceControl, will be home to that pulsating challenge. Racers are able to take part in ranked Daily, Weekly and Special Events that provide the opportunity to build the player’s Driver and Safety rankings. As the player unlocks higher ranked races and exclusive events when the game develops and grows alongside the real-life FIA World Endurance Championship.
Also available is player-controlled server hosting so users and leagues can configure their own experience, when they want it.
For the latest information & schedule on all online multiplayer, head to RaceControl.GG
ULTIMATE RACE WEEKEND
Single Player fans can enjoy the Race Weekend feature which provides the perfect proving ground for racing against formidable AI opponents which customisable difficulty.
In this game mode players can define their race experience - adjusting the time of day, session duration and weather conditions to your liking. From there, you can refine your car set-up and race wheel-to-wheel taking part in Practice, Qualifying and the main Race.
Players can also save their Race Weekend at pitstops, allowing you to complete your endurance races when it is convenient to you.
PLAY TOGETHER: AROUND YOUR SCHEDULE [CO-OP MODE]
An innovative co-operative mode has been added to the game, allowing you to race with your friends against the AI opponents at a time convenient to you.
This “play by mail” style game online game mode allows you to invite your friends to complete a race, at a difficulty level of each individual user’s choosing whilst also racing for supremacy on the leaderboards as each action on track awards you points.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The constant monetisation of V1.4 is ♥♥♥♥♥♥♥♥♥ and nothing but a money con. Pay to win jokers, pay for practice servers, and the 1000 bugs has only started the downward trajectory of this game now. The game dont feel like a sim anymore aswell - FFB issues, ♥♥♥♥ setups, track limit gltches, etc. game used to be class aswell until the update so welldone to the devs for ♥♥♥♥♥♥♥ up and back to iracing we go!
Le Mans Ultimate is an incredible simulation with realistic and deeply rewarding driving physics, even if it takes some time to master at first. While the multiplayer looks great, I am having a rare blast playing solo because the AI is so engaging to challenge. Thanks to the DLCs, there is also a great variety of cars and tracks to enjoy. If you love immersive simracing, don't let the initial difficulty scare you away!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #50, worst MX #92 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m done with this game
Gioco da veri pistaioli! Non sono ammessi contatti grazie al severo sistema di controllo,ci sono avvisi ed eventuali BAN per i giocatori scorretti ed incuranti di ciò che gli circonda..è un titolo serio finalmente! Le lobbi online sono SUPER bilanciate e il livello di competizione è da appassionati! OTTIMO LAVORO !!!!
Best sim for racing GT3, prototype, and hypercar in my opinion. FFB feels great, online racing is fairly good with the new safety rating system, I also love how its way cheaper to buy tracks and cars than iRacing. I just wish they would expand the game to add IMSA tracks, that would be INSANE.
Fa schifo, se ti vengono addosso in curva 1 ti becchi un botto di penalità e in 2 gare sei bannato dall'online, uno schifo
.
是不是给你脸给多了,397? 刚跑一场黄金日赛,没跑完直接来写差评。 排位赛闪退一次,行,我忍了。赶回去正赛,进发车直道,全房间就我一个人头顶挂着“请保持60限速”,绿灯亮了别人全走了,我还一直挂着60限速跟个傻逼一样,人家CM的F1是延迟灯过一会灯就亮了,丢几个位置无所谓,结果你这限速标志赖我头上不走了,磨蹭到过一号弯。偷摸关掉限速给了脚油门发现你不会罚我DT,行,我忍反正多个标志而已不影响比赛。 结果一圈还没跑完,所有车全消失了,赛道上就我一个在跟空气斗。我快速重进,开头一切正常,跑着跑着车又没了。我直接退游戏来给差评了,真他妈厉害啊你,397。 以前类似这种“消失术”或者类似的其他问题我还能怪自己裸连延迟高,但我大半年前就意识到这个问题了,一直挂着加速器玩了,一直稳得很。直到我前几天买了您大老爷的ELMS DLC,噩梦就开始了——只要换一个赛道或者换一辆车进日赛,必先闪退一次。没买DLC之前我好久都没崩过,我还以为您397游戏越做越好蒸蒸日上了呢,结果买完您的DLC就开始天天崩,是觉得从我这儿骗到钱了不需要装了是吧? 我这辈子玩了有差不多三十多个游戏,你他妈是我见到的第一个不装MOD还能天天崩溃的。崩得比我装了二百个MOD的Minecraft还勤快,哈哈哈,你知道吗?我已经强压镇定不写骂人的语句了
Физика резины, фидбек, звук, картинка, все в игре привлекательно, но будьте готовы к тому что в 5 из 10 гонок вас будут выносить на первом повороте. Так как игра очень честная игра возложит и на вас ответственность за то что идиот который в вас врежется и убьет не умеет тормозить. Живой пример: последние несколько гонок меня просто разбивали, а в конце дали бан на 3 дня.10 банов из 10
I really wanted to like this sim, honestly, but it's really impossible at the current state of things. I strongly recommend holding off from buying this until it is actually stable enough to race in, there are so many issues with it it's baffling. [b]1) Force feedback doesn't work on Moza wheelbases[/b] Out of the box, the feedback you get is atrocious. The balance of the FFB components is all over the place, I've spent ~100 hours of playtime over a month just getting it to somewhat acceptable feeling using 3rd party apps (LMUFFB) since I couldn't get any FFB that felt acceptable with in-game and Moza pithouse settings. The wheel would violently oscillate on straights, ABS and brake lockups vibrate so much it's impossible to control while turning into corners, there's zero feedback when your rear end steps out, and the list goes on. [b]2) Patches[/b] Continuing on (1), from the info I've gathered debugging the unusable FFB, others have said this problem was introduced with 1.4 update. It has now been a month since that update, yet the issue is still not fixed. For something as game-breaking as this for a decent percentage of people, this is deeply concerning, firstly that the update was not tested, then that it wasn't fixed for this long. Being out for a whole month and still counting is just unacceptable. This does not give me the confidence that I want in order to transition to LMU as my primary sim, or even drive in it since I could spend that time racing in another one. [b]3) Paid servers[/b] I am not against this as a whole, it makes it easier and more accessible for many people to have their own servers and not deal with the technical side of setting it up and maintaining it, and the prices are reasonable. However, forcing people into this as an only option is awful and feels like an additional cash grab. You have to pay for the base game, DLCs, race control subscription, and still have to pay hourly for a private server? I've hosted practice servers for my endurance teammates in ACC with no problems, but here it's not possible? [b]4) AI[/b] I get that this is not a priority at the moment, but if you use AI as a practice tool as I do, prepare for endless frustration. Even at the lowest AI aggression setting, it will still rear-end you, squeeze you off track, change lines right in front of you out of nowhere, brake 50 meters before the braking point with no one in front of it, and this list also goes on. Even in the same class this is problematic, but with multiclass it is a hundred times worse. With talks of a single-player campaign mode coming soon, I really don't see it being any good if the AI doesn't get a huge overhaul in the meantime. [b]5) Controls[/b] A bit of a nitpick, but the control binding situation is horrid. Not being able to map TC/ABS potentiometers properly and no support for shift keys for additional layers really makes the keyboard and/or some other kind of controller mandatory alongside the wheel. I get that having to support all the different input devices on the market is not easy, but at least give us the ability to make plugins with access to car controls, there is already fields in the shared memory with most of them, they just aren't writable. [b]6) Optimizations[/b] Definitely not the prettiest game out there, which is really fine, all the eye-candy is a cherry on top for all sims, but making it run this poorly really is disappointing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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