
The final part of the Sons of Welder game series, set in a dystopian universe, which uniquely combines games from the Magnus series. A game that you can experience on two levels. Hand-drawn motion comics. A metaphorical journey into oneself. A mystical experience with a touch of good humor.
Modeled estimate, not a reported figure. How we estimate →
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1] Information / Review English [/h1] Lazarus A.D. 2222 falls into the Visual Noval-Cyberpunk genre, which was developed by Sons of Welder and FM Simple Games Studio. [h1] Gameplay / Story [/h1] One day the world as we knew it will no longer be as it was. It is because people destroyed them themselves, through their own actions. The world is now contaminated in every nook and cranny and has become dystopian. Our new home is now in the clouds in a city that is contaminated with radioactivity. But there is hope that the system can be repaired by our hero. The system lies far down in a core. The difficulty lies in getting there first, as we face many dangers in order to reach our goal. I don't want to give away too much of the game's content, but we find a cool setting and interesting characters in the game, all of whom are unique and play their roles well. We accompany the whole thing with appropriate animations and visual effects, which have been very well integrated into the game. [h1] Pro [/h1] + Cyberpunk scenario + Hand-drawn concepts + great visual effect + smaller puzzles + dark graphic style + atmospheric background music + suitable price/performance ratio + Achievements [h1] Contra [/h1] - few languages only available [h1] Conclusion [/h1] Lazarus A.D. 2222 combines puzzles with dark visuals, which, in keeping with the scenario, creates an apocalyptic atmosphere. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] First of all, thank you to the developer for providing us with this key for the group. Here you can find more good reviews from others and me and if you liked the review, then we would be happy about a thumbs up. [/url][/h1] [h1] Information / Review Deutsch [/h1] Lazarus A.D. 2222 fällt in das Genre Visual Noval-Cyberpunk, welches von Sons of Welder und FM Simple Games Studio entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Eines Tages ist die Welt wie wir sie kannten nicht mehr so wie sie war. Es liegt daran, dass die Menschen diese selbst vernichtet haben, verschuldet durch das eigene Handeln. Die Welt ist nun verseucht an allen Ecken und Kanten und dystopisch geworden. Unser neues Zuhause ist nun in den Wolken in einer Stadt, welche radioaktiv verseucht ist. Es besteht aber Hoffnung, den das System kann durch unseren Held repariert werden. Das System liegt weit unten in einem Kern. Die Schwierigkeit besteht darin, erstmal dorthin zu gelangen, da wir vielen Gefahren ausgesetzt sind um unser Ziel zu erreichen. Ich möchte nicht soviel vom Inhalt des Spiels verraten, aber wir finden ein cooles Setting und interessante Charaktere im Spiel wieder, welche alle einzigartig sind und ihre Rollen gut spielen. Begleitet wir das Ganze noch durch passende Animationen und visuelle Effekte, welche sehr gut in das Spiel integriert wurden. [h1] Pro [/h1] + Cyberpunk Szenario + Handgezeichnete Konzepte + tolle visuelle Effekt + kleinere Rätsel + düsterer Grafikstil + stimmungsvolle Musikuntermalung + passendes Preis/Leistungsverhältnis + Errungenschaften [h1] Kontra [/h1] - wenige Sprachen nur verfügbar [h1] Fazit [/h1] Lazarus A.D. 2222 kombiniert Rätsel mit düsterer Optik, welche passend zum Szenario zu einer Endzeitstimmung führt. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen. [/url][/h1]
[h3][i] Lazarus 2222 A.D. [/i] - короткая сюрреалистичная повествовательная история с реиграбельным сюжетом.[/h3] Автор создал утопический мир, где сюжет игры происходит в городе, возвышающемся над облаками радиоактивной пыли. Это мир, в котором человечество своими действиями разрушило планету, и утонуло в разврате и запрещенных веществах. https://steamcommunity.com/sharedfiles/filedetails/?id=3486533297 Нам рассказывают историю главного героя, который попадает в «день сурка». Просыпаемся и идем на задание, решаем головоломки и делаем несколько выборов, которые влияют на концовку. Чтобы получить все достижения, нужно пройти игру несколько раз. Музыка и звуковые эффекты создают атмосферу, а графика игры хоть и специфическая, но приятная для глаза. Каждый элемент дизайна, будь то окружение или персонажи, продуман до мелочей, что подчеркивает индивидуальность игры. https://steamcommunity.com/sharedfiles/filedetails/?id=3486533191 Даже не зная английского языка, игра интуитивно понятна, как и логические загадки, которые мне очень понравились! Причем при новом прохождении все конструкции головоломок меняются, и нужно решать их заново. Также мне пришлось посидеть и подумать над последней головоломкой с глазами, так как подобрать знаки на подсказке путем исключения символов не удалось. [b]Из плюсов:[/b] - интересная история - прикольная своеобразная рисовка - интересные логические загадки. https://steamcommunity.com/sharedfiles/filedetails/?id=3486533092 [b]Из минусов:[/b] - не выявлено [i] В целом игра будет интересна, для любителей повествовательных историй и головоломок.) [/i] [quote=] [i] Больше интересных игр, вы можете найти у меня в группе: ✧ моя группа ㅤ- ㅤhttps://steamcommunity.com/groups/weird_games ✧ я кураторㅤ - ㅤhttps://store.steampowered.com/curator/45022344/ [/i][/quote]
This game finally contextualizes the Magnus series which I thought were not directly connected, if you played them individually they just seem like a metaphor for a mundane loop of life, but this game more or less puts everything together with a strange twist, even though it's still an introspective experience, I am not sure if the whole thing is a metaphor or if the dystopian world in this final game actually exists. In that sense, this game is a reward IF* you followed these games and gave up trying to understand them, I certainly didn't think the developer would actually go and connect these odd adventures, in my eyes there is no point playing this game unless you have that context from previous releases, it just feels like the whole thing was building up to this final conclusion. Honestly it's a bit of a shock for me, the last 20 seconds of the game or so just smacks everything together, and I am like oh *****, I have been deceived all this time XD. It's a short visual novel with a few awkward puzzles, you could probably beat it in under 30 minutes, but I would encourage you to make a second playthrough because there is some important context that is unique to some of the dialogue choices. The whole dystopian thing is a bit deceiving, I thought it was going to be some kind of gloomy post-apocalyptic adventure, but once again, it just takes a weird intellectual turn with metaphors and deep perspectives on life and your place in it. I actually started to enjoy the game more once it got weird, somewhere around the commercials this game loses all sense of grounded narration and everything goes into obscurity. I thought the game had a bit of a unique presentation as far as visual novels go, granted the art style feels a bit random at times, but I think it has some charm to with all of the strange illustrations, I like the how you use the light putting the shades on the faces. [h1] Pros: [/h1] (+) I think the game has a very rewarding twist assuming that you actually played the other Magnus games, after several years these seemingly disjointed games are finally part of the same coherent narrative, that said, I am not sure if the game would work as well if you skip them. (+) I always enjoyed the randomness and weird illustrations that you have in your games, and while I think this game could have been paced a little better, it was still a very unusual visual experience, maybe not an objectively good one, but it is unique and for me it's better than another average visual novel. (+) The music choice was good, the game had a nice gloomy atmosphere. [h1] Feedback: [/h1] I felt like the story started and concluded a bit too fast, we go from their seemingly another routine mission to a concept of transcendence in like 25 minutes, and on top of that the twist only really works if you played previous games. The game gives you a lot to think about and probably asks more questions than it answers, and I get that maybe that is the point, maybe I am not meant to take everything literally, but I thought we could have another section in the middle with a bit more character development. [b] Overall Thoughts: 7/10 [/b] For me, it was an unusual experience because I didn't expect any kind of resolution for the Magnus games, giving context to 3 psychological adventures that were only connected by a glimpse of thematic similarities, I don't think most devs would have that kind of patience and foresight. So yea, I think it was a very cool and unexpected game, but I know there are maybe only 3 people that followed them, so I am not sure if the game works by itself. Sons of Welder is one of those creative forces in the dark corners of Steam that makes unique games with seemingly no recognition, I personally really enjoy your visuals and the patience to put this all together. They may not be great games individually, but I think they are different enough to make them worth playing. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Lazarus A.D. 2222, to gra z rodzaju visual novel (ciekawe, że twórcy nie dodali tego tagu do gry). Gatunek ten nigdy nie skradł mojego serca, bo większość produkcji w tym sektorze rozrywki, jest w moim odczuciu nudna, a teksty często zalatują grafomanią lub nieuzasadnionym patosem. Aby taka gra mnie wciągnęła, to musi uniknąć powyższego oraz spełnić minimum trzy warunki z poniższej listy: [olist] [*]Poruszać ciekawy temat i nie być tanim romansidłem. [*]Mieć oryginalny styl graficzny, najlepiej z elementami animacji. [*]Mieć dobrze napisane dialogi. [*]Posiadać ciekawe mini-gry lub inny element wyróżniający. [/olist] [h1][b]Lazarus spełnił trzy, z czterech wymienionych warunków, a tym samym mogę go zaliczyć do grona nielicznych visual novel, które polecam. [/b][/h1] Akcja gry dzieje się w przyszłości, gdzie ludzkość tak mocno zanieczyściła planetę, że toksyczne opary uniemożliwiają na niej życie. Aby móc w miarę normalnie żyć, ludzie zbudowali wielkie metropolie, które postawiono na olbrzymich słupach kilka kilometrów nad ziemią. Ludzkość nadal czerpie część surowców z powierzchni, ale wydobycie zautomatyzowano i ograniczono do niezbędnego minimum, a jedyni ludzie odwiedzający powierzchnię, to ekipy konserwacyjne od filarów. W grze wcielamy się właśnie w takiego śmiałka, który jest członkiem ekipy, która rozwiązuje problemy na powierzchni. Gra jest dość krótka i poza nakreśleniem miejsca akcji, nie wiele jestem wstanie napisać, aby nie spolerować, więc na tym zakończę. Rozgrywka, to typowe visual novel z dialogami. Mamy więc sporo czytania, a od czasu do czasu wybory, które sprawią, że historia potoczy się odrobinę inaczej. Dialogi mnie jakoś specjalnie nie porwały i pomimo, że poruszają ciekawy temat, to do wybitnych nie należą, ale co ważne, nie nudzą. Poza rozmowami, mamy dwie mini gry. Jedna, to dość prosta zagadka logiczna w dwóch wersjach, a druga, to zabawa w papier, kamień, nożyce. Obie gry fajnie umilają rozgrywkę oraz pasują do całej historii. Graficznie też jest ciekawie, a twórcy poza całkiem oryginalnym, odrobinę komediowym, ale mrocznym stylem, co i rusz raczą nas animacjami, co mocno poprawia odbiór całości. Jeden z ciekawszych momentów, który zapadł mi w pamięć, to "przerwa na reklamę", podczas której można obejrzeć kilka reklam z przyszłości o mocno komediowym charakterze. Oglądając je, naprawdę bawiłem się świetnie. Po przejściu gry, mam pewien dylemat. Z jednej strony, komediowe wstawki, są śmieszne i dobrze zrealizowane, z drugiej strony główna historia jest dość ciężka (to akurat nie jest wadą) i w moim odczuciu zbyt słabo nakreślona. Rozumiem, że komediowe wstawki mają odrobinę rozluźnić ciężki wydźwięk całości, ale w tej historii czegoś ewidentnie zabrakło. Po tej grze w pamięci pozostaną mi śmieszne reklamy, a nie moralne dylematy i przemyślenia egzystencjalne, a chyba o to bardziej chodziło. [b]PLUSY: ✔️ Ciekawy styl graficzny ✔️ Fajne mini-zagadki ✔️ "Przerwa na reklamę" MINUSY: ❌ Krótka (za krótka, aby dodać powagi głównemu wątkowi) ❌ Muzycznie wypada tak sobie[/b] [h1]OCENA: 7/10😊[/h1] [quote][h1]Zapraszam do obserwacji naszego kuratora: [url=https://store.steampowered.com/curator/26553378/] ŚWIAT RECENZJI[/url][/h1] Recenzja ukazała się też w: [url=https://store.steampowered.com/curator/38123333/]Recenzje na 100%... osiągnięć![/url][/quote]
10 из 10 Очень понравилась игра, в стиле хоррора и сюрреализма. Однозначно стоит попробовать на вечер, а то и больше https://steamcommunity.com/sharedfiles/filedetails/?id=3492579510
Game is interestin. It has a lot of text which I wouldnt mind em gettin voice overs for in future. There are dialogue choices which can affect some situations. Also features some puzzles which aren't my fav. Didn't stop me from givin it a chance. Solid game for the price. Gameplay Impressions: https://youtu.be/sYzYTaZl-EA
💗 This game was gifted to [url=https://store.steampowered.com/curator/42257582-CheapEasyGood100/][b]Indie Therapy[/b][/url] for review. This game was the only one I played from a three part series. Playing this game doesn't require you to have played the others, but if you have played them you probably understand some details more. Lazarus A.D. 2222 is a hand-drawn experience of a visual novel game where the story is interesting, the visuals are often psychedelic and humor is relatively funny. The artwork is really interesting style and it's complimented with the extra visual effects very well. The character designs were interesting to say the least and I believe I will have nightmares of that one dude with lots of eyes. Gameplay consists of visual novel styled text and choices that affect the way the story goes forward, and as well as two minigames, a hacking minigame and a fighting rock-paper-scissors typed minigame. As a fan of VNs it was very enjoyable and the minigames added a nice little twist to the gameplay. There was some unskippable scenes that I didn't find enjoyable, but otherwise it was fun. Overall it's a solid game and worth playing. Would recommend.
[h2]Lazarus A.D. 2222 [/h2] Magnus-verse game series (Tetralogy) I. Magnus Failure II. Magnus Imago III. Magnus Positive Phototaxis IV. Lazarus A.D. 2222 So this is the final game of the Magnus-verse game series, I had to say that I didn't see any links between game 1,2,3 but then you understand what's going in on in Lazarus A.D. 2222. It's not a point and click like the previous games it's a Visual Noval kinda Cyberpunk genre which I like a lot I even liked some of the puzzles. Even though I liked the puzzles it would be great to have an option to skip them if done already a first time. A well made VN ! I played over an hour but I have done 3 playthrough.
Magnus' series of horror and exploration point-and-click games ends here with a visual novel. The change in genre is curious, but make no mistake, Lazarus is one of the best in the series, even though not everything is 100% clear given its symbolic and mysterious nature. It's a hell of a visual novel, with mini-games, a futuristic dystopian world that breaks with what we've seen in previous games, and a abrupt cadence, without pompous texts to embellish it, the events get straight to the point. It left me wanting more, so fricking get it so they make more.
Do twórczości Sons of Welder mam sentyment i to duży. Lazarus wieńczy historię Magnusa w ciekawy i zaskakujący dość sposób. Gra to w odróżnieniu od poprzednich części bardziej Visual Novela z kilkoma interaktywnymi, ale ciekawymi momentami. Na niezmiennym wysokim poziomie styl graficzny i psychodela :)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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