
Lay of the Land is a sandbox adventure game set in a fantasy world where everything is physically simulated. Use the environment to your advantage and Explore, Fight, Loot and Build your way through mysterious lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a journey through a dangerous and mysterious world where fires spread and burn, sand collapses, water flows, and pockets of gas suffocate. Get a Lay of the Land, explore the world and use the environment to your advantage.
How will you survive? Will you use powerful melee weapons and armor to charge into combat? Maybe you like to keep your distance and strike from the shadows? Or will you use powerful spells and become a master of the arcane arts. The choice is yours.

Discover many distinct biomes filled with unique locations and wildlife. Explore overgrown ruins, or take on a deadly temple to find the treasure hidden within. Descend down winding caverns or ascend up jagged mountains to uncover the secrets just beyond the ridge.
Lay of the Land's procedural world generation uses a layered simulations to create interesting and natural landscapes giving each world a hand designed feel. Water will carve channels through valleys while roads wind their way through the terrain, organically connecting locations together.
Use the full power of a voxel based building system to build anything your heart desires. From humble cottages to majestic castles, bring your ideas to life using a variety of procedural tools and decorative elements.
Lay of the Land’s procedural shape system goes far beyond simple square walls and roofs. Effortlessly create circular structures with the cylinder tool and atop them with sloped roofs using the cone tool. Naturally raise/lower the terrain with terrain sculpting tools or construct paths by simply drawing directly onto the ground.
Enhance your creations with a wide variety of prefabs including windows, fences, slopes, and more. Design and create your own custom prefabs to quickly duplicate decorations or even entire structures with ease. Decorate with an assortment of furnishings such as tables, chairs, shelves and more.

Use the fully destructible world to your advantage in emergent encounters with a wide variety of bosses and monsters. Collapse the roof of a cave onto your foes, fell a tree to crush a dangerous monster or blast through a wall to get the drop on your enemies.
Wield a wide variety of powerful weapons as you battle and loot for new weapons and gear. Get up close and personal with an array of melee weapons, strike from afar with your arsenal of ranged armaments or master the arcane arts to unleash powerful spells upon your foes.

Lay of the Land features a physically based crafting and interaction system. Instead of relying solely on menus, items are physically placed and interacted with in the world. Want to make a basic axe? Lay sticks, rope, and flint on the ground and assemble them into a functional tool. Need to cook food? Simply place it into a campfire and let it cook.
Forge new weapons by smelting raw ore, crafting clay molds and casting metal parts. Upgrade your weapons to enhance attributes such as damage, durability, attack speed and more. Infuse them with special elemental effects including fire to burn enemies over time, ice to slow your targets or lightning to chain your attacks to nearby foes.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the opposite of Teardown. Buildup. The island you inhabit is full of artfully crafted locations. The environment is impressive and beautiful. Combat is interesting enough and the magic system has some very useful utility spells. There's a clear progression path as you explore and upgrade your gear. All that said, I get the most enjoyment from rebuilding the dilapidated buildings you find scattered around. It's kind of like Enshrouded in that way. You can explore and set up bases in whatever buildings you like, restoring them to their former glory or modifying them drastically, and then connect them all with a portal network for quick travel. Really good chill builder/survivalcraft.
It's fun but short. Most importantly, my hats off to Matt (Tooley1998) for coding this single handedly!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Ukrainian
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu d'artisanat avec des Volex en open world, (un peu frustrant de ne pas pouvoir faire le dernier succès où on doit mourir sous une avalanche de sable qui ne fonctionne pas)
worth the wait
Le jeu est excellent et très beau, gameplay réussi et prenant. Les combats pourraient être plus grisants, mais j'ai particulièrement aimé l'exploration, le jeu devrai se donner dessus, quel bonheur de visiter chaque batiment visible. Force au dév, je lui souhaite d'encore améliorer son produit et de continuer ainsi !
INCREIBLE Y LO SERIA MAS PARA JUGARLO CON AMIGOS, PLIS AÑADIR MODO MULTIJUGADOR
Pretty good
good game but multiplayer update when?
Let me preface my recommendation with my playtime of just under 14 hours is the time it took me to nearly 100% the game. There are two silly achievements I need still that just require literal seconds of work to get, so 14 hours is enough to complete the content available in the game, currently. That would be a turn-off for me, especially at 20 bucks, for any other game like this, but Lay of the Land is really special. For those of you who've experienced both, this game is like the perfect middle ground between minecraft and vintage story when it comes to crafting/building complexity. The voxel shaping here far surpasses minecraft, but the recipes and time investments are mush more forgiving than Vintage story (the time here I beat the game in is probably less than the time it took me in VS just to get bronze tools). It's complex without being too complex, and the game's physics play a huge role as well. In most games of this genre, combat often leaves a lot to be desired, but much less so than normal in LotL. Melee weapons transfer force to dead enemies, ragdolling them in satisfying ways, and there are a few various ranged weapon options that are all viable in their own way. Magic combat is where the game shines though: magic projectiles cover the bases, beams do a lot of work against the tougher enemies, and other spells either provide utility, allow you to manipulate the physics of the world in a destructive way, or both. The levitate spell is the star of the show for a good long while. You can use it to rip chunks of the world out of their position and then launch them at high speeds at your enemies. This turns gunpowder barrels into the REAL magic missile. Sometimes you can even time it right to pick up the ground under an enemy and launch them far away, as intended or not, hard to say. The core gameplay loop is incredibly simple: explore a biome to gather the resources available to make the best gear currently available to you, clear POI's in search of 3 sigil pieces to craft into a sigil stone, then place that sigil stone at the boss summoning circle, and defeat the biome's boss to gather the materials from it necessary to upgrade to the next tier of equipment/magic. You will do this 4 times in your run, and then face a final boss to get one last cool spell as a congratulations. Again, this took me less than 14 hours on my first try, where I was learning/experimenting. A second run would easily take half that time now knowing what I'm doing. I'll be honest with you, The first two bosses are the hardest, and they aren't that hard. I died exactly once, to the first boss. After that, the combat for each subsequent one is exactly the same: kite them, use up your mana, ranged attacks until your mana is back. While they all look cool, and are very rewarding, They are somewhat of a let down. There aren't any difficulty options either, so the game is just going to be easy. There are zero survival mechanics present in LotL, which actually plays into the short playtime. You lose nothing when dying, a feature I implement in every survival crafter that gives me the option because I'm not wasting my time running naked back to my stuff, it's a dumb mechanic. However, that just means dying is a free teleport home, which is exploitable but oh well. It's easy enough to build 2 portals in the second biome, so travel gets trivialized pretty early anyway. Also, food just gives very useful buffs, there is no starvation/thirst. Beds are just spawn points, no need to sleep. I say all of this as a credit to the game, but if you're looking for something immersive survival, this ain't it. I do want to be clear though that the game WILL immerse you with its physics manipulation as well as its absolutely beautiful world. Minecraft voxels are big and clunky, LotL voxels are composed of dozens of smaller voxels, that can all be manipulated/added/removed individually. This allows for incredibly detailed set pieces: furniture, rolling hills, expansive caves full of stalactites, complex flora, all accompanied by absolutely gorgeous water and lighting. If nothing else intrigues you about this game, it's at the very least incredible to look at, for a bunch of tiny cubes. Lastly, it pays to mention that the dev team is a singular person. Many, like myself at first, have claimed this game feels like a tech demo for something bigger. I certainly hope that is encouraging to the one person who put years into making this game, and not disparaging to his hard work. It has received two sizable updates in the last 2 months, so I think there is more to come. And even if there isn't, LotL stands to be an chill, fun and strangely beautiful sandbox. I do intend to play through again, and to get deeper into the building/physics of the game. There is a lot to play with there, and I really only scratched the surface while exploring the world and fighting the bosses. If you want the sandbox, I fully recommend checking this one out, because it is clearly made with love and talent. If you're looking for more of a survival mode with long term goals, I'd still suggest to catch this on sale and play around with it. It's a good time, and stands out from the others in this genre
So I waited a bit to make a review of this game. This game has a lot of potential, especially for building. It takes a bit to learn the building system and how it works but once you master that, it really makes sense. And this game is pretty awesome... BUT the map is small, you're on an island which i can see why because of how it loads, but it would be nice to have a much bigger map. I DO see this game is still being developed and being developed by one person - very impressive!! As I started learning to build, I was able to create houses of a smaller size as I cannot jump that high or leap with the wand without serious damage. The blueprint you can make in the game is so you are able to capture a piece, not a building, it only stretches so far. I am giving this game a 10 out of 10 because the way you can build is like nothing else ever, you can put pixel detail into every build. YOU DO need an anchor point to make walls which the build menu has different shapes - YOU do have a limit as to how far it will reach. When building, it's best to go from low to high point so your walls or whatever is where you want them to go. Crafting needs reviewed, though, and I will say this much, crafting on the ground is messy, I hate chasing things. That was off putting. The actual gameplay is short and doesn't give you a lot to go with BUT it is in early development and I would like to see more come to this game and add a bigger map or allow the loading of another area of a map if the game uses too much. You can find copper, titanium etc to craft weapons, hammers, shovels etc but you have to make the molds for them to be able to craft them. To add an enchant to a weapon, hammer, etc, you need to make an anvil, lay the weapon on that + the gem and use a hammer. Molotov's need fixed as they don't burn down a tree - well... It would be nice to be able to make a boat, or a raft or something of the likes but again, you're on an island. Several things need done: Bigger maps or more Longer gameplay Crafting isn't fun - needs fixed - make something to craft inside your inventory. More bosses / which goes with longer gameplay The building system - need something to make things taller as trying to make a surface to get higher is a pain to remove after. ALSO this game is NOT like Minecraft so do not expect that.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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