
new part for lawnmower game series. Endless runner game. drive lawnmower collect grass and avoid rocks
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
New part for lawnmower game series. Endless runner version where you drive lawnmower collect grass and use magnet to collect more in time. Avoid rocks which ends game and need restart. Speed is increasing so try to survive as long as can and as longer you play more steam achievements you earn. So be a fast player and try to survive over 5 minutes to collect all achievements
Steam achievements
Rocks to avoid
Collect magnet to get more grass collected
Increasing speed
Survive longer to earn steam achievement
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h2] 🚮 Asset Flip [/h2] [quote] [h3] ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h3] 🗑️ Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão, com o objetivo de inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Valkeala Software[/b] [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets (foram 7 jogos lançados em março). [*] 💰 Suspeito de [b]pagar por reviews positivas[/b]. Vários de seus jogos tem 10 análises postadas no dia do lançamento, depois nada, pois só quem foi pago para avaliar jogou o jogo. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [/list] 🚮 Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca. 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos. Não avalie positivamente 'pela zoeira'.
Напомнило temple run - прослезился
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Low effort asset flip and AI slop...
This game is so good, I can't even quit...literally, because when you die, nothing responds. 10/10 would maw the lawn on the concrete again.
Lawnmower Runner, developed by Tero Lunkka and Valkeala Software and published by Valkeala Software, is an unconventional indie title that takes a surprisingly mundane activity and reshapes it into a light arcade-style experience. Rather than pursuing realism or detailed simulation, the game embraces a straightforward premise: you control a lawnmower in a forward-moving course, cutting grass while avoiding obstacles. The simplicity of the concept is both its defining characteristic and its central design philosophy. It positions itself as a casual, pick-up-and-play experience that prioritizes accessibility over depth. The core gameplay loop revolves around movement, reaction, and collection. As your lawnmower advances across grassy terrain, you are tasked with steering around rocks, barriers, and environmental hazards while mowing as efficiently as possible. The controls are intentionally uncomplicated, allowing players to jump into the action without tutorials or complex systems. This accessibility makes the game approachable for a wide audience, particularly those who enjoy short, low-commitment gaming sessions. There is no elaborate narrative or campaign structure driving progression; instead, the focus remains squarely on achieving better runs and refining your ability to navigate increasingly cluttered paths. Visually, Lawnmower Runner adopts a modest 3D presentation that favors clarity over detail. The environments are functional and colorful enough to distinguish terrain from hazards, but they do not aim for photorealism or intricate world-building. The lawnmower itself is the centerpiece, moving steadily through open spaces designed primarily to support the arcade-style challenge. The aesthetic reflects the game’s overall tone—quirky, straightforward, and unapologetically simple. While it may not impress players seeking advanced graphical fidelity, it succeeds in maintaining visual readability during fast movement. Although the mechanics appear basic at first glance, there is a subtle layer of strategy beneath the surface. Players must make quick decisions about positioning and risk management. Steering too aggressively to capture more grass may increase the likelihood of colliding with obstacles, while playing too cautiously can limit scoring potential. This balance between efficiency and safety adds a mild tactical dimension to what might otherwise feel purely reflex-driven. Over time, players can improve their performance by learning obstacle patterns and optimizing movement paths, introducing a degree of mastery within the limited framework. One of the more interesting aspects of Lawnmower Runner is its tonal identity. There is something inherently humorous about turning lawn maintenance into an arcade challenge. The absurdity of racing a lawnmower across obstacle-filled fields lends the game a playful personality. It does not take itself seriously, and that self-awareness contributes to its charm. This lighthearted tone distinguishes it from more intense runner games that rely on high-speed vehicles or dramatic themes. However, the game’s limited scope is both a strength and a drawback. On one hand, its concise design makes it ideal for short sessions. It is the type of game you might launch for a quick distraction rather than an extended playthrough. On the other hand, the lack of additional modes, deeper progression systems, or substantial variety can limit long-term engagement. Once players have experienced the core loop and improved their reflexes, there may be little incentive to continue unless they are driven by personal score improvement. Replayability largely depends on the player’s interest in chasing higher scores or refining execution. Because there are no expansive campaigns or narrative arcs, motivation comes from self-improvement and efficiency. For fans of arcade-style games who enjoy incremental mastery, this can be enough. For others seeking evolving mechanics or layered progression, the experience may feel somewhat repetitive after extended play. In the broader context of indie releases, Lawnmower Runner stands as a small-scale project with a clearly defined focus. It does not attempt to compete with large-budget simulations or expansive open-world games. Instead, it offers a niche experience built around a singular idea executed with clarity. The development team’s commitment to keeping the gameplay simple ensures that the experience remains approachable, even if it sacrifices complexity in the process. Ultimately, Lawnmower Runner is best understood as a casual arcade diversion with a quirky theme. It delivers straightforward controls, immediate gameplay, and a mildly strategic loop centered on obstacle avoidance and resource collection. While it may not provide deep or long-lasting content, it succeeds in delivering exactly what its premise promises: a fast, uncomplicated, lawnmower-based runner experience that embraces its oddity and offers short bursts of light entertainment. Rating: 6/10
nope
Рекомендую лишь потому, что это изи идеальная игра. Чтобы получить все достижения нужно просто поиграть в неё 5 минут
My disappointment is immeasurable and my day is ruined... why the ♥♥♥♥ would i expect a tiny bit of good from a game like that? 0/10
After about 5 seconds, you've seen everything this "game" has to offer - rocks, grass, and magnets... that's it. It's sad that this is allowed on Steam. It is the lowest of effort shovelware. It's the type of thing a real developer would make in an afternoon, but they'd have the wherewithal to realize it's abysmal.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440 | 27 | 70% | $0.69 | |
| $309 | 9 | 78% | $0.99 | |
| $133.8K | 16 | 88% | $199.99 | |
| $1.5K | 21 | 71% | $4.99 | |
| $1.1K | 16 | 69% | $1.99 | |
| $773 | 7 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393 | 51 | 67% | $0.54 | |
| $384 | 66 | 89% | $0.49 | |
| $410 | 64 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 | |
| $429 | 63 | 62% | $0.49 | |
| $429 | 52 | 65% | $0.49 |