
Build and manage your own food processing factory. Automate production with machines, work together with skilled employees to keep operations running smoothly, expand your facility, and keep inventory under control as you grow from a small workshop into a large scale production facility.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the world of food production and grow your own processing facility from the ground up. Begin with a modest workshop, install machines to automate your workflow, and expand your factory into a fully functioning production line.
Set up and connect machines to handle different stages of production. Design your workflow, fine-tune your layout, and watch as your facility transforms into a smooth-running automated system.
Upgrade equipment, unlock new technologies, and expand your space to take on larger orders. Every expansion opens new opportunities to scale your business and push your production further.
Keep track of raw ingredients, stored products, and shipping schedules. Smart inventory management ensures smooth operations and helps you deliver every order on time.
From a small workshop to a large-scale production empire, every decision shapes your path, whether you focus on efficiency, growth, or balance in building the ultimate food processing factory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Hungarian, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil +8 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Difficulty }--- ☐ Just press 'W' ☑ Not that hard ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ It'll replace your life ☐ Lovely ☐ Good ☐ Average ☐ Some lore ☑ No Story ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs - did not affect gameplay ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Honestly... I really DON'T want to recommend this game, like, at all. lol. Because the thing is... I'm weird. And I really don't think most people will like this game. I ended up spending so much time on this because I turned the games poor performance into a game within itself, but also against myself, it was weird. But oddly satisfying. For whatever reason, I got really into Food Processing Simulator, and I don't even really know why. I've ended up going through and doing absolutely everything you can, with 100% achievements as well. I have no idea why I did that lol. If you've combed through the negative reviews, everything they have to say is right lol. Every single recipe is basically the same. You do finally get more complex salad recipes but those basically just mean run three of those exact same production lines and combine them all. You unlock the different types of "end game" foods, and again, it's the exact same production line set ups. they just use different looking machines. There is no depth to literally anything, like AT ALL. The in game economy/money is absolutely just slapped together. You can be like me, and spend over 50 hours grinding to level 55+ and it doesn't matter AT ALL how you do it. With the exception of one or two items, the end game food items you produce sell for basically the same amounts as the ones you first start the game with. But even still it doesn't matter because the money system is mostly forgiving. You're telling me a box of plain, all lettuce, salads sell for 35 bucks but a box of complex multi-ingredient salads costs 36? Like Imagine going to KFC and they're like... "Well we can peel a head of lettuce for you and throw it in a box for 5 bucks, or you can try this fresh romaine chicken salad for 5.15" Like.. what? lol It doesn't make logical sense at all, and this also makes progression boring. I didn't even bother with many of the end game fruit based items because I was already grinding for the ultra rare salad achievements anyways, and with how bad the game runs you can't go hog wild and that ironically ended up being part of why I enjoyed the game.... Because... The game runs like crap, and you'll realize quickly this is all due to the boxes. The more boxes you have in game, the crappier the game will run. I don't care how amazing your rig is, there is no way you could use every square inch of factory space, every square inch of cold storage, running 8 food trucks, and be able to get over 10 frames. As I said, this is ironically also what ended up being one of the reasons I spent so much time playing. Unlike satisfactory where you completely start over multiple times because the rules start to change, and the needs keep growing, I ended up starting over multiple times, completely changing and deleting huge chunks of my production lines so I can change what I'm offering, and find ways to minimize my total on screen box counts so performance remained at a fair spot. So I created a game with myself, how well could I optimize my outputs, still get rich, and still keep the performance at least half way decent. So I went BANANAS with that, min maxing walk times for employees so boxes are quickly dispensed into machines and improve the frame rates drastically. This included building a "menu" where I can make as many finished products as possible using as few ingredients and supplies as humanly possible. Again, all towards the goal of limiting the amount of on screen boxes as low as humanly possible while still running high enough production numbers to get rich and get all the achievements. Honestly if the game didn't start running so poorly, it probably wouldn't have been any fun for me at all. hahaha I was able to design direct transfer lines so boxes could almost immediately feed into machines from their spawn points and drastically lower my storage needs. By the end of the game here I'm grinding out the last four rare Salad achievements and I've maximized my builds so much that there are probably never more then 40-50 boxes on screen at any given time, which has also bought me 60 FPS for a good while now too. It's just... an odd thing...to enjoy and recommend a game when I've enjoyed it based solely on how bad it is lol. And that's why this recommend is a soft one. There isn't much depth here and it's only going to appeal to someone that finds a way to make their own fun. If you can't do that, you aren't going to enjoy this. ESPECIALLY for most hardcore fans of Satisfactory and the like. If you want automation depth and complexity, you won't get that here.
Had a good time with this so far. Once the factory starts running smoothly, it’s really relaxing to watch everything work together and see the profits build up over time. The game still feels pretty early in some areas and there are definitely things that could use more polish, but the core gameplay already feels solid and easy to get hooked on. The discussions are also pretty active with players sharing suggestions, reporting bugs, and talking about balancing ideas, which makes it feel like the game has a lot of room to grow if the updates keep coming. Overall it already has a really nice foundation for people who enjoy chill simulator and automation style games.
Spent way more time organizing and improving things in this game than I originally planned to. There’s a really satisfying feeling when everything finally starts flowing efficiently and the whole operation comes together smoothly. It keeps things simple enough to stay relaxing, but still gives you that constant feeling of making progress every time you play.
This game ended up being way more relaxing than I expected. The progression feels really satisfying because you’re constantly improving the factory and making everything run more smoothly over time. The pacing also feels pretty good since the game keeps giving you new goals without becoming overwhelming too quickly. A lot of people in the community discussions seem really into optimizing their setups and sharing ideas, which makes the game feel pretty active already. Overall it’s a really enjoyable simulator if you like management and automation games with a chill gameplay loop.
Очень миленько и залипательно. Джордж почини уже чертову сушилку! Почему опять на ночь помидоры не убрали в холодильник? В смысле поставка только через три дня? Все сам, все сам...
Got pretty hooked on this. There’s something really satisfying about slowly improving your workflow and watching everything run more smoothly over time. The game has a nice balance between being relaxing and still giving you enough to manage, so it’s really easy to sit down and play way longer than you originally planned.
I think that the game has good bones, the AI workers actually work really well and haven't seen many instances of them getting stuck or not doing work, and the gameplay is fluid and seems pretty bug-free. I find the problem with the game is that there is no real progression in the items that you make, making a Tier 1 Lettuce Salad is exactly the same as making a Tier 52 Pineapple bowl, the machines are the same, only giving it a different initial product. There is no automation between machines which makes it extremely lackluster. Some of the later recipes could have multiple ingredients, but the process is the same with just a different packing machine, a Thinwall machine or a Thinwall machine (2 in 1). I hope that they make the game more automation like, right now you could just run one or two products and just remove older recipes and just make tons of cash off of one or two items. Edit ----------------------------- After playing considerably longer, trying to 100% the game, it is almost impossible with some sort of automation, which the game lacks. This game being released fully as 1.0 and out of Early Access was probably not a great idea, even though playable it still needs a lot of work to be a proper automation game. If it was never the intent to be able to fully automate everything then I guess it's fine for a cheap game, but it *could* be a very good game if more automation pieces were put in.
Hallo Community, Der Food Processing Simulator ist fast aber auch nur fast wie der Pacel Simulator aufgebaut! Aber der Inhalt ist viel mehr und sehr Intressant. Nur 3h gespielt und ich kann sagen holt es euch und habt Spass damit. Vieleicht dann bald auch Ko-Op? Schauen Wir mal da macht es auf jeden Fall spass
玩起来还挺上头的,就是操作有些繁琐,要是工厂的机器和传送带选择完之后马上就可以使用就好了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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