
Use your barista and math skills to mix the perfect latte and rebuild your family home and cafe to their former glory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
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I gave this game a shot and decided to download it, why not. I cannot get past the first main screen. I can't start the game, move my mouse or a controller. It's now a game that essentially acts like a PC background/screen saver until I force quit. ????
Chilling game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 30 reviews with recorded playtime.
i am a huge coffee fan and hereby i say: this game is a lot of fun for coffeefans. bit repetitive yes but its fun. not for everyone tho but if you love coffee this game is just for you :)
Decent game, wish it had cloud saves.
Es bonito, pero nada más. No tiene sentido meter muchos ingredientes en el café porque te pagan prácticamente lo mismo gastando más y no ganas nada a cambio...
I didn't feel like the game told me enough of what things do and what goals I had. And I still don't really know what the point of leveling up is. I feel like it would have been a bit better if it had an incremental game backbone to it, I didn't see any reason for there not to hire an employee that could make a bit of money per day. The upgrades and shop and home improvements are cute but the prices of them seemed way too high. Having to puzzle out the best ingredient combination to make the most money is a good idea for a recipe/shop management game but the multiple ingredients unlocked really slowly and you always had to bustle back to the shop to restock them. It would have been less of a hassle if the game was able to keep your shop open while you were shopping through an incremental passive income, but it wasn't.
I don't get it. The gameplay loop involves making coffees by mixing ingredients in the perfect ratio of caffeination, sweetness, and bitterness. You can achieve this by either using cheap basic ingredients that increase each parameter by 1 or paying extra to use advanced ingredients that often increase multiple parameters by different values. The problem is, the advanced ingredients are exponentially more expensive and time-consuming to use than the basic ones, which means there's no compelling reason to challenge yourself with complex combinations. In fact, it seems you're not even supposed to aim for a perfect coffee, as the selling price remains the same whether you skimp on ingredients or not. The UI is also cumbersome. There's a number in the top left corner that seems to be your level of some sort, but what does it do? There's another level in the bottom right corner, which appears to increase faster when perfect coffees are made, but again, the game doesn't explain what it is or why you should care. There's a calendar with cryptic icons, and there are monthly goals related to some kind of scoring, but what this score represents is unclear. Overall, the game design feels poor because it demotivates players from actually challenging themselves and fails to properly introduce its core mechanics. And as such, it's crazy repetitive. Definitely looks better on screen that it actually plays.
I really enjoyed playing the game. The characters and map designs in the game were very impressive. The music is very compatible with the game. In the game, we can improve our coffee shop as we make sales. A game that can be played in your spare time, I recommend it to everyone
[i]I really wanted to like it, but it's way too shallow for a management game. I wasn't expecting much, but even with low expectations, it disappointed. The art is kinda cute, but the game has TOO MANY flaws.[/i] [b]Its premise is interesting:[/b] use different ingredients to fulfill the client's coffee requests. For example, a client might request a coffee with 3 caffeine, 2 sweetness, and 4 bitterness. You can mix and match different types of coffee, milk, and spice, all of which have different stats. This is really cool and has potential, but other games have already done it better, like [i]Coffee Talk[/i]. [b]- The UI is awful and obtuse, with no regard for UX.[/b] I could figure most things by playing and inferring - like the weather and the calendar/schedule -, but there were still some things I couldn't understand. Some things don't make sense, like how the [i]"sweetness"[/i] stat is called [i]"cream"[/i] in the shop, but nowhere else. There was no way to open the status window while the shop was open, which felt so awkward. [b]- Mechanics are poorly implemented or explained.[/b] There are too many mechanics that have no real impact on gameplay. Why should I try to make a client happy when I get the same benefit by giving the bare minimum? What does the star rating on the menu mean? Why do I get nothing by leveling up? Does weather affect anything? I experimented quite a bit, but couldn't figure out the answer to any of these questions. [b]- Progression is extremely slow.[/b] There's no inherent advantage to using more expensive ingredients, because they net you the same amount of gold as standard ingredients. The only way to really increase revenue is to gain popularity, but the upgrades are very expensive and only increase customer flow, not the prices. There is no way to get a higher income other than receiving more clients. Having different ingredients felt pointless. [b]- The game itself is too slow.[/b] I get that being slow might be part of progression - because increasing popularity is the game's main economic boost -, but it was annoying to have to wait about 10 seconds for new clients to arrive, even when using the fast forward button. [b]Score: 3.5/10[/b] - [i]Mediocre[/i]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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