
LASTFIGHT is bringing 2v2 3D fighting back to your living room! Pick up any available object in one of the 8 stages and teach your opponents a lesson! Play in local multiplayer mode, for up to 4 players, or one-player story mode, with a cast of 10 characters inspired by the comic book LASTMAN.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game. That's not a true fighting game but it's interesting. It contains few mechanics and different win strategies. It runs fast and I didn't catch any bug. I suggest the game for playing at the party with your friends.
It feels very Powerstone-like but doesn't quite hit the mark. This is the first game I've played in years that feels similar to Powerstone. The use of items and super forms with interactable stages, it all feels similar. Graphics look pretty nice and the music is adequate. You are able to pick up and throw items and catch them if they are thrown at you. Items in the game are quite limited though and you do not unlock more items through gameplay unfortunately. Stage designs look varied and have some hazards but some are a little uninspired. Combat feels quite satisfying. I do miss some of the movement options that they had in Powerstone where you could swing from poles or push off walls or bounce off your opponent's head by pressing P + K. The super forms power up your character but in this game instead of being character specific you have a super form tied to the stage that you are playing on and the super forms repeat so you only have a select few transformations in the game. This was the first thing that made me feel that something was missing. This could be attributed to budget constraints but was very disappointing. Another thing is that there are a very limited amount of games modes. The arcade mode is limited to two playable characters instead of having the entire cast playable, which is sorely lacking. The story plays out almost exactly the same regardless of who you play as too. There is no option to play the campaign in co-op either which is disappointing as it would have given another (albeit very limited) play option. You can also play team matches against bots or other (local) players or a mix of both. My biggest gripe is that the game is local multiplayer only so you will need 4 of you in the same room if you want to have a 4-player match which is extremely rare in PC gaming. I have played 2-player local matches and they were quite fun so if you have someone to play with then you'll get some enjoyment out of the game (if this is your genre). As a single player experience though you will get bored very quickly so I wouldn't recommend it.
Gran juego, controles sencillos, siento que le faltan mas opciones de personalizacion como en los colores de los personajes, tambien siento que el modo historia necesita mas, porque la historia solo se puede jugar con dos personajes, y bueno si tienes una computadora modesta y crees que no llegara a los requerimientos minimmos pues yo lo e comprobado y lo unico dode me laggea es en un solo nivel dode es con el hombre de negocios, en todos los demas va bien. No lo juegues solo porque te va a chocar, ve con amigos y jueguen unas partidas que asi es mas entretenido
Ótimo game de luta! Além dos golpes, há especiais e ainda podem ser usados objetos do cenário da luta. Bem divertido! Roda super bem no Ubuntu Linux.
POWER STONE ERA UN GIOCONE (LastFight) - Novità Era la loro notte di nozze e noi gli abbiamo invaso casa per giocare a Power Stone tutta la notte. Siamo delle merde? Sì. Power Stone era un giocone? Sì. E questo LastFight? https://www.youtube.com/watch?v=86laNoGYa60&t=0s
可以可以很热血
[b]What I wanted was a spiritual successor to to the Power Stone games[/b], or at least some thing that got pretty close to them - [b]what I got was an interesting, but largely forgettable clone with a kinda cheap enemy AI that counters everything and gameplay that doesn't nearly feel as impactful and satisfying as the games from over 20 years ago.[/b] I've always wondered why for years this game was never spoken about much after it released and now I see why. Perhaps I'm expecting too much for an inexperienced indie developer to make something as good as the Japanese development legends of old, but despite the fair attempt at a stylish game, the combat is nowhere as near bombastic and entertaining as even the first Power Stone. The use of sounds and visual affects from that game to make it feel like you really knocked somebody on their feet or rewarded you for picking up items dwarfs the attempt here. Jumping straight into rounds in Power Stone feels entertaining as the first fights are fair, the stages offer various combat opportunities, and the power ups are fun and rewarding. Doing the same in Last Fight, the AI in Versus mode would attack me perfectly right before I could, generate shields to block stage objects thrown at them, use some electric attack to some how stop/avoid projectiles, block most of my attacks, snuffed my evasion tactics, and grab and throw me whenever I tried to block and gave me no hope of winning. It almost felt like playing the cheap arcade AI of arcade fighting games from the 90s, and sure enough, the best way to beat them is to be relentless in cheesing their AI responses. One, big, muscled brute style character would always wake up from a knock down with a sort of uppercut, rock lift attack. I learned I could just knock him down with a combo, get close to him when he wakes up, press Block right before they attacked, then combo again. Repeat this process ad-nauseum until you win. If you don't rely on these kind of tactics, like shooting the bazooka at the enemy, waiting for them to get up and shooting them again, you'll almost always get out-fought by the AI that can always attack first or evade into an attack at the perfect time, and is obsessed with grabbing EVERY. SINGLE. ITEM. FROM. THE. STAGE. EVERY. TIME. The difficulty from the Story mode starts off more reasonable, but the whole mode can be finished in 20-30 minutes, and with it being a 1 vs 1 focused fighting game with little content, I felt practically no reason to keep playing. Power Stone had a similar issue, but the key difference is that the gameplay felt so fun, I'd be willing to play the same arcade mode again, just to see if i could play it better or faster, or more importantly try out other characters. It does seem like every character plays a bit differently, but for some reason, I wasn't really motivated to play them all (other than to maybe get my Steam Trading card drops). Unlike Power Stone, your "Power Up" mode you get from picking up the 3 treasures isn't based on your character, but is based on the Stage. They don't always feel exciting and even though I was getting pummeled by the AI in my early play of this, I was able to decently evade their attacks most of the time, making the supers feel useless, despite the stages not having the ability to bounce off walls or spin around poles like in Power Stone. [b]I could see this game being "fun with friends" but that applies to practically any game.[/b] You probably would get more mileage out of this by playing people of different skill levels and tactics versus an always competent or always incompetent AI, but that's maybe for a few minutes or hours at best. [b]I'd always be down to play a few games of Power Stone 1/2 with friends (or even strangers) at a party like the YoVideoGames Twitch streamers, but Last Fight is a kinda game I'd play once or twice and never touch again.[/b]
Jeu de baston très marrant et plutôt malin, même quand on n'aime pas ce type de jeu Encore mieux quand on connait la série Lastman, évidemment
fish
pretty good game
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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