
You’ve been trapped in a school by a mysterious God. Memorize your surroundings, spot the anomalies, and reach floor 0 to earn your escape.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Last Term is a spot the difference horror game. Trapped in a school, each floor appears the same. But is it? Look out for any anomalies to determine if it's different than the last. Progress to floor 0 to uncover how you ended up here.


Navigate through the school and familiarize yourself with the surroundings.
There's 3 areas the game revolves around:
Hallway
Classroom
Bathroom

Uncover a variety of anomalies. Some are subtle, others far more disturbing.
Certain anomalies are interactable, leading to unexpected moments

If you spot any anomalies, go downstairs
If everything feels normal, head upstairs
Making the right decisions will put you closer to reaching floor 0.


The anomaly book allows you to track which anomalies you have encountered and work towards spotting them all!

Over 50 unique anomalies
4 endings
Full English voiceover
30-60 minutes playtime
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Japanese, Polish, Russian, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Last Term is an anomaly-hunting game featuring some interesting anomalies, a few logical puzzles, and jump scares here and there. While it doesn’t really stand out with anything groundbreaking, the game is genuinely enjoyable and easily ranks among those titles you might want to play more than once — especially since it offers four different endings. Be prepared to stay observant, think logically, and remember one important thing: the sexy Japanese schoolgirl is not what she seems. Even though the game is a bit more expensive than most others in the genre, it might still be worth checking out if you’re a fan of anomaly-hunting games. Short video: https://youtu.be/4GL2miGjyp4
Last Term, developed and published by Jakub.T and 4ydam, is a compact psychological horror experience built around a single, deceptively simple idea: noticing what doesn’t belong. Set within the confined, familiar setting of a school, it transforms an everyday environment into something deeply unsettling by forcing players to rely on memory, attention, and intuition rather than traditional horror mechanics. It’s a focused concept that the game commits to fully, resulting in an experience that is both tense and surprisingly effective within its short runtime. The gameplay loop is straightforward but psychologically demanding. Players move through repeating floors of the same environment, observing hallways, classrooms, and other mundane spaces for any changes or anomalies. Each loop requires a decision—whether the current floor is normal or altered—and that choice determines whether progress is made or lost. This binary structure creates constant pressure, as even a moment of doubt can lead to failure. Unlike many horror games that rely on reflexes or combat, Last Term builds its tension through uncertainty, making the act of observation itself the central challenge. What makes this loop compelling is how quickly familiarity becomes a double-edged sword. As players grow accustomed to the layout, they begin to notice even the smallest discrepancies, but that same familiarity also breeds doubt. Was that object always there? Did that detail change, or was it simply overlooked before? The game exploits this uncertainty by introducing a wide range of anomalies, some subtle and others far more overt. This variety keeps the experience engaging, as players can never be entirely sure what to expect next. The horror in Last Term is largely psychological, relying on atmosphere rather than constant jump scares. The repetition of the environment creates a sense of isolation and unease, while the anomalies disrupt that familiarity in ways that feel unpredictable. When more dramatic or disturbing changes occur, they stand out sharply against the otherwise ordinary setting, making them more impactful. This restrained approach allows the game to build tension gradually, creating a lingering sense of discomfort rather than relying on immediate shock. Visually, the game leans toward a realistic style that enhances its premise. The environments are detailed enough to feel believable, which makes the anomalies more noticeable and unsettling when they appear. Lighting and environmental design play a key role in shaping the atmosphere, turning simple spaces into areas of quiet tension. Audio design further reinforces this mood, using subtle ambient sounds to maintain a sense that something is always slightly off, even when nothing appears to have changed. The game’s brevity is both a strength and a limitation. Most playthroughs can be completed in under an hour, making it a concise experience that doesn’t overextend its concept. Multiple endings and a system for tracking discovered anomalies add some replay value, encouraging players to revisit the game and uncover everything it has to offer. However, the short length also means that the mechanics don’t have much room to evolve, and repeated playthroughs can feel more like refinement than discovery. There are also moments where the design can lead to frustration. Some anomalies are extremely subtle, requiring a level of attention that may feel more like guesswork than deduction. This can disrupt the sense of control, especially when mistakes feel less like misjudgments and more like missed details. Additionally, the narrative remains minimal and somewhat ambiguous, providing atmosphere without fully developing its underlying story. Despite these limitations, Last Term succeeds in delivering a focused and memorable experience. It demonstrates how a simple mechanic, when executed with consistency and intention, can create genuine tension and engagement. The game doesn’t aim to be expansive or mechanically complex; instead, it refines a single idea and explores it thoroughly within a confined space. Ultimately, Last Term is a strong example of minimalist horror design. It offers a short but effective journey that challenges perception and plays with the player’s sense of certainty. While its limited scope and repetitive structure prevent it from achieving greater depth, it remains a compelling experience that leaves a lasting impression through its atmosphere and concept. Rating: 7/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A szokásos anomália keresés mellett van egy kis története is a játéknak, valamint mini játékokkal van színesítve. Mindenképp megér egy próbát, aki ezeket a játékokat szereti! (VR Jani, ha ezt olvasod, próbáld ki! :D)
Just another dime-a-dozen "find the anomaly" game. Ready for this trend to die off.
juste banger les anomalies sont vraiment intéressante et le coter horreur et très bien mis pour sont prix il reste très intéressant
Last Term is a great anomaly game with a light backstory. I think what caught my attention the most were some "mini-events" among the normal anomalies, like playing match-4 with the scary character. The price is very accessible for the experience this game offers; if you like this style of game, it's a great recommendation.
8번출구류로 생각하면 잼씀! 가격도 굿~ ------------------- 스토리없는데 있는척하는거 킹받음
Ein weiteres gutes Spiel, nicht ganz so einfach zu bewältigen für alle Anomalie-Fans, inklusive guter Horror-Elemente. Hat wirklich sehr viel Spaß gemacht. Ich empfehle es klar weiter. Ein guter Start eines neues Unternehmens.
Szokásos anomália keresgélés.
★★☆☆☆
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| For a Vast Future | $9.7K | 50 | 96% | $9.99 |
| Unicorn Tails | $9.7K | 137 | 95% | $2.99 |
| Crossfire: Dungeons | $9.7K | 92 | 48% | $3.99 |
| Paradox Soul | $9.7K | 648 | 44% | $0.79 |
| Pretentious Game | $9.7K | 287 | 79% | $1.99 |
| Micron | $9.7K | 191 | 95% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |