
Last Stop is a single-player third-person adventure set in present day London, where you play as three separate characters whose worlds collide in the midst of a supernatural crisis.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 370reviews | 79% | — | $127K |
| $24.99 | 3.3Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute gem! Loved the stories so much, I got really invested. Minimal but fun game controls - it's for when you want a cinematic, gripping story and still feel part of it without too much effort on your part. I had a lot of fun.
What it lacks in polish, it 100% makes up for in intricate story telling and memorable characters. If you like TellTale games, you will love this too!
Last Stop, developed by Variable State and published by Annapurna Interactive, is a narrative-focused adventure that leans heavily into character-driven storytelling and cinematic presentation. Set in a stylized version of modern London, the game follows three separate protagonists—John, Meena, and Donna—whose lives initially unfold in isolation but gradually begin to intersect through increasingly strange and supernatural events. Rather than emphasizing traditional gameplay systems, the experience is built around dialogue, pacing, and the gradual development of its characters, making it feel closer to an interactive drama than a conventional game. The structure is divided into episodic chapters that rotate between the three storylines, giving each character space to develop while maintaining a sense of variety. John’s story centers on a bizarre body-swapping situation that blends humor with emotional reflection, Meena’s arc explores themes of control, ambition, and secrecy in a more grounded and tense narrative, and Donna’s storyline leans into youthful curiosity and supernatural mystery. This shifting perspective keeps the experience fresh, but it can also interrupt the flow, as players are often pulled away from one storyline just as it begins to build momentum. Gameplay is intentionally minimal, functioning primarily as a framework to support the narrative. Players move through environments, engage in conversations, and make dialogue choices that shape the tone of interactions. While these choices create a sense of involvement, their long-term impact is relatively limited, often influencing immediate responses rather than significantly altering the overall direction of the story. As a result, the experience feels more guided than interactive, with the player acting as a participant in a largely predetermined narrative rather than a true decision-maker. Where Last Stop excels is in its writing and character work. The dialogue captures a grounded, everyday tone, with a distinctly British sensibility that adds authenticity to the setting. The characters themselves are complex and sometimes flawed, which makes their interactions feel believable even when the story ventures into more fantastical territory. The game takes its time exploring their personal struggles, allowing the supernatural elements to emerge gradually rather than overwhelming the narrative from the start. This balance between the ordinary and the extraordinary is one of the game’s strongest qualities. Visually, the game adopts a stylized, almost animated aesthetic that complements its cinematic approach. Character models are expressive, and the use of camera angles and scene composition gives many moments the feel of a television drama. Combined with strong voice acting and a well-crafted musical score, the presentation creates a cohesive atmosphere that draws players into the world. The production values are consistent throughout, reinforcing the game’s focus on storytelling and immersion. However, this emphasis on narrative comes with trade-offs. The limited interactivity can make the experience feel passive at times, particularly for players who prefer gameplay-driven engagement. Much of the time is spent watching scenes unfold, with only occasional input required, which may not satisfy those looking for more active involvement. Additionally, while the story builds intrigue effectively, its conclusion feels somewhat rushed, bringing together its threads in a way that does not fully capitalize on the depth of its setup. Pacing is another area where the game may divide players. The slow, deliberate progression allows for meaningful character development, but it can also lead to stretches where little happens in terms of action or plot advancement. For those who appreciate character-focused storytelling, this approach works well, creating a more intimate and reflective experience. For others, it may feel lacking in momentum, particularly when compared to more dynamic narrative games. Ultimately, Last Stop is a game that knows exactly what it wants to be. It prioritizes story, atmosphere, and character over mechanics, delivering an experience that is more about observation and emotional engagement than challenge or skill. While it does not offer significant player agency or mechanical depth, it succeeds in creating a cohesive and memorable narrative journey. In the end, Last Stop stands as a strong example of interactive storytelling done with care and intention. It may not appeal to everyone, particularly those seeking more traditional gameplay elements, but for players willing to embrace its cinematic style, it offers a thoughtful and engaging experience that lingers beyond its final moments. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $24.99 |
| 1.2Kratings |
| 79% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a linear visual novel, but enjoyable for what it was
The story was alright. I wish we got more info about the supernatural part of it. It felt like a bunch of stuff was thrown at us at the end, with very little explanation, and the last part felt very rushed. The story was humorous and meaningful, especially John and Jack's story, which was my favorite. I enjoyed the three main characters as well. There are no actual narrative-altering decisions until the very end, so if you're looking for a game where your choices matter throughout the story, this is not it. The game felt boring and kind of empty at times, and I would go for a while without playing. There's also way too much walking. I don't hate it, but Steam doesn't do star ratings, so I lean more towards thumbs down than I do thumbs up. If there were star ratings, I'd probably give it 3/5 stars.
Интересная игрушка. Затянуло 8)
This is a strange and great story. I'd liked it.
Such a lovely game. It has some satisfyingly mature themes sprinkled with some easy humor and some fantasy that reminded me somewhat vaguely of Dreamfall. Beautiful art and music.
almasanız da olur yani boş bir oyun ben daha boş biriyim ondan oynadım
Having played many an interactive story game, this very loosely should be called one. Interactive story, yes. Game? Not entirely. Thumbs up though as I was keen to see how it played out nonetheless and very much enjoyed sitting through it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.7M | 18.4K | 77% | $7.49 | |
| $904.8K | 2.5K | 84% | $24.99 | |
| $161.6K | 369 | 85% | $24.99 | |
| $60.4K | 176 | 82% | $19.99 | |
| $735 | 10 | 90% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127K | 379 | 87% | $14.99 | |
| $127K | 803 | 93% | $9.99 | |
| $127K | 657 | 97% | $9.99 | |
| $127.1K | 301 | 75% | $19.99 | |
| $126.9K | 202 | 66% | $39.99 | |
| $127.1K | 366 | 92% | $14.99 |