
Last Spaceship is a cozy atmospheric sci-fi puzzle adventure. Explore and restore an abandoned starship, solve interconnected puzzles, unlock new areas, and uncover humanity’s final legacy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Last Spaceship is a cozy, atmospheric sci-fi puzzle adventure focused on exploration, discovery, and restoring an abandoned starship meant to be humanity's final hope of escaping a dying Earth.
Today, it lies silent and abandoned in a wasteland. The mission failed. The crew is gone. Nüwa’s final journey was never completed.
You play as Traveler, a maintenance robot, with one mission: restore the ship and complete the journey humanity never could.
The Nüwa is one giant interconnected puzzle. Explore its decks to find tools and uncover clues to solve accessible, interconnected puzzles that restore critical systems. Each system you repair unlocks new compartments, reveals new puzzles, and opens new areas to explore.
As you unlock more areas of the Nüwa, you'll uncover fragments of humanity's final chapter. Discover logs, relics, personal belongings, and traces left behind by those who came before. Encounter the remaining inhabitants of the ship and learn their stories.
Through logs, relics, personal belongings, and encounters with the ship’s remaining inhabitants, you’ll gradually uncover the story of humanity’s final journey and the legacy left behind aboard the Nüwa. The more you piece together, the clearer—and heavier—your role becomes.
Explore an abandoned starship built as humanity's final hope
Solve accessible, interconnected puzzles to restore ship systems and unlock new areas
Discover logs, relics, and traces of humanity's final journey
Explore themes of ambition, loss, sacrifice, determination, war, and hope
Cozy atmospheric sci-fi puzzle adventure
4-6 hours of gameplay
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 在这片无垠的黄沙里,女娲号静静躺了太久。作为维修机器人“旅行者”,你踩着风沙走进这艘承载过人类最后希望的巨舰,身边还跟着个叽叽喳喳的话痨助手——它越吵,船里越静,那种末世的孤独感反倒更戳人。 解谜做得挺舒服,没有那些故意刁难人的脑洞题。翻找日志、转动遗物观察细节、用前面的道具开后面的路,节奏慢悠悠的,刚好配得上船外呼啸的风沙声。BGM淡淡的,混着沙粒拍打船体的声响,一戴上耳机就沉浸进去了。 最惊喜的是那些小细节:一卷生日磁带、一件破碎的宇航服、亲手让植物在废土里重新发芽……文明最后的余烬就这么散落在角落里,等你一块块拼起来。当你终于明白自己肩负的使命时,胸口会涌上一股说不清的温热。 铁皮壳子底下,藏着的或许是人类最后的心跳。值得花上几个小时,慢慢走完这段旅程。
[h2] 游戏介绍 [/h2] 《最后的飞船》是正常游戏 Normal Games开发的一款2D横版解谜冒险游戏,游戏的背景设定在后末日背景下的地球,作为最后一位维修机器人,探索那座曾经被视为人类逃离地球的“诺亚方舟”—女娲号。通过解开环环相扣的谜题,收集人类遗留下的物品,修复这艘在沙漠中逐渐被掩埋的飞船,并还原末日来临前的真相。 [h2] 故事背景 [/h2] 故事始于一段旁白,不知是战争还是瘟疫,世界已经变成了一片末日景象。在这沙漠之中不断探索前行的维修机器人终于抵达了这艘被风沙掩埋的飞船—女娲号,这是一艘承载着人类最后的希望的诺亚方舟,然而不知何故却被遗弃在了这戈壁之中。缓缓前行,你遇到了一个自称叽咕叽咕的球形机器人,虽然它话很多,但是都是比较有建设性的。他告诉你想要探索并维修女娲号,需要从上方的信息采集仓进入内部,你和它的故事由此展开。 [h2] 玩法介绍[/h2] 本作是一款比较标准的2D横版解谜冒险叙事游戏,玩家需要操控维修机器人在地图各处探索,不过因为是2D平面的关系,所以没有3D俯视角查看,因此玩家只需要不遗漏各个地点,能互动的地方会有提示,能取得的物品会有闪光,因此只要观察仔细就不会有什么东西落下的,只要跟随叽咕叽咕的指示线性推进剧情即可。 游戏中除了能直接获取的物品外,还有一些需要前置条件才能取得的,像是最开始的喷气式背包,我们要先拿到螺丝刀和电池才能使用,又或者是解开外部仓库的密码需要查看地上的人类遗产宇航服外的文字获悉等等,这样的环环相扣的设计进一步将玩家带入游戏当中。 除了上面的谜题外,还有些拼图,整理物品,一笔画,接电线。找茬等玩法融入玩家的冒险当中,整体的难度都不大,毕竟还是以叙事为主的作品,不会在解谜上台刁难玩家。 [h2] 游玩感想[/h2] 这款游戏的作画非常棒,在一片末日废土之下的世界中,采用了比较柔和的色调搭配还有轻松对话来缓解玩家的紧张感,营造了一种别样且温馨的游戏氛围。而且游戏的音效设计很棒,从初入大漠的风沙声,再到进入飞船内容各种电子设备音等等都恰到好处的使用,整体上给玩家比较好的代入感体验。游戏的解谜玩法难度不大,包含了多种解谜元素,最重要的是环环相扣的谜题,让玩家不会轻易遗漏每一个小细节,最后通过玩家一点点对于飞船各个区域的修复,让女娲号的故事得以延续,也暗示了人类的希望得以继承的故事主题。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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Languages: Simplified Chinese*, English, French, Russian, Japanese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
Last Spaceship is a side-scrolling puzzle narrative adventure. It's a short game, but it's good at creating the right atmosphere. The gameplay is fun and immersive, the graphics are nice, and the cutscenes are pretty good as well. The robot band was a definite highlight. Using the inventory items is always straightforward. There are also simple logic puzzles and puzzles which require switching to the robot companion or operating simple mechanisms (but no action sequences). There's also a maze, which, shockingly, is just as awful as any other maze puzzle. I don't mind the puzzles being simple, but I think there's too much handholding. I'm constantly being told how I should use an item or how I should go about solving a logic puzzle. There's an option to ask the companion for information, and I think all those comments should have been moved there, possibly as the second or third hint. Instead, if I ask for a hint, I'd prefer to just be told where I should go next, which, ironically, the game doesn't always tell me. Fortunately, that doesn't become an issue, as the explorable area is small enough, so it's easy to spot things which haven't been interacted with yet.
I liked it. Played with xbox controller, zero issues or bugs. 100% achievements. Very relaxed, no stress, just chill
[b]7.5/10[/b] [b]What is it:[/b] Like many games I’ve been playing these days, you start waking up/coming to consciousness/ being thrown smack dab into a situation and the rest of the game is trying to figure out what happened. I don't know if this is a common story-telling strategy for games in general or those of the puzzle genre. However lazy it may seem, I actually like it. You can get a lot of traction out of a player’s motivation when you drip feed them curiosity. In this game, you are a sentient robot sent to figure out what happened to the crew of a spaceship that belongs to your makers. This game is something along the lines of walking around, interacting with different sections of the ship to learn about what happened and solving different types of puzzles that act as mini roadblocks to progressing the story. [i]Disclaimer, I have not finished the game yet because what I believe to be the final chapter has a “puzzle” that I just can’t get into. I know what it wants of me but for some reason I don’t want to cooperate.[/i] I am certain I will come around and do it. But this is to illustrate my sentiment with the game. The majority of the puzzles are enjoyable enough to motivate me through 90% of the game, but there have been 2 puzzles so far that have really tested my patience - the aforementioned one and another that appeared half-way through the game during a big story reveal. If you have played the game, I am certain you know which one I refer to. Overall the puzzle design has been well-integrated into the game environment and story. Based on my limited experience with this genre, sometimes the puzzles will be a popular puzzle like a nanogram or sliding puzzle hamfisted into the game, only getting a coat of paint to resemble the origin environment. This game doesn’t do this. The puzzles it uses are either original puzzles that emerge naturally from the environment (e.g. a puzzle where you need to organize platforms so you can scale a section to reach your goal) or are classic puzzles that naturally fit the environment where they are used (e.g. line puzzles where you need to connect a power source to its destination). Progression felt smooth and there were only a couple times where I didn’t understand what or where I was supposed to go. (Ideally this “couple” should be “zero” but is there a game out there that achieves this elusive state?) [b]How hard is it:[/b] ★★★☆☆. 90% of the puzzles were simple and straightforward. The majority of the game was walking-simulator-degree difficult. However, like I said before, there are 2 puzzles that took the game from walking simulator, past difficult and straight to tedious. But my biggest complaint would be that the “difficult” puzzle you encounter half-way through also gave me a bit of nausea. This was a game-play first for me. There are 3 lines that all differ in color, wavelength and speed. Completing the task requires you to focus on all 3 lines at the same time. Since they are moving at different speeds and lengths, I got quite dizzy while trying to solve it. For those sensitive to this, I suggest looking up how to solve it online and quickly inputting the solution before you lose control of your senses. The satisfaction of solving that puzzle will not make all the vomit worth it. I wish I was a fly on the wall during playtesting of that puzzle. How many testers reported stomach-churning sensations to which the devs respond, “Wow! We’ve come up with a puzzle so difficult it literally turns the players inside-out.” [b]How long is it:[/b] I am 5 hours in and I believe I am at the final puzzle of the game. This includes about an hour of walking around near the beginning of the game trying to figure out where to go before realizing it was a pixel I overlooked? (is that the correct terminology in this genre for simply overlooking something that should have been obvious?) The final puzzle looks like it will take an hour to complete so I guess my time balances out. [b]Level design:[/b] I spoke a lot of the level design in my introductory paragraph so to summarize - the puzzle designs naturally fit into the game environment and story and except for 2, all are enjoyable to solve. Particularly the puzzles that allow you access to different parts of the ship are very well designed. Not hard - just well-designed into the environment. [b]Quality:[/b] QOL features are all there. Sliders for all your needs. Lots of languages. I played in Japanese. To the degree that my non-native ear could tell, a lot of the Japanese words, while intelligible, were more commonly used in Chinese than Japanese - betraying the Chinese origin of the developers. Again, I wish I was a fly on the wall when they playtested with Japanese players - IF they actually did. No rebindable keys though they weren’t needed. Xbox controller worked great out of the box. [b]The Music:[/b] The music was mostly ambient to fit the mood of exploring a derelict ship but when there was music, it was quite banging. Despite my complaints of the last puzzle, the music is very good. I credit the music for getting me far enough into that puzzle to realize how much more I needed to go which led to my patience running dry. [b]Worth the price:[/b] This is where my lack of experience with these kinds of games comes into full view - I have no idea how much this game should be. It is 9 USD. From a pure puzzling POV - not worth the price. 9 dollar pure logic puzzlers should provide at least 18-25 hrs of puzzles to merit the price - and most do. But this game is about more than puzzles. Since stories/art/basically everything else that makes up a game have never been what I factored in to judge price per pound, I will leave this part up to the viewer. I am technically done with the game at 5 hrs. I doubt there is anything that pads out another 5-10 hrs of gameplay after I finished the puzzle I am currently on. If so, I will quickly edit this review. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
在《最后的飞船》里,我们将控制维修机器人“旅行者”进入曾经承担人类逃离地球希望的宇宙飞船“女娲号”, 在寻找工具、收集线索,逐步打开各个封闭的舱室,在一点点修复的过程中了解这里发生过什么。 荒废的舱室、各种散落的物品、还有在我们维修之下逐渐恢复运转的设备,这些内容共同构成了一种别样安静的末日感。我们在游戏里面对的不是正在发生的灾难,而是灾难结束之后留下的荒芜痕迹。 作为一款氛围向作品,《最后的飞船》的节奏比较舒缓。它没有大量战斗,也没有复杂的角色养成,主要乐趣来自寻找下一处可以互动的地方,然后把零散的信息重新拼起来。而且游戏的谜题也都不会太难, 更多的都是在考校我们的观察力和正确使用对应的物品工具,一个系统恢复之后,新的舱室和谜题也就随之开放,原本互不相连的线索也会有所关联。这样的设计也让“女娲号”成为了一张不断展开的地图,我们不是为了找出口而探索移动,而是在探索过程中逐渐理解这艘飞船和它背后的故事。 整体而言,《最后的飞船》就是一段氛围塑造得很不错的短篇科幻冒险故事,它用一艘在我们解密修复下逐渐恢复的飞船串起探索、解谜和剧情故事。喜欢这种氛围向解密游戏的小伙伴千万不要错过了! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
价格其实可以再便宜点 在玩力场现场体验过Demo,看到发售就入手了一份。 氛围不错,音乐和美术不错,谜题难度适中,引导到位,很轻松地玩了几个小时左右也就通关了。 机器人表演挺有意思,很喜欢那首歌,估计作者也是,不然不会播放两遍。 最后人工智能作为大BOSS有点...emm...,而且拒绝按按钮的数字迷宫已经不是解谜了,而是考记忆力,考记忆能力就算了,一边走还一边弹出强制对话,干扰思维,跟银河城的跳跳乐一个性质。 但我喜欢螺丝刀的设计,从一个螺丝刀开始,最后用螺丝刀结束。
[h1][b]当文明的余烬散落于无垠黄沙,两个铁皮躯壳里跳动着的,或许是人类最后的心跳[/b][/h1] [hr][/hr] [h2][b]沙海拾“遗”,“机”心不泯[/b][/h2] 女娲号已经困在这片沙海很久了,如果身披斗篷的“旅行者”机器人以及叽叽咕咕话痨机器人助手没有被植入解密这个底层代码的话,或许其中所有的人类痕迹都将最后风化,因为主角机器人[b]天生肩负着维修的使命,即便人类早已不再替他上着发条,他也有自己遵守的三大定律,在能源耗尽前,想方设法进去这座最后的飞船[/b],至少看看自己有什么可以维修的。 作为一款解密玩法为主要基调的步行模拟游戏,基本的玩法就是探索自己力所能及的地图,在其间收集人类遗物,对于遗物进行180度的转动(不是搞餐饮的勇哥!),观察其中细节,或者利用前置物品进行后置关联解密,或者干脆就是进行一些益智谜题玩法进行解密,解开谜题后可能会获得新物件,或者就是打开一片新的待探索地图。由于不存在太过脱线的脑洞解密,所以解密的联想性还好(但当然也存在一定需要对电波的地方),整体难度不低,所以更像是注定顺利但也必然孤寂耗时的旅程,伴随着风沙声会让这种旅程更显寂寞。 像是在荒毁的城阙中努力重启维生系统,所以每一个前置的步骤,当最终导向机器人亲手栽捧植物生命的诞生,这种带来的感动是极其隽永的,甚至是女娲号启动乃至地球文明的火种被保留,一种末日中洪荒启世的熹微感才是游戏通过解密,一步步搬出尘封的日志带来的感动具现。 游戏解密主要分为以下几类:(1)比较简单的物理解控,玩家只需要在相对简单的平移移位,或者对于隐藏物件进行找茬,获得关键的解密道具;(2)利用前置的道具进行后置解密,这个是比较常见的线性解密玩法,鉴于游戏中需要这种物物相扣最终拯救文明的神迹感,所以虽略在轨迹上有复用,但实际上可以理解;(3)线索解密,这个通常需要玩家点开物品中的[b]人类遗物[/b],在左右端详后了解到关键信息,最终可以解开密码门;(4)干脆就是某种解密益智玩法,这种永不过时,而且包装成锈迹斑斑的线路模样,也能比较切合游戏的整体氛围。各类难度的解密都有,整体会稍不容易,steam社区可以在讨论区沟通互助,会有大佬对于卡关之处进行提点。 [h2][b]铁皮之下,血肉之上[/b][/h2] 立意中,我觉得是有比较明显的OPUS感的,在一静一动的两个机器人中,尤其是更为聒噪的机器人反衬出人类文明的沉寂,文静专注的机器人亦然一丝不苟的在后天启时代中工作,反而荒凉中会有一种感动,这种感动是一种环境描写无机物带来的莫名感受,我在阅读夕木春央的《十诫》中,一段话就带给我这种感受:“染红水平线的夕阳在岛上洒下炽烈的余照”,这是一种夜晚前的灿烂,虽然人类文明在各种遗迹——一卷生日祝福磁带,破碎的宇航服——中走向永夜,但残照的夕阳似乎预示着,还有明日的太阳会升起。 末日中的生机,《亚托莉:我挚爱的时光》似乎同样映入了本作之中,机器在飞船中的餐馆屏幕中了解到人类灭亡的原因,与此同时,似乎也莫名肩负起某种再起的希望,在整体的技术力呈现上,我觉得还是有泛起毛边之处的,但是在[b]后末世卡通渲染的沉浸氛围步行模拟中,废墟中的美恰似光柱中的浮尘,最爱的还是开场捡到喷气背包的长镜头拉长感,其中的美术呈现非常具有感染力。[/b] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I have to admit that I really loved the game! The puzzles are just right (I got stuck on a couple of them because i was not paying enough attention to surroundings). It's very possible to finish a lot quicker then what i did. The Devs are very responsive and follow up with bug fixes and help when needed but also doing it in a way that is not hand-holding, absolute champs <3 The story is very good and very relevant. I did both endings and Loved it. I do recommand this game <3
比较迷你的一款剧情解谜游戏,可以支撑五个小时的游戏时间,剧情尚可,解谜部分也不是很复杂。
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