
Engage in epic simultaneous turn-based combat in this fusion of cards and turn-based strategy. Assemble your regiment, claim your territory, and lead your forces to triumph!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10 - Well worth checking out for turn-based fans! POSITIVES: - Planning simultaneous turns is an interesting, well-executed twist on traditional turn-based tactics games such as "Battle for Wesnoth". - How you use and influence the cards you draw can be critical: generate extra income, deploy or upgrade units, and give direct boosts. - The graphics are stylish and the interface provides plenty of information without getting overwhelming, even when a lot is going on at the same time. NEGATIVES: - The learning curve might be quite steep for players new to the genre, but with a little patience it becomes quite easy to understand and predict outcomes as the turns system is well-polished. - Some of the campaign maps can take quite a long time to complete – not necessarily a negative, just something to be aware of when buying. - The difficulty goes up around chapter 4 or 5 with stronger enemy units, so earlier maps may seem a bit easy for experienced players or quite challenging later in the game. OVERALL: Deserves to be seen by more players. Plenty of hours of turn-based entertainment to be had.
simultaneous turn-based combat
good strategy game civilization-style very low town/resource management so all the focus is on combat which allow quick games. A good choice of different faction/unit. the draw card system is a nice way to let you pick which unit/spell/buff you want to use. they need to add difficulty level to increase the replay value because right now the campaign goes from very easy to very hard with no in between and the skirmish are also easy.
12種類のカードを選んでデッキ(デッキの枚数は24枚)を作り、カードをマップに召喚して戦うゲームです。カードは200種類ほどあります。 TCGと戦術級(生産要素があるので、一概に戦術級とも言えませんが)ゲームの融合といったところです。 同時ターン制 AI戦もできますが、対人戦がメインのゲームと思われます。1VS1や2VS2で、設定にもよりますが平均60-70分、短くて30分、長くても2時間かからない程度のゲームです。 骨格がしっかりした、なかなか良いゲームではないかと思います。 日本語wiki https://wikiwiki.jp/lastregiment/ 日本語discord https://discord.gg/xr4M9A8
This is a pretty entertaining and well-designed turn-based tactics game. It plays like a lightweight heroes of might and magic: You have a hero, and army and town structures that you can improve. You move across hexbased maps with different terrain tiles. Battles happen directly on that map. Your army roster depends on a deck you build prior to each mission. Pros: Entertaining campaign and map variety, sleek but interesting battle mechanics. Polished single player experience. Cons: A bit too easy, UI could be better, Deck building could be more meaningful. I can recommend this game. If you like turn based tactics and heroes of might and magic, this game might be fun for you.
that's too bad
If you like tactical battles, but hate waiting for your turn, when playing with friends, Last Regiment might be just the game for you. It is a game that feels like Magic the Gathering has kissed Civilization and out came Hearthstone on a strategic map. It is easy to learn, offers a lot of depth and is just great fun!
The developer just revoked my press key despite prior coverage without any sort of communication. Shady behavior and buyer beware.
タグには"ストラテジー"や"ターン制戦略"が入っていますが、プレイするとなにか妙な違和感を感じる… タイトルも直訳すれば「最後の連隊」であり、それもプレイヤーの指揮する個々のユニットじゃなくてプレイヤーのハンドリングする全ユニットでもって連隊を構成しているらしい。 マップ上に登場できる最大ユニット数は基本15個までで、展開によってそれより少ない事もザラにある。 どう見ても"ストラテジー"ゲームという感じじゃなくて戦術級だよな、と言うのがまず最初の違和感。 マスケット兵の射程が2ヘックスとか艦載砲(カロネード砲?)の射程が3ヘックスとか、1ヘックス100m前後なの? その割に打ち出された炸裂弾は目標ヘックスの周囲1ヘックスにダメージとか、どんだけ破壊力でかいんだよ。 そういったユニットから覚えるスケール感の割にマップ上の各ヘックスには山あり川あり森あり街あり…このユニットやマップの妙なスケール感の不一致が第二の違和感。 カードシステムを使っているので最初は戦闘をカードで行なうのかと思ってたけど、カードはユニットをリクルートするのと魔法や特殊なパワーの為に使用する。 結構な種類のカードから、かなり限られた種類のカードデッキを組んで用意し、それでリクルートしたユニットをヘックスマップ上で動かして戦わせる。 このカードデッキのビルドが非常に重要であり、確かに戦略的ではあるがどっちかって言うと、それってTCGじゃない?と言うのが第三の違和感。 そしてヘックスマップ上で事を始めると、敵味方全ユニットが同時に(1ヘックスずつ)移動を行ない、ぶつかったら戦闘を始める。 なかなか面白いシステムです。面白いんだけど、なんだろうこの既視感。敵味方同時に殴り合いながら後方でユニット作ってるのって… そうだこれはRTSだ。リアルタイムストラテジーやってる時の感覚だ、とふと思ったらなんだか合点が行きました。 私にとって、このゲームはTCGでありかつそれをヘックス制のターンベースでやるRTSでした。 ゲームをプレイする前に戦いをイメージしてデッキをビルドします。 そして戦場で自分のデッキが思い通りに戦えるか試してみます。 基本TCGだと考えればマップは小さくて一回の戦闘は早く終わる方がいい、スケール感なんか気にしちゃ駄目。 RTSだとカードプレイのタイミングが難しいからターン制の方がいい。 "I GO YOU GO"方式よりも"WE GO"方式で同時進行の方がターンが早く進むじゃん。 そんな風に考えればプレイしていて感じた違和感の訳が分かったような気がしました。いや違和感消えた訳じゃないけど。 おすすめ出来るか出来ないかの二択なら、おすすめします。
[h1][b]4/10[/b][/h1] Combat plays out as: Move unit(s), end turn, end turn, end turn, end turn. It's not very tactical and not very fun. Later, you get to add "use ability" in there before ending the turn 5 times. Wowie. Oh and there's a delay between each turn with no way to speed it up. TL;DR: 90% of the game is just hitting "End Turn" over and over and over... [h2]Pros:[/h2] - Music and sound design are quite good - I like the graphics, overall. They're colorful and fun, yet not over-the-top [h2]Mehs:[/h2] - Really needs a narrator at least. AI voices can be quite good now, so that would be an option here over silence [h2]Cons:[/h2] - No font or UI options and much of it is extremely tiny. Why are so many buttons so tiny? Who are they trying to keep from clicking these things?? - Combat is extremely tedious because it takes many turns to kill anything, but you're not able to do anything during that time except End Turn over and over - While I mostly like the graphics, the art design is just a rip off of Warcraft
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