
A mysterious contract from the royal family sparks the interest of an organized band of sellswords. What seems like a normal job quickly spirals into a whirlwind of betrayal and tragedy, thrusting a young rogue and his unlikely companions into the middle of an ancient prophecy.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I don't really get the positive reviews. This game, as it stands is mediocre at best. It has significant balance issues, and its not really the level of difficulty - difficult is good. The balance issues are status based and economics. For example: A mage type character with only spells as an offense is obviously meant to be a high DPS character, but gains 1 mana per level? At lvl 15 my mage has 1 AOE spell and 31 mana with 900 hit points and that is with the necklace that gives mana. This means that at 5mp I can cast 6 spells against Bosses that have thousands of hit points, multiple AEO spells, and seemingly are not bound by magic points. There is a great crafting mechanism, or at least it seems great, I can barely use it because Ive been in like 10 cities and can still only access copper and iron. Occasionally I get some silver as a drop and 6 hours in I got 1 mythril, but the crafting has pretty much been usless. All of these issues don't make the game unplayable or more challenging, they make it BORING, as it means GRINDING, like Dragon Warrior I grinding. Really though, the mana problem is the worst - I had to spend 17 lvls and $10,000 in necklaces just to get my white mage to 47 mana - so she can use prayer 3 times in a battle, against normal foes, like the black winged cats who can literally chain inferno, an AoE attack at 500+ damage per cast - while I am attacking for 80. SUPER UNBALANCED!!
I have mixed feelings about the game. On the one had, the devs did an incredible job with the story and character. Hands downs, story and character-wise it's the best indie game I've played. However, some of the boss fights and even some of the trash mobs spam attacks so often or are just ridiculous, even when grinding levels to keep pace with reccomended levels. At times, it's sheer random chance that you win. Some bosses it's just been a tactic of 'play enough times that the AI doesn't hit you with that attack 15 times in a row'. I like the fact that each battle has it's own strategy. I'm no stranger to RPGs and have been playing them for decades. But having to try dozens of character combinations, change equiment every other fight is too much. I've gotten to a point in the game where I love the story but absolutely detest the fights. When you find yourself screaming at the screen because despite having 130% accuracy 75% of your attacks are missing, while in the same fight two of the bosses are resistent to most magic, and once one of 4 bosses dies, it's almost immediately ressurected by other bosses (and this isn't even the end fight), I'm kind of done. Oh, and to try all those different combinations of characters/skills I can't even have a place to change party members right before the fight (instead I have to trudge back and forth across swamp and a convulted town set up to reach the inn). I play games to relax, not stress myself out more. Reccommended for the story and characters only. The battles are awful. Buyer beware.
Well i'll be damned. 76 hours on a game which both should and could have been made in the 90's. So how come? Overall 8/10 If you like old JRPGs like Phantasy Star, Final Fantasy and Suikoden, this is the game for you. More mature than Final Fantasy games, and I guess most comparible to Suikoden. Gameplay 7/10 Based on turn based combat like the earlier Final Fantasy Games. Nothing fancy to mix this up. There are however almost 20 different characters you can play with, which opens up for interesting combinations in party with 4 character capacity. The game is also quite long, roughly 50 hours for normal ending and 60+ for perfect ending. I hear people complain about the price of the game, but if you have a stable job, this is a true bargain. Less than 1$ an hour you filthy peasants. Story 9/10 A really great story, with interesting characters and twists. Better story than newer "turn based RPGs (not JRPGs though" such as both Pillars of Eternity 1 and 2, as well as Tides of Numenera. IMO better than Final Fantasy 7. I'd say almost on par with Phantasy Star IV, Suikoden and the newer Tyranny and Divinity: Original sin 2. Behind Planescape: Torment, but this goes for all games. Graphics 6/10 All areas are custom made, with separate graphic tiles. Graphic placement is however somewhat odd, and enemy sprites are usually not animated in combat. Nothing too fancy though; Bob Ross wouldn't approve. Sound 8/10 Decent soundtrack. keeping you engaged. A tad worse than my JRPG favourites, such as Phantasy Star IV and Suikoden. On par with the newer XCOM in terms of engagement (Not XCOM 2). No really catchy songs that you will remember forever, however. Bugs and stuff 3/10 Few game breaking bugs, but is as functional as a Ford Fiesta; It will get you to the finish line, but it will be a bumpy ride.
+ A wonderfully crafted JRPG styled of yesteryear that doesn't pull any punches when it comes to story. + A decently complex combat system that harkens back to the oldschool without being boring (if you're a JRPG fan). + Large roster of characters with a four character party cap, making for interesting play styles. + Well crafted and unique sprites. - Price. - Niche; won't appeal to modern RPG players. Verdict: Buy, but maybe wait until it's on sale.
RECOMMENDED [when on sale] Ratings : 8/10 (Great story, Great game mechanics, Overpriced) This is an excellent RPG Maker game that is extremely well made. However, currently it is way overprice at $30, and I would unequivocally recommend this game whenever it goes on sale at more than 50% discount. What I love about this game is the epic storyline, the extremely well develop team of 17 NPC that you can recruit as your team members, each with their own background stories and individualized skills. Every one of the team member is different and unique and a delight to play. The game also have an excellent battle system and a very thought out crafting system, where you keep on crafting & upgrading your weapons and armors. You farm drops of various crafting materials from fighting monsters, mining and explorations. Although this game is really good, I still feel that it is currently overpriced and not worth the full US$30. There are several other great games (even with ratings 10/10 like the "Last Dream") that are selling at a fraction of the price of this game. I own several hundreds RPG Maker games, and this is probably one of the most pricey game that I have bought. I would recommend this game whenever it goes on sale, and you can buy it at more than 50% discount.
I usually don't write reviews for games, but I couldn't help but write one for this game. I'm going to try to make this as brief as possible because if I'm allowed to go into more detail, I will spoil too much without realizing it. Anyways, I was a bit hesitant about this game after the starting couple hours felt a bit rushed and trying to cover too much too quickly. However, after the first couple hours, the game started moving at a VERY comfortable pace and I found myself very much hooked into this game. I honestly spent more hours at a time playing The Great Gaias than I have in any RPG in recent memory. I absolutely found myself hooked on the game's story and wanting to see how everything played out. Is it the perfect game? No. There are a few issues I've found in the game, but the production team is willing to listen and try to fix any errors that anyone finds. As well, there are some things in the story that probably could have been done slightly differently, but that could just be my opinion. None of the issues I found will take away from such a great game. It took a bit of work, but I managed to finish with the True Ending and I think it was worth all the work. I highly recommend this game to anyone who wants a lengthy JRPG that will surely suck you in. Before you know it, you will have spent 50-60 hours playing the game and you can't complain about it at all.
Edit: A couple hours and all bugs got fixed. Those Developers are increadibly active and kind! I am truly grateful for all the help they provided in such a small laps of time. I will leave all that happened down there has a testament to how efficient and respectful they are to their fans. Thanks a lot for taking the time to help me. Bless you! ^-^ It's a very nice game but i came across a bug that broke the game and i'm quite furious about it. I was not expecting that kind of bug out of a 30$ game... Let me explain. I have ben playing for a few hours and i came across my second encounter with Raziel the summoner in the castle store room. Before you fight him you can get the chalise in the same room which is a quest item a merchant asked you to retrieve for him. So i was a quite under leveled and killing Raziel was quite impossible so i went back out to level up. Has i went back i reported the chalise to the merchant which was at the exit of the city and went to level and gather money to buy the best gear. While exploring and leveling i defeated the kraken and everything was fine. That little side adventure / leveling roughly took about 3 hours. Once that was done i went back to fight Raziel and defeated him. Yay!!! finally defeated him! So i quickly go to the save point and save to not lose the progress. but then my party tells me i need to get the chalise from the chest before exiting the room. Something which i have already done and reported to the merchant... I did not make a back up save because why should i? So now i can't leave raziel's boss room. Every time i try to get out my party tells me i need to get the chalise before leaving even thought the chest where the chalise was is open and empty. The end... I guess i got to restart the game. I can't recomend a game with the kind of bug that leaves you stuck in such manner.
Fantastic CRPG. Don't be fooled by the art style, it's mostly a western-style CRPG. *INCREDIBLE* lore & backstory to the world - truly remarkable stuff here. The gameplay is smooth and starts to present challenge and tactical ability for the player. Really a gem here. Come for the story and get entangled with its very interesting world. :)
I never wanted to play this game, but then I fell in love with it. When "The Great Gaias" was first released, it was obvious how much work the developers must have poured into this game, but I thought this game wasn't for me. Too many characters, too strongly influenced (optically and mechanically) by WRPGs, too difficult (according to early players) - I had avoided games for less. Yet, every time this game was on sale, I pondered: Should I give it a chance? Six years after its release, when I had nothing else to play, I finally bought it - and played the hell out of it (175+ hours). The story is enjoyable in particular. The player's party has to prevent the resurfacing of an evil entity that could only be sealed (and not killed) by the "Warriors of Light" 1000 years ago. Basically, the player's party is composed of the "Children of Light", reborn souls of the "Warriors of Light", and they have to bring to an end what the heroes of old failed to do. Unfortunately, the enemy's generals are immortal and had 1000 years to prepare, stacking the deck against the player. There are a lot of plot twists, which contribute to an epic adventure journey. What's most impressive are the characters and the world-building. Everything is connected in the present and to the past (most of which can be read at any time in the game's extensive journal), every party member and enemy general has a relatable background story or plays at least a suitable role. To name a few: Protagonist Pots wants to atone for a crime he committed in the game's early hours (which is related to Virgil, another party member that tries to control and improve his magic), Elric wants to investigate his noble father's cause of death, Atrius wants revenge for having been forced to flee from his home country. All these stories play into the greater narrative, where broken countries and conflicts are prevalent, which makes the people of the free nations unable to unite against the looming threat. Much time is spent to deal with all these trouble spots while traveling around the world (per pedes in the beginning, later also via ship and airship). Many quirky characters (17 in total), like the overly righteous paladin Wein, the gluttonous dwarf Bruger (not Burger!) or the spiritual elf Kaelas, join the party along the way. Though nothing ground-breaking, story and characters are simply top-notch. It's not a completely new burger (not Bruger!), but the best indie JRPG story/characters burger I've ever tasted. Fortunately, the gameplay is great, too. The ATB (Active Time Bar) battles (with an automatic wait function) are a lot of fun, since each party member is useful and has a wide variety of skills at their disposal. Pots can steal from enemies (especially unique stuff from bosses) and gets a lot of turns due to his high dexterity, and the physical and magical attackers are all strong and weak against particular enemies. There are three difficulty settings (only one can be chosen at the beginning, which can't be changed later), but the lower settings only offer a few minor bonuses (like being able to keep AP, a resource that is gathered during battles and can be spent to use skills, between battles). I played the game on the highest difficulty setting and didn't break a sweat most of the time. While I'm known to grind a lot and crazy-prepare, I'm sure the game's difficulty has been dumbed down over the years due to popular demand. Long story short, the game is (only) moderately difficult, apart from the hellish true ending final boss. The game offers a lot of optional content, and only by completing certain optional tasks will the player be able to pursue the game's true ending (the normal ending pales in comparison, but contains a really cool post-credits scene). Despite featuring a few one-time-only areas, nothing of importance (in-game) is permanently missable (including the true ending), and Firefly130984 has written a great walkthrough that covers everything (including the slightly confusing city building side quest). Two achievements are permanently missable, though (both times the player needs to survive long enough against strong opponents), and some obscure things are explained in the walkthrough, but not anywhere in the game (like the opportunity to unlock stronger versions of the final bosses by completing the most difficult side quest as soon as possible). Also, it's great to know beforehand that players will gain an advantage if they level up their party members equally (at least in the beginning), since all party members must be used at some points (especially in chapters III and V). A perfect playthrough requires a bit of planning ahead, but if you've played JRPGs for decades, just do what you always do (although on a much larger scale) and you'll be fine. You either love them or hate them: The game features a variety of mini-games. Like in earlier Final Fantasy games, you'll encounter many mini-games, but each one only once or twice. Be it "Obstacle course" (while fleeing from a falling boulder) or boulder-pushing, all the classics are there. The same is true with regards to a lot of clever (but not overly demanding) puzzles (beware, though, that two of the not so entertaining puzzles require the player to examine objects in a particular order). Dungeon/area design is fantastic, too; there's a lot to discover and the player is confronted with some decent pathfinding challenges, even when puzzles aren't involved. Dungeons could be a bit longer (the final dungeon as a mere boss rush dungeon is even particularly disappointing), but the sheer number and variety of them easily make up for this nitpick. Beware, though, that the game can be grindy at times, especially when it comes to the extensive crafting system. Most of the good stuff is tied to achievements, so you'll probably want to craft all these equipment pieces. The problem being, though: They require a ton of money (which is hard to come by) and a lot of crafting materials, which must be gained from enemies (drop or steal items), by breaking equipment into its components and/or by buying them from expensive vendors. My guess is that most players - like me - have long reached maximum level (99) with all party members while still trying to craft everything. At least you can partially choose how much work you want to invest. Is it absolutely essential to craft Charm Bracelets (which nullify most status conditions) and Speed Shoes (which waste your precious Dragon Hides) for all party members? No, of course not. Does it feel good and make the game easier? Hell yeah! Thanks to a lot of custom resources and decent mapping, the game looks really pretty, though the mapping isn't completely devoid of obstruction mapping errors. Speaking of which, I encountered a handful of (mostly insignificant) bugs during my playthrough, but given the game's complexity and scale, they aren't really worth mentioning. The game is in a very polished state, and thankfully, you can save anywhere, which reduces the chance of losing progress even further. A few other nitpicks come to mind, like the clunky party members change mechanic, the improvable mob enemy variety, the fact that most of the hidden items are composed of random loot, and a few orthographical/grammatical errors in the otherwise superb script, but that's it. Even when the game is only decent at some points (instead of great), it's never really bad. A lot of highlights, and even the lowlights are decent - you can't ask for anything more than that. I had a great time playing this game, and I would even go so far and say that it's a masterpiece and one of my favorite indie JRPGs of all times. Since having played through this game, I'm having a hard time enjoying less epic JRPGs. Whether judging it by itself or comparing it to other games, I'm sure you won't regret giving "The Great Gaias" a chance. Be smarter than me, don't wait six years to give it a try.
What can I say with under an hour played? There's zero hook to this game. The jarring differences in art across portraits, sprites, and battle sprites is a major turn off when there is no actual consistency between them, and in particular the battle sprites are straight up hideous. The writing is incredibly bland and guilty of frontloading you immediately with history lessons you have no reason to care about yet, and the dialogue reads like someone's fanfic from the 4th grade. I wouldn't recommend this to anyone.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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