
En route to a scare game, Lumi realizes that she is suddenly alone. Then, appears the old abandoned hospital... Explore throughout the tragedy-stricken hospital. Search for the student IDs of Lumi's classmates. And find out what really happened. Maybe all you need is the courage to "flee?"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a good game in many ways, in fact a very good game. The art style is attractive. The sound design is really good, some of the best sound design in all games I played. I especially like how you are able to make out that most sound recordings were made in what is probably a budget environment but they were done in such a way that contributes positively to the games atmosphere. Interesting behavior from the enemy NPC's. I like how you have to deal with each type differently and how [spoiler] the black psycho with red eyes bangs her head on the locker while you're hiding in it, truly unsettling [/spoiler]. The cuteness of the characters is nice and just makes it more unsettling sometimes when you're getting chased. The controls (on controller) are good. Gameplay mechanics are good. The price I got it at was also decent. But and this has some spoiling in it, the game gets super boring after the first play through. To reach the ending you need to play the game three times on a higher difficulty each time. Every time you're doing the exact same thing in the same order, the dialogue of course changes and only two minor elements are added in the second walkthrough. All the tasks are the same the whole time. And you reach an ending that doesn't really clear up questions or is really satisfying. So much is unanswered. I don't know if there is alternate endings because I just don't care to find out after getting to completion but there is still 10 hidden achievements I didn't get, not sure if that means there is a different ending. This game would've been a definite positive review if it knew how to end itself better. After the first playthrough you get the end credit scene and no ending, expecting a cut scene to summarize it or maybe just a badly done ending considering the game price range. But you think no the game obviously had alot of effort put into it. Then you get put into the beginning again. You're like oh I get to make it to an ending, then you ask yourself what is going to change now. Nothing changes. You quickly realize you'll just be doing the same stuff again, then you realize you do it again once more after you did it all again. By the end of your first playthrough the spookiness has worn off and you're just running past enemies. So the second and third playthrough are just boring repetitive task finishing with worn off atmosphere effect, for you to reach a sup mediocre ending that answers no questions. Other than that super decent game. I like games that would ask for multiple playthroughs to finish, but you can't just repeat the same thing in every playthough. Nier Automita is a very good example on how to do that sort of thing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
텀블벅 데모버전에 비해 많이 발전한 모습이 보이지만 동시에 좋지 못한 모습을 보여주고 있었습니다. 장점이야 뭐 더빙이 추가되었고(단순 더빙이 되어있는게 아닌 대원방송 성우극회 소속 성우분들이라 더빙이 매우 잘되어있었습니다.)난이도조절을 잘해내었으며 상호작용이 대폭증가하는등이었고. 제기억이 맞다면 이전에는 플레이어가 숨자마자 그자리에 멈춰서 추적을 포기하고 원래노선으로 갔었는데 이제는 플레이어의 사물함을 부들기능등의 연출이 추가되어 더더욱 괜찮았던것 같습니다. 단점은 모든 난이도를 해야 이 게임의 스토리를 그.나.마 이해할 수 있다는점이고(쉬움에서 1/3 보통에서 1/3 어려움에서 1/3 이런식) 점프스테어를 통한 공포조성이다보니 가면갈수록 짜증이난다는점 불필요할정도로 곳곳에 상호작용할것들이 널려있는데다 거기에 점프스케어를 넣어서(화면가리는)짜증난다는 점 등이 있었습니다. (물론 이부분은 필구로 하는게 아니다보니 사람마다 다를수 있습니다. 핵심아이템인 열쇠는 반짝이도록 해놨고요.) 아 그리고 가장 중요한 담점, 사운드 플레이가 중요한 게임에서 시야도 제한하고 BGM으로 귀신이 다가오는 효과음을 파악하기 힘들게해서 짜증났습니다. 이전 데모버전을 플레이했을때도 그렇지만 이 게임은 요마와리와 매우 비슷한 게임이였습니다. 데모버전에 비해 나아지긴 했지만...(귀신AI, 대시 시스템, 등) 그렇지만 여전히 이 게임 발매 4년전에 출시한(스팀기준)요마와리 2편에 비해 게임성이 떨어지는 모습을 보여줬습니다. 잘만든것은 맞지만, 요마와리할래 라스트 나이트할레라고 묻는다면 개인적으론 요마와리를 할것 같았습니다.
我是這麼覺得 如果這款能換成第一人稱, 來跟鬼玩躲貓貓該有多好。 -------------------------- 遊戲劇情是有多周目結局的 難度隨多周目開始逐漸上升 遊戲時數很短 一周目通關約2至3小時就能結束 遊戲驚嚇點很少約只有三四種 恐怖元素主要是在於 四處走動的鬼魂帶給人的緊張感 但是習慣之後就跟玩躲貓貓一樣 二周目變化 手電筒燈光會不定時熄滅 新增不同功能的鬼 不同的結局 三周目變化 無法躲進櫃子裡 又一個不同的結局 ------------------------ 備註 鹽(緩速) 蠟燭(照明) 鑰匙(打開鎖住的門) 櫃子(用來躲鬼) 跑步(案住SHIFT)有體力條
Tiene un arte bonito, buen soundtrack y sabe proporcionar una buena atmósfera, aunque siento es bastante corto de duración al menos tiene algo de rejugabilidad por sus modos de dificultades. Me gustó que tiene pequeños secretos que encontrar. Lo recomiendo aunque no se si realmente vale la pena el precio por la duración.. tal vez esperar una pequeña oferta sería lo mejor si estas indeciso sobre adquirirlo.
O jogo tem um estilo de gameplay bem similar a Yomawari com uma arte e design muito bem feitos (não é pra menos, já que boa parte dos criadores do jogo são artistas). A protagonista Lumi é um personagem que tu simpatiza e sente pena o jogo todo, só sofre a coitada. O restante dos personagens (tirando o gato), não tem muito o que dizer: Tem as crianças fantasmas que você ajuda, os fantasmas agressivos que vão atacar você e os "amigos" da Lumi (um bando de malditos que fazem Bullying pesado com ela). Durante a gameplay, você pode vasculhar o cenário pra pegar itens e coletáveis: - [b]Itens:[/b] São 3 itens que dá pra encontrar, a vela que você coloca pra iluminar os locais, o sal que deixa os fantasmas lentos quando passam por cima e as chaves que servem pra abrir portas trancadas. - [b]Coletáveis:[/b] São páginas que contam a história de alguns fantasmas ou dão contexto sobre eles. Outra coisa que você coleta são os IDs, que você consegue ao ajudar os fantasmas e eles dão uma visão de como é a relação da Lumi com os tais "amigos" dela, assim como são o principal objetivo no jogo. Algumas observações: - [b]Dificuldades:[/b] Creio que essa parte podia ter sido melhor planejada, mas dando um contexto, as dificuldades são parte da história, ou seja, quando você completar a primeira run sua (que vai ser no fácil) e se ver de volta ao inicio do jogo, saiba que isso é intencional e que pra zerar o jogo de fato, você vai ter que terminar ele 3 vezes. Porém, as mudanças em cada run não são muitas, por exemplo sua lanterna vai começar a falhar no modo normal (segunda run), mas sei lá...podiam ter feito mais, creio eu. - [b]Conquistas:[/b] Aconteceu comigo de certas conquistas não serem desbloqueadas na minha jogatina. Caso isso aconteça com você, vá em %localappdata% e apague o Save do jogo, depois só começar uma run nova (O jogo é curto se você sabe o que fazer), fazer isso resolve. Enfim, é um bom jogo com uma bela arte, que vai te render alguns sustos e que vai te deixar tenso certas horas.
[h1] Last Light is Like Yomawari With a Twist! [/h1] Alright, so I accidentally stumbled upon Last Light, this indie horror game, and boy, was I hooked right from the start! I mean, just the art alone caught my eye, and I knew I was in for something special. You know how the horror game scene is often dominated by Silent Hill-inspired stuff, but Last Light offers a refreshing twist. It draws inspiration from the fantastic Yomawari series, and that's a series I can get behind. We follow our protagonist, Lumi, a young girl heading to an abandoned hospital for a "scare game." But things take a dark turn when she loses her friends and enters a nightmarish world of spirits and haunting journals. The art style is spot-on, walking that fine line between cute and disturbing. The drawings and journals you find paint a haunting picture of the traumas these children endured, and the enemy designs are downright eerie. Gameplay-wise, it's pretty straightforward. You help the friendly spirits by completing their tasks, usually fetching items for them. But watch out for the hostile spirits with their unique patterns and behaviors. You'll find yourself sprinting through narrow corridors, trying to escape these spooky ghosts, and the sliding mechanic during the sprint adds a nice thrill to it. Now, here's the cool part: there's a time loop involved. After uncovering a horrible secret, Lumi blacks out and starts at the beginning of the game again. The story unfolds with each loop, revealing more truth as you go. It's intriguing, but I wish there were more differences between each repetition. It does start to feel a bit repetitive itself after a while. But you know what? Despite that, Last Light is a short and satisfying experience. It takes you on a journey through this haunted hospital, unraveling Lumi's trauma and watching her bravery grow. The game doesn't overstay its welcome, and I love the art style and gameplay. Team Corn Field did a solid job with this debut, and I can't wait to see what they come up with next. Lumi's story tugged at my heartstrings, and while it had its flaws, Last Light still left me with a morbidly delightful experience.
劇情不錯 但是怪物AI及數量設計導致整個遊戲體感極差 一個恐怖解謎遊戲弄出魂系的感覺實屬噁心 玩到後面我不知道是在玩劇情還是玩魂系了 製作組到底想幹嘛?要出魂系遊戲就乖乖去魂系阿 弄得最後不上不下的+ 補充一下 結局很爛...我是說三周目打完之後的結局
Like many have said, this game feels like Yomawari, but still puts its own spin on the style. The game is short and sweet, at least on initial playthrough. There are cool ideas, but the game doesn't execute some of them very well. Be warned, as there will be slight story [b]spoilers[/b] throughout. Gameplay for this game is basically that of a stealth-horror game, where you actively avoid monsters that patrol around the map. You have to learn the method for avoiding each monster, but they're pretty simple to get down. Unfortunately, there isn't much variety to them, so it eventually gets a little monotonous, even a little annoying, when running away from them. You'll also die a lot. Luckily, the game is forgiving with deaths, spawning you back in with all the items you've collected. There are 3 difficulty options in this game, but 2 of them are locked until after beating the game. They're actually mandatory to beat if you want to experience the whole story of the game. This means that [b]you have to beat the game at least 3 times[/b] to fully get the story. On paper, it's a cool idea and I get what it represents in the story, but the developers could have handled it so much better. By the time I was on my 3rd playthrough, everything felt more like a chore. Enemies were just annoying, especially because of the higher difficulty. The pay-off of the story at the end just didn't feel worth it for me. This may be different for you, however. I've brought up a lot of cons, but this game excels in pretty much every other aspect. The art in this game is stylish. It has a mix of various hand-drawn styles, along with a pseudo-3D environment that's designed to fit the overall dreariness of the game really well. The way shadows moved with your flashlight really got me paranoid. The game is also mostly voice-acted (JP and KR). Looking at the credits, there are actually some pretty well-known voice artists involved, which I didn't expect. Overall, I have mixed feelings about this game. The art and audio are big ups for me, but the charm diminishes after a while. However, I would still recommend this if you're a fan of games like Yomawari or RPG-maker horror. The initial playthrough of this game is still pretty fun. If anything, wait for a sale to get this game.
왜 무한 츠쿠요미마냥 깨도 깨도 병원인것이냐
還不錯的恐怖遊戲,遊戲設計上只適合標準初級難度遊玩,也只適合初級難度, 缺點地圖真的很像迷宮,這點很考驗玩家耐心。 恐怖感有做出來,整體表現算不錯的小品佳作 (6/10)
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Players by region
Where this game's players are, estimated from review languages.
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