
SAW meets ICO in this haunting and intimate VR title. Players must work together with a mysterious girl who speaks a foreign language to escape a mansion full of hidden dangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 115reviews | 76% | — | $50.1K |
| $17.99−40% | 298ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing horror atmosphere if you like the Saw movies. Made me feel horrible in a good way. Gets slow and repetitive toward the end if going for completion. You'll need patience to 100% it. Worth it for me but not for everyone. In any case recommended to experience the first couple hours at least. Best played in VR.
Hem ico gibi hem SAW gibi dediği için gördüğüm an aşık olmuştum ama hem VR oyunuydu, hem çok pahalıydı. Neyse sonra VR zorunluluğu kalktı ve indirimde hemen aldım. Tek kelime ile bulmacalara bayıldım, evet SAW gibi tuzaklar vardı ama gore hiç yoktu bu biraz üzdü daha tam bitirmedim ama gerçekten bulmaca ve saw filmini sevenler denemeli. Not: Benim yılan fobim var ve bi bölümde kocaman ama cidden kocaman bi yılan var, hayatım kaydı. Korkudan ağladım
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, French, German, Spanish - Spain, Dutch, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Day 8 of the October Horror Reviews: Last Labyrinth Ever wanted to feel absolutely powerless while someone else does all the heavy lifting? Ever wanted to yell at a little girl because she picked up a block you just had her put in the right spot? Ever wanted to feel stupid when you don't figure out a puzzle and then watch yourself die in multiple horrific ways? You can do all that and more with Last Labyrinth! Last Labyrinth is the passion project of a small dev team in Japan... with a surprising cast list including Stefanie Joosten. The game really feels like a brutal test of your problem-solving skills, with an equally brutal punishment if you don't figure it out. Every level has a unique death, and some of them are pretty gruesome. You're stuck in a chair. Bound to it, unable to move other than holding a little button in your hands that runs the laser pointer attached to your head, and using your head to basically be your communication with someone who does not speak your language. You communicate with this person by pointing at what you want her to do, and nodding or shaking your head as she points at what you're pointing at. Your job is to make it through a labyrinth of various puzzles that get progressively more difficult as you go along, some of them require a pretty functional understanding of mathematics, some of them require a bit of common sense, etc. Interestingly enough, the game doesn't actually punish you for dying: In fact, if you die at every level, you get to see a grail slowly fill up with your blood and you get an achievement... plus, probably a special ending? Still figuring that part out! Graphics are great, they feel foreboding and mesh very well with the sound design, not only that, but all the assets seem pretty original which is another big check but a lot of horror games nowadays just copy-paste assets from other places. Speaking of: Technically, this isn't a recent game. This one came out in 2019, but it's still one of those games that endures and can be both very frustrating and very rewarding. I think you'd be hard-pressed to find a game that makes you work quite so hard to figure out minute details. 7/10
поначалу я подумал, что разрабы забыли субтитры добавить, а потом я ПОНЯЛ ВСЁ.
I say I recommend this, but mostly for those who like to be tortured with very frustrating puzzles that don't make logical sense and don't mind seeing your friend and yourself get killed repeatedly in horrible ways. I'm a bit undecided. I'd like to see the game sell well because I think the people who worked on it have a huge amount of potential to make something really good and I want to see what else they make. [b]Pros:[/b] - Nice animation and art designs (and atmosphere) - Interesting overall concept - it weighs heavy on you to solve the puzzles because you want to protect - Very nice music and transition scenes (and good sound) - Some people didn't like the scale puzzles because those get really hard, but I liked them because there was actual logic to them which made it seem more fair and fun to solve - in VR you are often fairly stationary which prevents nausea [b]Cons:[/b] - You WILL need to get help online sometimes - there are a few puzzles where the solution doesn't make any logical sense and you would probably never solve it through reason nor trial-and-error - If you're like me - you don't mind getting killed when it's yourself - but when you see your friend (who depends on you) get killed, it can be very nerve-racking (this might be good for some people?) - It's basically just puzzle solving and being tortured - I was hoping for more story and something more than just stationary puzzles [b]Overall:[/b] I'd recommend it for hardcore puzzle solvers (but even you may need a cheat for a few of them) and people who want to feel like there's a lot on the line if they fail. In VR, it almost feels like an actual Russian roulette situation except you feel even worse if you fail, because it's not just you. I hope the developer works on other projects, because with the music, scenes, designs, and other things - it feels like they could make something really great if they had the time and money.
You like Saw? Oh boy, is this the game for you. Make your way through various puzzles by guiding a little girl to do your bidding. Katia is absolutely a *little* girl, not a teenager and this makes it very hard to cope when she's put in serious peril by your actions. Although the methods of her death as I've played so far are not too gory, sort of hidden by the environment in a way, this doesn't make it feel any better. She's a child and if you get something wrong, something extremely nasty and fatal is going to happen to her. And then, my friend, to you. I'm not terribly far into the game so far, and the puzzles haven't been too taxing although other reviews state they get a lot harder. You really need to pay attention and the fact Katia's life is in your hands and the game conveys very well she's an innocent does add a lot to the tension. I did begin using VR but soon found myself with eyestrain after a few puzzles. I've since tried it in monitor mode and honestly, you lose very little just playing it on a standard screen. It's actually much more comfortable and I doubt I'll try the VR route with it again. It's dark, scary (even when you get the puzzles right, the game delights in scaring the crap out of Katia) and because your tool to completing the puzzles is a little girl, it's unsettling. It might not be the best game you ever played, but it's exceptionally memorable. Definitely worth a go, if you're of a strong constitution and if you're on the fence because you don't have VR, go for it. It's just as worrying in 2D.
This game is great. It has many puzzles that vary from very hard to simple, but even the simplest puzzles can still make you scratch your head
作者良心不會痛嗎,不敢打完,不願看到他的各種死法和絕望
A part les niveaux sans aucun indices et où seul avec un guide sont compréhensible (seulement 2/3 moment mais très rare) et quelques bug qui vous shadow lock (obligation de relancer le jeu), j'ai adoré l'expérience.
Such a cool game. I love the mechanics and its a nice game for when you're too tired for a lot of other vr modeled games but still crave a bit of that immersive "whats next and whats behind me" experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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