
Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
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Prices
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Every market we collect.
About
Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds – to find a way to save time itself from The Void.
15 Mastery Classes
Embark on your adventure as one of five powerful classes and, through your journey, ascend into a unique Mastery Class that unlocks more specialized abilities and build-options.
120+ Skill Trees
Every skill has its own augment tree that will allow you to control, alter, and empower your playstyle. Transform your skeletons into archers, your lightning blast into chain lightning, or make your serpent strike summon snakes to fight alongside you!
Hunt Rare & Powerful Loot
Fill your arsenal with magic items that you may craft to perfection, change the rules of your build with powerful unique and set items, and always have that next upgrade just on the horizon with Last Epoch's deep and randomized loot system.
Rewarding Crafting System
The items you wield are yours to forge! Last Epoch’s community-revered crafting system allows you to control your character's power progression, featuring robust and deterministic upgrade mechanics.
Uncover the Past, Reforge the Future
Travel to different moments of time where you will discover the many factions and secrets that exist within the world of Eterra and fight to set the timeline onto a new path.
Endless replayability
With a wealth of classes and skills to customize, deep game systems, randomized loot, and continuing development, Last Epoch is a game that will keep you coming back for years to come.
Easy to Learn, Hard to Master
We’re committed to making gameplay approachable for new and veteran players alike by allowing you to jump into the fray quickly and providing many in-game resources. Though don’t be fooled, Eterra has many dangers waiting for you that require a mastery of combat and build-crafting.
Zero Pay-To-Win
Last Epoch will never offer gameplay advantages by being able to spend real money. We believe in creating a fair environment for all players.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its 7 years after the release and the game still have the same problems like the day 1. Poorly optimized game. 0 incentive for multiplayer and 0 multiplayer content. A completely toxic playerbase. Few players still engage with the online mode. You get heavy penalized for trading items with the few players who are still active. All new contents will be released as paid DLC. The game has been sold, and the new company will only make it worse over time. 1 "update" for year. Feedback and requests are useless, if you get some bug or error in your game, this will not be fixed. The game is fine for casual play or if you have friends to play with casually, you'll play it for the campaign experience and to complete late-game content, but that’s about it. The in-game chat is dead, few people still play online and no one teams up for anything because there is no multiplayer content or reason to play multiplayer, you can't find help even if you go to the official Discord. So, In its current state, I would only recommend it if it were free-to-play; the game itself is good, but it doesn't compare to others on the market like Path of Exile, Diablo, Grim Dawn, etc. The game was marketed and release as a major revolution in online ARPGs, but the truth is that it's an "ok" single-player game, nothing more, nothing less.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would consider this to be a strong second to poe 2 and 1 given the crafting and end game, the visuals aren't going to be up there with poe2 or D4 but as far as content its right there with them.
They sold out to Krafton. Purchase at your own risk.
To lie or not to lie? That is the question...
So... I've never posted a review before, but this time I need to. After spending +100 hours in this game (80 of them right before the 1.0 and 20 recently (1.4.7)) I must say I kinda regret buying it. It promised a lot at the beginning, it was the right choice at that moment but it looks like all those promises went directly to the trash bin. The game haven't evolved a single bit in all this time, falconer still the most broken build even if some of the other are broken too, but the thing is that the game looks like a "Survivor" or "Clicker", you will spend most of your time tank facing enemies with just 1 button pressed and sometimes placing buffs. It might be fine for very casual players but if you want to be kinda serious in ARPG after playing less than 10 hours in PoE2 I must say they play in a COMPLETELY DIFFERENT LEAGUE, there you have to actually pay attention to what you do, dodge enemy attacks, make combos and use your brain to make infinite builds however you want. The game was fine at the beginning but considering that all the cosmetics are paid and there's no way to get anything free, in a PAID game, there's no transfigurations and it was sold to a different company i must say, go play PoE2, now that it's in early access the price is around the same and it's already way beyond this game, it will also be free in the future and there's ways to get free cosmetics... I mean... EHG, Krafton... Espabilad, que la vida os va a comer...
Gender-locked classes with no character customisation, Devs have no plans to ever add this :)
I am a pretty casual ARPG guy but I've played POE2 and Last Epoch more or less concurrently, definitely find Last Epoch to look nicer and play smoother. I haven't done much end game at all but leveling is enjoyable for sure.
The game is still playable and fun, its more straightforward and punchy than most other ARPG's Been playing this game since it's conception, the ability to change your builds, and specific skills on the fly and forging your gear ANYWHERE is an amazing trait in the game, even in offline mode you will still have an enjoyable experience, get it on sale if you wish, I do absolutely reccommend this product if you want to try something similar, yet different. I am hoping they bounce back soon enough.
For me Last Epoch is better than D4 and PoE but to each his own. I sink 4 or 5 hours a night into this game without even realizing the time went by. If you liked Diablo 3 you will like this. My favorite part is every single skill has it's own skill tree of customization so all 5 skills that you can equip at a time can be customized and theyre not just small customizations, for example on Necromancer (Acolyte) you can customize each minion, bone golem for example can be customized to have more hp/armor, can be a fire golem, ice golem, your golems hits can inflict bleed or poison, your golems hits against enemies that are poisoned turn into armor for you, your golems hits can leech hp to itself and you. Thats just skill tree for 1 minion but like I said every single skill has its own tree with branching paths. So in theory 2 people with the same class and same 5 skills in use can have completely different looking/acting playstyles. The bosses are WAY harder than any Diablo 3/4 offered, later bosses have multiple phases, really cool looking late game bosses too like a Lovecraftian style tentacle monsters that have like 5 different 1 shot mechanics, but the game never feels unfair and you can respec as much as you want. Also I should go into more detail about classes, at around level 15 each of the 5 classes have 3 masteries you can choose from. So again I'll use Acolyte as an example, with Acolyte you can choose between Necromancer which is a pure summoning minion class and you get access to a bunch of different minions each with their own pros/cons, next mastery is Lich which I've never really dove into but it a transformation class with a lot of DoTs and spells that do massive damage at the cost of your own HP, Lastly and my person favorite is the Warlock which is a pure damage based mastery with minion use, you can throw out giant spells that create fissures in the ground that spirits come out of and attack enemies and with the Fissue customization you can make the fissure poison so any enemy that stands on it get an instant poison DoT, than theres DoTs that you can cast out that will jump from enemy to enemy and again you can customize it to where if an enemy dies from the DoT it doubles it's damage when it jumps to the next enemy and that stacks up to like 8 times. Theres so much more I could go into but honestly it's worth just playing for yourself, it's so much fun, it's like if PoE didn't have the annoying complicated gem/socket and passive tree system. It's my personal pick for best ARPG on Steam right now.
Immediately lost interest in playing the game as soon as I logged in to my old character and saw that my gear was faction locked and would have to grind that faction again...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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