
The young girl "Sill", who longed to become an adventurer, came to the Developing City Aletia. However, shadows came quietly... No one had expected what kind of crisis Sill would encounter. But every footprint left by her will soon become mythology...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总的来说,如果是为了给兄弟加负担的就先看看其他的。虽说游戏性一般(比较挺简单的),但剧本还是可以的。CG量相较于其他的会少很多,但剧本还不错。
剧情太短了,进展太快了。 什么开局没两下就打巨大海怪?打独角兽,打恶魔?然后你跟我说没啦…… 好吧,打折也就 33港币,也算还可以吧。
一周目刚刚通关,本来只想着入一下以前玩的阿尔忒弥斯,后来看到这有一整个系列,果断入手全部。 我喜欢这种战斗风格,外加上它跑图,方便又能理解(最好看对话还有跟地图全部NPC对话。有一些任务需要对话才能继续的),这游戏有很好的一面(也有不喜闻乐见的) 首先,燃到爆后期,前期只是铺垫不要在意,就好比是看火影直接看鸣人归乡那集开始看一样。前期打打小怪做一下工会任务。主角不是你前期想象中傻白甜。也不要把这游戏想象成社保黄油。说真的一般般哪方面。完完全全不需要瑟瑟补丁玩的。我他妈打到一半才知道可以打补丁看瑟瑟CG。但是直到结局我还是处女hh。 剧透一下,前期多合家欢,后期就多反转。后期分崩离析主角接二连三的遭遇背叛!但别急这游戏的菜单界面的背景就已经告诉你了。最后我想说的是:背叛我的人已经是我的好朋友了,你拿什么赢我?
劇情不錯 特價時購買不虧 當成一般rpg玩也不錯
请问游戏剧情结束的最后提到的续作地牢与奴隶少女没上线国区吗,搜不到啊。
【第485篇评测】好玩爱玩,剧情很赞,而且校色的成长和战斗也很好,难度适度绝对不是过不了的状态。剧情好评。涩涩内容也是锦上添花,真的很不错!推荐打折入手,或者捆绑包整体打折入手。10分满分给个8.5分吧。
[h1]♦ Donde todo comenzó ♦[/h1] Es un juego entretenido que tiene lo suyo a nivel argumental. Sienta unas bases tan sólidas para [b]dar inicio a una saga[/b], que su desarrollador [b]"Kujirabo"[/b] supo ver el enorme potencial de extender la historia de este mundo a través de su secuela directa: [b]Ark of Artemis[/b]. Una excelente puerta de entrada para conocer este universo. [h3]Veredicto: Bueno (b ᵔ▽ᵔ)b[/h3]
难度一般般吧,二周目打困难挺简单的,死灵前期靠血瓶磨死就行,后面就没有什么隐藏了,剧情方面无功无过吧,前期比后期要好,游戏节奏太快了,感觉没干什么就世界要毁灭了,支线到后面太少了,但还有一段后日谈剧情也算是中规中矩,半价不错
整体上有点类似于废都物语,可惜主线流程太短了,而且自由度并不是很高,整体上属于一环接一环剧情推着你走,自己没有太多的探索和发展空间,而且部分boss流程有外援的强行剧情胜利,没有伙伴共同作战,不知道是不是我一周目的原因,没有发现有支线,打折入手感觉还算划算。
LAST EMBRYO -EITHER OF BRAVE TO STORY is a fantasy role-playing game developed by Kujirabo。 and published by OTAKU Plan. Inspired by the classic era of Japanese RPGs, it delivers a story-driven adventure centered on Sill, a determined young girl who leaves home with dreams of becoming a renowned adventurer. Her journey begins as a hopeful quest for fame and experience in the bustling island city of Aletia, but the narrative steadily grows into something much grander as forgotten relics, dangerous enemies, and ancient mysteries begin to shape her destiny. The game successfully captures the nostalgic charm of traditional JRPGs while presenting a tale that blends optimism, suspense, and emotional character growth. The world itself is one of the game's greatest strengths. Rather than limiting players to a handful of familiar locations, the adventure spans a wide range of landscapes, from peaceful towns and forests to volcanic regions, coastlines, and mysterious ruins tied to an ancient civilization. Every new destination introduces fresh challenges while gradually revealing more about the world's history. Exploration is encouraged through hidden treasures, optional discoveries, and environmental storytelling that rewards players who enjoy venturing beyond the main objective. The setting feels alive because each location contributes to the larger narrative instead of existing solely as another dungeon to clear. Sill proves to be a likeable protagonist thanks to her straightforward ambition and genuine determination. Her dream of becoming a respected adventurer provides a relatable foundation before the story begins introducing increasingly dangerous conflicts. Along the way she forms meaningful relationships with companions who add warmth and personality to the adventure. As the stakes rise, these friendships become central to both the emotional weight of the story and the motivation behind the characters' actions. The gradual shift from a lighthearted adventure into a tale filled with sacrifice, responsibility, and looming catastrophe keeps the narrative engaging throughout its progression. Gameplay embraces the traditional mechanics that long-time JRPG fans will immediately recognize. Turn-based combat rewards careful decision-making instead of quick reflexes, while character progression comes through leveling, equipment upgrades, and skill development. Battles are accessible without becoming overly simplistic, encouraging players to experiment with different strategies against stronger opponents. Exploration, conversations with NPCs, treasure hunting, and dungeon crawling form the backbone of the experience, creating a gameplay loop that remains enjoyable for those who appreciate classic role-playing design. Although the game is built using RPGMaker technology, it makes effective use of the engine's strengths. Colorful pixel environments, expressive character portraits, and attractive spell effects give the adventure a distinctive visual identity. While the presentation cannot compete with high-budget productions in terms of technical sophistication, it compensates with consistency and charm. The soundtrack complements the experience nicely by shifting between relaxing exploration themes, emotional story moments, and energetic battle music that enhances the atmosphere without becoming repetitive. The storytelling deserves particular praise for its pacing. Rather than immediately introducing world-ending threats, the game allows players to become invested in Sill's personal journey before gradually revealing the larger dangers surrounding Aletia and its ancient secrets. This measured approach makes later plot developments feel more meaningful because players have already established strong connections with the characters and their goals. While many narrative elements draw inspiration from familiar fantasy and JRPG conventions, the heartfelt execution helps the story maintain its own identity. The experience is not without shortcomings. Players seeking fast-paced action or highly modern mechanics may find the deliberate pacing and dialogue-heavy storytelling somewhat slow. Likewise, the RPGMaker interface and visual limitations occasionally reveal the game's modest production values. However, these drawbacks are relatively minor when compared to the quality of the writing, enjoyable combat system, and rewarding sense of exploration. Fans of classic Japanese role-playing games are likely to appreciate the nostalgic structure rather than view it as a limitation. Overall, LAST EMBRYO -EITHER OF BRAVE TO STORY delivers a satisfying fantasy adventure that successfully combines traditional turn-based gameplay with an engaging narrative and memorable characters. Its expanding world, enjoyable exploration, thoughtful progression system, and emotionally driven story create an experience that respects the foundations of classic JRPGs while remaining entertaining from beginning to end. Despite some technical limitations and a slower pace that may not appeal to every player, it offers a rewarding journey for fans of story-focused role-playing games. With its strong sense of adventure and well-crafted fantasy setting, it stands as a worthwhile addition to the indie JRPG genre. Rating: 9/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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