
Last Dream: World Unknown incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ничо не понял
So..finally i finished this game! It was an ok game, but for me it was not as good as the 1. game of yours and the negative points overshadowed sadly the positives one. Positive: - I still liked your combat-system. - Some new spells and so on were nice. - Fitting music and locations. Negative: - As much as i loved the combat, the story was rly not good this time. So many questions of me were not answered at all..bout the vanir..what happend in between those cutscenes? - The difficulty was rly weird and for most of the game it was not fitting. - I brought my equip and lvls from the 1. game and the 1. half of the game was kinda SUPER easy. Later it was ok challenging (the extra and super bosses for the merc guild). The super dungeon was very hard...but the FINAL endboss 2. form was super NUTS! Such bad balancing..i came there with lvl 165 or so..but had to grind to lvl 215+ to have a chance! Imagine beating MT-Agni on lvl 160+ and then nearly had to grind 60 more lvls? That was not well done at all. - The Whitemage as a healer was too weak in the end. Only items that healed 100% could keep my party alive :( - The few dialogues in the game were not proper written. It always felt not very intresting and fine like the 1. game: - The new status-systems were not rly fun. Uncureable stuff like frozen, paralyse etc. were kinda meh. - The ability cooldown system was not good. Esp. later in the game those cooldowns made the WHM feel kinda weak. If i compare those heals with CD to a engy who can spam 100% heals nonstop, that was no good balancing :( - As much as i liked MT-Agni as a super dungeon it was rly tiredsome to walk 3 lvls from the last teleporter everytime to the end to grind. The same could be said at the end-dungeon. Why there were not teleporters? Esp. to the final boss? - After beating the endboss there should be a chance to save before you fight against Astaroth. - Finally the design of Astraoth. A boss with so OP stats was no fun at all. And then always those non-cureable paralyse for 10 rounds and sleep for 4 rounds (sometimes at 3 people?). Also the design that you had to heal every-round for 100% HP was kinda meh, as i said before. Overall the game felt quite weaker and not as much good written and intresting as the 1. game. The story bout the Vanir was confusing and not well told too. I hope if you do another game you will bring MUCH MORE dialoges. More dialoges for the MC and his friends and better writing and better balance too! On hard it was very frustrating. I cannot imagine playing on Very Hard or Legendary. So overall for me the game is at best a 4/10 stars.
Very similar to Last Dream, the first game. While Last Dream, the first game, was absolutely excellent, World Unknown on the other hand... well it feels like the devs went ham on the brainstorming. The theme of the brainstorming? "How to make the experience as tedious and as miserable as possible". Just a couple exemples that bothered me: Every single location, be it part of the overworld, dungeon, even the towns, all of them are mazes with all the means possible and imaginable put in place to make you struggle progressing through. One location specifically forces you to split your party. Always a good time. Enemies that can inflict status effects with the tag "uncurable" that also bypass your status immunity gears Enemies that do damage based on a percentage of your >MAX< hp (so bypasses your defense stat, makes your increase max hp spells/gears not only useless, but detrimental since your healing spells now won't be able to keep up with the damage received) The overall tediousness of achievement hunting (which again was great in the first game) The story? Is there one? So no, I wouldn't recommend this game. Wish I had stopped after the first game (which I HIGHLY recommend to try) and kept a fond memory of, and completely ditched World Unknown.
super good old school jrpg style! some great puzzle and HUGE story and map!
Great replayability, easy to understand. It feels so familiar yet original. The expansion is just what the series needed. My only dissent is this takes the number and length of puzzles and overall gameplay to the other side of the spectrum. You can beat the original in hours or days of leisure play however it could take weeks of leisure play to beat this expansion.
Great old school rpg with lots of side things to do. If you liked their first game you will also like this sequel.
Természetesen vannak a piacon szebb grafikával, érdekesebb karakterekkel, kidolgozottabb párbeszédekkel rendelkező szerepjátékok, de nekem a játékélmény a fontos, és azzal nincs hiba. Érezni a sok munkát és szeretetet a játékon. Tkp. egyetlen negatívumot tudok felhozni: én inkább a kalandot részesítem előnyben, és ezért ez engem nem annyira zavar, de az előző részből importált csapatommal mindenkit azonnal gond nélkül legyőzök (eddig egyetlen főellenfél tudott valamelyest nagyobb sebzést okozni, de ott sem kellett korábbi mentést betöltenem). A kommenteket olvasva új partit indítva pont fordított a helyzet: a szörnyek meg tudják bénítani az egész csapatot, és ez így nem annyira vicces. Most le van árazva 80%-kal, nem szabad kihagyni!
I really regret buying this. You start, essentially, with a max-level party and every ability. It's way too complex unless you're fresh off beating Last Dream. There's no tutorializing, and I can't play this.
I'm enjoying pretty well the game. There are a lot of things to do, the history is rolling pretty well too, the graphics are loyal to the retro rpgs. The developers did an amazing job by making this Last Dream WU. But, of course there's some cons, cons that drives me crazy while i'm playing it. Most of the enemies love putting negatives status in your party, that's something boring. Of course, there must be enemies whom put negative status on you, but not all the time. Other thing is, i think it should or have the option to change the battle system, i'm not used to play in the "wait mode" just like FF I or II, i'm used to playing the "active mode" like FF IV V or VI. Other thing that would be interesting to put in the game, is the option to buy magics or techiniques just like FF. I think it is something that miss in the game.
I bought this game due to good reviews, especially regarding the supposed high quality storytelling. However, the storytelling in this game is very expository. Very over-reliant on flashback scenes that do not tie in with the character's actions. A poor use of the lost memory plot device. Nothing in this game really kept my interest after learning the gist of combat and exploring mechanisms. There is a huge learning curve to play at the beginning and then a plateau.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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