
Larva Mortus is a fast-paced hack and slash top-down shooter. As an agent specializing in exorcism, you are tasked to hunt monsters of the supernatural in a dark, ominous, and randomly generated atmosphere full of undead, terrifying and demonic nightmares.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know, the story feels lacking. You can basically defeat 90% of the game with the sword. If you enjoy achievements, they are not tied to the game in terms of completion or skill. Just luck. Its basically the same level over and over again. I don't hate it, just blah.
This game is beautiful in its simplicity. It doesn't have much, but it uses what it has to great effect. Basically, it's a top-down shooter which casts you as a paranormal detective set on securing an ancient artefact of great evil. That's the plot summed up in one sentence. It's told exclusively through pop-ups and cut scenes. It's pretty fun to read, but not overly complicated. The cut scenes are text-only and made using simple animated sprites. The combat feels similar to the original GTA game, but the levels are procedurally generated. You'll move through a series of rooms, secured by 0-3 keys depending on complexity. There are many different weapons and powerups to collect, come temporary, others permanent. The weapons would be right at home in that Van Helsing action film from 2004. In fact, this entire game would be right at home there. Basically, when your kid asks you if they can play a Van Helsing video game, and you assure them you have one at home, this is the game you have at home. It does seem to be pretty free of bugs, which is the least we can expect given it's relative simplicity. One nice touch is that every aspect of the game can be studied between missions, either in your base or in the journal. The enemies have simple patterns, but they're all different enough that you'll find that no weapon is useless. For instance, there's a tesla-gun that shoots chaining lightning. It's pretty weak, but it can hit ghosts in their immune stage. The game has just enough depth to not be boring, but isn't too complex to be confusing. At the same time though, the combat isn't exactly challenging. It can be tough in places, but it's hardly difficult. TLDR: This game is a very nice indie game for the few bucks it costs. Totally worth it if you're into Dark Fantasy and/or top-down shooters. PS: One final note is that the game's permanent buff items are directly linked to the achievements. So directly, in fact, that I think the game relies on the achievements in order to provide them. I think this because when you start a new game, you will still have the permabuffs that you unlocked in previous games. Even if you completely uninstall the game and delete all save files.
What can I say, I didn't have high expectations because I got a discount on this game when I created the badge. But after playing for 5 hours and completing all the achievements, I can only say that it was a good decision to buy and play it, even though it is from 2009, it is well made and you can often get scared at night while killing monsters.
DO NOT PLAY: Buggy and boring. Firstly, this game is kinda boring and it's not clear what all the side-missions are for other than grinding for levels. Enemies and crates are hard to distinguish from the background. Most damning, enemies keep disappearing from rooms. Sometimes stuck in walls and other times they are nowhere to be seen. Maybe they're out of bounds. This happens WAY too often and most egregiously in a room you can't leave until you defeat all enemies.
It's a bit janky in the BEST way. Older, simple but very rewarding and fun to play. A very worthwhile horror/action game with charming rough edges and a fair amount of moxy. Worth playing for sure.
I must admit that the game doesn't look very good at first. But it's fun as hell. You play as a Van Helsing type of guy, who's doing missions all around the world killing monsters and rescuing people. So you go from one place to the other shooting and slashing everything you see. It plays as a top down roguelike shooter with a variety of weapons and monsters. Damn fun!
Don't be fooled by the graphics. This is a great little game for short bursts of gameplay. It's fun and addictive. It's like something that's in between a roguelike and an arcade shooter, leaning more towards the arcade shooter. If you like exploring randomly generated dungeons, collecting powerups, and fighting enemies, this is a pretty decent game.
>reset the game's profile to play anew >create a completely new player >screw you, the agency's progress/unlocks are tied to Steam achievements Well, screw you too I guess. ed: Also, maniacally re-enables fullscreen (and associated messing with the resolution of all other windows on the desktop thank you w10) every freaking time despite explicitly setting it to off and triple-checking if it saved. Even setting it in the config file directly does't help.
Larva Mortus is a simple game. It fun when you want it to be and it fast pace.
Larva Mortus is a solid top-down shooter with nice 2D visuals and fast-paced combat. While the campaign story isn't groundbreaking, it still provides a decent framework for the action. Even after completing the story, the world map remains active with ongoing quests, adding replay value. The game offers a good selection of weapons, a variety of unique enemies, and some light RPG elements to keep things engaging. The only downside is that some achievements rely on randomly spawning collectibles, which can become tedious if you're hunting for the last few. Overall, a fun and satisfying shooter with plenty of content!
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