
Lamentum is a pixel art survival horror game, set in New England in the mid-nineteenth century.
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About
Guide Victor Hartwell, a young aristocrat on a desperate journey to cure the deadly disease that afflicts his beloved wife, Alissa. Their last hope resides in the darkened halls of Grau Hill Mansion whose Earl has uncovered ancient secrets and forgotten sciences. He claims he can heal Alissa, but… at what price? Grau Hill mansion will open its doors and immerse you in a world of nightmares where you may be trapped forever.
Lamentum is a pixel art survival-horror game set in New England in the mid-nineteenth century. To solve the dark secret at the heart of Grau Hill Mansion, you will have to immerse yourself in a nightmare world full of terrible creatures.
Choose well in whom to trust, every decision you make may alter the course of the story.
Will you survive?
Lamentum is inspired by classic survival horror games like Resident Evil and Silent Hill along with cosmic horror masterpieces, especially the Cthulhu mythos.
Lamentum is a dark and adult-themed game, in which the player can enjoy classic survival-horror gameplay.
Lamentum is a classic survival horror, so our protagonist will attain different weapons and tools during his stay at Grau Hill Mansion.
Victor will need a lamp to see in the dark, to use lock picks to open sealed doors and chests and use restoratives to recover his health. A myriad of other tools will be needed to forge a path through this twisting nightmare world.

To defend against the dangers that haunt him, Victor will have many melee and ranged weapons at his disposal.

Each weapon is different and has unique strengths and weaknesses. Choosing your weapon carefully is essential to survival.

Firearms provide a huge advantage due to their range, but they consume ammunition, a resource that is scarce in Grau Hill Mansion.

Many items may be hidden at first, use your ingenuity to find them.

You can play Lamentum with keyboard and mouse (in the PC version) or use a gamepad.


Your inventory is limited, and you will have to choose which objects to carry at each moment. In certain places you can use the item box to store objects for later use.

Our inventory system allows you to create shortcuts to frequently used objects.
This system allows players, for example, to quickly switch between a melee weapon, a ranged weapon and a potion, making combat more agile and effective.
In addition, we can consult a diary that will record the thoughts and annotations of our protagonist.

The world of Lamentum is full of nightmare creatures, each of them with different behaviors and attacks.




Creatures are not the only danger in Grau Hill Mansion, there are traps that will reward your ingenuity or punish your mistakes with death, dangerous puzzles, and lethal environments.

During your nightmarish journey you will meet other characters and strange beings. Think carefully about who you trust and who you don’t… every decision you make can have important consequences.


Lamentum will have different endings depending on Victor’s decisions during the game. We want Lamentum to be a replayable experience and a challenge to obtain the best possible end.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game with excellent gameplay and story, really! Totally worth your time!
al principio te pide dar una medicina pero nunca supe como asi que no lo recomiendo.
Bonne expérience, bon survival. J'ai beaucoup aimé l'exploration, et après l'avoir fini j'ai vu qu'il restait des choses que je n'avais pas découvert. Bonne diversité dans les monstres et leur design. J'ai réussi à faire tous les puzzles sans regarder de soluce.
While I'm being okay at the most and sometimes terrible at those kind of games, I do like some survival-horror from time to time ; the pixel art and the atmosphere sealed the deal for me. The pitch is simple : you impersonate Victor, newly wed, with his wife being already afflicted with an incurable disease. Dejected by normal science, you set out to some creepy lonesome manor, where an eccentric lord dabbling in the occult lives. Of course, everything goes wrong : you wake up wounded, without any memories of what happened. Your wife is nowhere to be seen and the manor shifted to a galery of grotesque macabre stuff all around. The game then plays like Resident Evil, with a touch of Silent Hill for the theme and atmosphere, and some Lovecraftian aspect. In the beginning, it works fine - you collect keys, avoid or slash monsters, solve simple puzzles, encounter characters and explore the mansion. Then the flaws start to become obvious. The main one for me was the combat. As mentioned I'm not great at survival-horror, but even for me, it was way too simple. Most ennemies are either too slow or without enouch reach (or both) to be a real threat. As they rarely attack you in groups or in tight places, slashing and backing away works for most of them. I really pitied the plant-monster emitting poison gas : it's its only attack, you can cut him at leisure, go away, wait for him to come back and do it again. Almost no monster needs a special tactic and the only time I fired my pistol was against one boss. Add an abundance of healing items and tension evaporates, which is a huge blow for a survival-horror game. My other main gripe is the story itself. Even if you are tolerant and dismiss the other characters who cannot be bothered to tell Victor in details what is happening (if they did, he wouldn't continue - but it's not clever writing, it's being contrived), there is a distinct lack of memorable moments and emotion. Victor go through the motions in a nightmare, but his dialogues are generic, his reactions are mild, it's quite difficult to get involved- what's more, the narrative is quite predictable. For such a short game, it wouldn't have been reasonable to expect deep lore and a master-level at crafting a scenario, but it does the bare minimum to motivate you to continue. There are four different endings, all very short and the "best" one is locked under silly requirements : collecting tooths and strange coins. Even if there were hints for that, I really feel that kind of feature shouldn't be present at all. Working to earn your good ending is only natural - collecting unrelated trinkets, sometimes hidden in obtuse places, doesn't make sense and feels out of place. All in all, you can feel the love put into the game, alas, it doesn't translate to a unique experience. Good art and great atmosphere are not enough to carry Lamentum. My advice ? Try Look Outside.
While it borrows mechanically from classics like Silent Hill and Resident Evil, Lamentum manages to deliver something uniquely itself. This is a game I can see myself replaying for years to come, eager to dive back in and explore its many mysteries and secrets. A beautiful and haunting work of gothic survival horror that left me with so much to think about after it was done.
Si te mola Lovecraft es la polla, yo lo dropee en el puto laberinto que dije mira no...mi vida es suficientemente complicada. Aparte de eso, si eres un puto trastornado, la polla.
This was maybe the best 2D horror game I have ever played. The game is fun, atmospheric and full of twists/complications. I loved the puzzles, which werent any hard, but they made you think about the puzzle, which is a great positive in a game full of mindless/automated fighting with monsters. The characters are interesting, even though you meet some for a brief moment throughout the game. The most difficult thing for me was keeping track of "quests" and where to go next, because that map is HUGE. In those games I always love the progression system, meaning you get better weapons by assembling them, completing puzzles, finding code combination for them, the same applies for the different locations and rooms hidden behind some findable keys or puzzles that need to be completed. Only real con was me wandering around the map and looking on for what to do next, but I had succesfully eliminated that thanks to a guide made by user "Skramz", which I want to give a big thanks for. The NPC/monster design was interensting and safe to say, original. To conclude, I want to say thank you to the studio behind this game and I am really looking forward to playing their upcoming game "INANIMA". Final points are: Gameplay: 5/5, no issues, enjoyable and simple controls. Game design: 6/5, well-made monsters, some issues with map design tho. Replayability: 1/5, Im not counting the different endings you can approach from one save, because you are not really replaying. In this case this metric aint fair, the game still gave me 15 hours of gameplay that I had enjoyed, so lets compromise on 3/5. Environment: 5/5. Final conclusion: 19/20 - 4.75/5 - Superb.
Short Experience, but alot of depth. I really like the weapons and the setting quite a bit. There were some puzzles that were really difficult, but I managed. Has a really good story from the beginning. There is a bug that I ran into with saves where the text would constantly pop up when I tried to make a save, but I managed to fix it the mouse and keyboard. I mostly played on controller and it ran pretty smooth. You could beat the game without shooting a single bullet. Give the demo a try first like I did and then if you really want to see what happens next play the rest of the game.
[h1][b]期待同组新作《INANIMA》[/b][/h1] [u][b]【+优点】[/b][/u] ●以像素画面呈现出克味浓郁的恐怖诡谲氛围 ●战斗、解谜和道具管理三大核心要素过硬 ●大量隐藏道具和多结局设计,提供反复游玩的动力 [u][b]【-缺点】[/b][/u] ●部分战斗的节奏过于单调,尤其BOSS战亮点不多 ●中后期大量堆怪的设计导致游戏体验有所下降 ●解谜线索不能随时查阅,且不提供地图的做法过于老派 [u][b]评分:8.0/10分[/b][/u]
Добротный survival horror где все механики работают как надо. Разумеется с неуклюжим управлением, а как иначе, ведь жанр обязывает. Визуальный ряд отлично подходит к викторианской эпохе, загадки сделаны хорошо, редкие аркадные вставки тоже, экшен составляющая так вообще сделана отлично. Саундтрек есть. В общем всем поклонниками жанра рекомендую!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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