
Lamentum is a pixel art survival horror game, set in New England in the mid-nineteenth century.
Modeled estimate, not a reported figure. How we estimate →
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About
Guide Victor Hartwell, a young aristocrat on a desperate journey to cure the deadly disease that afflicts his beloved wife, Alissa. Their last hope resides in the darkened halls of Grau Hill Mansion whose Earl has uncovered ancient secrets and forgotten sciences. He claims he can heal Alissa, but… at what price? Grau Hill mansion will open its doors and immerse you in a world of nightmares where you may be trapped forever.
Lamentum is a pixel art survival-horror game set in New England in the mid-nineteenth century. To solve the dark secret at the heart of Grau Hill Mansion, you will have to immerse yourself in a nightmare world full of terrible creatures.
Choose well in whom to trust, every decision you make may alter the course of the story.
Will you survive?
Lamentum is inspired by classic survival horror games like Resident Evil and Silent Hill along with cosmic horror masterpieces, especially the Cthulhu mythos.
Lamentum is a dark and adult-themed game, in which the player can enjoy classic survival-horror gameplay.
Lamentum is a classic survival horror, so our protagonist will attain different weapons and tools during his stay at Grau Hill Mansion.
Victor will need a lamp to see in the dark, to use lock picks to open sealed doors and chests and use restoratives to recover his health. A myriad of other tools will be needed to forge a path through this twisting nightmare world.

To defend against the dangers that haunt him, Victor will have many melee and ranged weapons at his disposal.

Each weapon is different and has unique strengths and weaknesses. Choosing your weapon carefully is essential to survival.

Firearms provide a huge advantage due to their range, but they consume ammunition, a resource that is scarce in Grau Hill Mansion.

Many items may be hidden at first, use your ingenuity to find them.

You can play Lamentum with keyboard and mouse (in the PC version) or use a gamepad.


Your inventory is limited, and you will have to choose which objects to carry at each moment. In certain places you can use the item box to store objects for later use.

Our inventory system allows you to create shortcuts to frequently used objects.
This system allows players, for example, to quickly switch between a melee weapon, a ranged weapon and a potion, making combat more agile and effective.
In addition, we can consult a diary that will record the thoughts and annotations of our protagonist.

The world of Lamentum is full of nightmare creatures, each of them with different behaviors and attacks.




Creatures are not the only danger in Grau Hill Mansion, there are traps that will reward your ingenuity or punish your mistakes with death, dangerous puzzles, and lethal environments.

During your nightmarish journey you will meet other characters and strange beings. Think carefully about who you trust and who you don’t… every decision you make can have important consequences.


Lamentum will have different endings depending on Victor’s decisions during the game. We want Lamentum to be a replayable experience and a challenge to obtain the best possible end.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was maybe the best 2D horror game I have ever played. The game is fun, atmospheric and full of twists/complications. I loved the puzzles, which werent any hard, but they made you think about the puzzle, which is a great positive in a game full of mindless/automated fighting with monsters. The characters are interesting, even though you meet some for a brief moment throughout the game. The most difficult thing for me was keeping track of "quests" and where to go next, because that map is HUGE. In those games I always love the progression system, meaning you get better weapons by assembling them, completing puzzles, finding code combination for them, the same applies for the different locations and rooms hidden behind some findable keys or puzzles that need to be completed. Only real con was me wandering around the map and looking on for what to do next, but I had succesfully eliminated that thanks to a guide made by user "Skramz", which I want to give a big thanks for. The NPC/monster design was interensting and safe to say, original. To conclude, I want to say thank you to the studio behind this game and I am really looking forward to playing their upcoming game "INANIMA". Final points are: Gameplay: 5/5, no issues, enjoyable and simple controls. Game design: 6/5, well-made monsters, some issues with map design tho. Replayability: 1/5, Im not counting the different endings you can approach from one save, because you are not really replaying. In this case this metric aint fair, the game still gave me 15 hours of gameplay that I had enjoyed, so lets compromise on 3/5. Environment: 5/5. Final conclusion: 19/20 - 4.75/5 - Superb.
Short Experience, but alot of depth. I really like the weapons and the setting quite a bit. There were some puzzles that were really difficult, but I managed. Has a really good story from the beginning. There is a bug that I ran into with saves where the text would constantly pop up when I tried to make a save, but I managed to fix it the mouse and keyboard. I mostly played on controller and it ran pretty smooth. You could beat the game without shooting a single bullet. Give the demo a try first like I did and then if you really want to see what happens next play the rest of the game.
[h1][b]期待同组新作《INANIMA》[/b][/h1] [u][b]【+优点】[/b][/u] ●以像素画面呈现出克味浓郁的恐怖诡谲氛围 ●战斗、解谜和道具管理三大核心要素过硬 ●大量隐藏道具和多结局设计,提供反复游玩的动力 [u][b]【-缺点】[/b][/u] ●部分战斗的节奏过于单调,尤其BOSS战亮点不多 ●中后期大量堆怪的设计导致游戏体验有所下降 ●解谜线索不能随时查阅,且不提供地图的做法过于老派 [u][b]评分:8.0/10分[/b][/u]
Добротный survival horror где все механики работают как надо. Разумеется с неуклюжим управлением, а как иначе, ведь жанр обязывает. Визуальный ряд отлично подходит к викторианской эпохе, загадки сделаны хорошо, редкие аркадные вставки тоже, экшен составляющая так вообще сделана отлично. Саундтрек есть. В общем всем поклонниками жанра рекомендую!
Я обожаю миры, в котором не происходит ничего, кроме вечного ужаса и пугающей пустоты. Хоть, игра и не выглядит и не чувствуется, как что-то выдающееся, тем не менее, она вполне себе способна доставить удовольствие. Проходится быстро, сюжет предельно понятен , сложностей практически нет, поэтому ее смело можно рекомендовать практически каждому. Пару слов о концовке игры. [spoiler] Считаю, концовку "Искупления" самым приемлемым вариантом. И я очень удивился, что мне удалось ее получить, хотя большинство получают концовку "Ритуал". Я просто держал в своем инвентаре предметы, которые я еще не использовал и как мне казалось будут нужны, но младенцев я все-таки зарубил.. Хотя отсутствующие пару слотов создало мне некоторые неудобства в ходе прохождения, но как я сказал игра не сложная, поэтому все равно. Что ж, тварь была зарублена, но взамен отобранного, Виктор получил что-то новое, а именно приемную дочь. Поэтому, для него это воистину самый лучший исход. [/spoiler]
Благодаря секретным документам, которые разбросаны даже там, где их не ожидаешь, мне удалось выяснить, что разработчики этой игры провели ужасный ритуал, в котором, нарушая все принципы морали и права, принесли в кровавую жертву таких достойных представителей видеоигрового сообщества, как Resident Evil, Silent Hill, Amnesia и Dark Souls. В итоге наш мир посетило пугающее существо по имени Lamentum. Это двупространственное чудище, состоящее из пикселей, принесло с собой множество даров, среди которых: оригинальные загадки, стильные локации, чарующая музыка, разнообразные боссы, интригующий сюжет, готическая атмосфера и мёртвые дети, а также мерзких монстров, к которым можно отнести пустые комнаты без лута, кривые хитбоксы, бессмысленные механики с поиском расходников и ограниченными сохранениями, бесконечные диалоги перед боссами и постоянно захламлённый инвентарь. Если у вас хватит духа и смелости перебороть всю эту нечисть, то вам откроется прекрасное создание, грамотно использующее наследие принесённых в жертву игр и дарующее приятные впечатления на пару-тройку вечеров. А при большом желании можно вернуться на рандеву с Lamentum во второй раз, не забыв прихватить с собой несколько зубов и монеток, чтобы открыть новые достоинства и недостатки этого таинственного творения.
The chaps at Obscure Tales have tipped their hat most enthusiastically to those Resident Evil roots. Set in gloomy 1850s New England, you play Victor Hartwell, seeking a cure for his ailing wife in the sinister Grau Hill Mansion. Pixel-art nightmares unfold with Lovecraftian dread: tentacled horrors, cosmic terrors and puzzles that fog one’s monocle. The atmosphere is first-rate, shadowy and oppressive, with save-room melodies whispering of Raccoon City days. Combat feels a touch sluggish and some backtracking drags, yet the gothic charm and multiple endings more than make up for it. A ripping homage to classic survival horror, delivering proper chills with a stiff upper lip. Thoroughly recommended, old bean, for the discerning soul who enjoys a spot of refined terror.
Resident Bloodborne in 2D. Definitely one of Steam's hidden gems which I highly recommend. Steam Deck performance: Runs great, small size, easy on the battery. Perfect for the deck. Pros: - Great art style, the 19th century mansion filled with cosmic horrors - The story is good even if not very original, I was genuinely interested in reading the notes and dialogues. - Very familiar RE-style game mechanics work well in this game: limited saves, limited inventory, limited resources. - Enemy and boss visual design is great. Combat wise it's serviceable, good fit for a survival horror game. - Music and sounds are good and help with building the atmosphere - Puzzles are mostly easy, but none is frustrating or counter-intuitive. Overall they do a good job of providing the some distraction from exploration and combat. - The game features different areas, each fits well into the story and setting. It's great that the devs tried to bring a bit of variety there and not just limit the player to one mansion. - Performance is perfect and I did not encounter a single bug in my 6.5 hours so far Cons: - I'm not sure it was a good idea to give the player iframe dodge roll. I mean, yes, it makes the game even more Bloodborne, but it trivialises combat to the extent that you don't feel threatened in a survival horror game. When you get the sabre you might as well put on the Doom Eternal soundtrack and blast Rip and Tear. - The running animation is a bit weird and you will need to run a lot backtracking the levels in RE1 style. - Level design of the later levels is not as good as the early game As a huge Bloodborne and cosmic horror fan I absolutely loved this game. The devs definitely cooked with this one, I recommend it even at full price (I got it on sale). Looking forward to their next game which I already wishlisted.
Awesome Game!
Good game pixel art survival horror, with good history and good puzzles. 10/10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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