
Lairchitect is a reverse dungeon crawler! Build your own lair and protect your precious soul core from heroes that try to raid your dungeon. Distracting heroes and using the right minions to defeat them is key in winning the game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice!
good dungeon builder
Simplified Dungeon Keeper but don't let that fool you. Quite challenging to get to know how the mechanics interact (and find a decent strategy). Very enjoyable!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun, relaxing little game as much a strategy game, as a puzzle game, i think... too easy, too short, constructing things isn't very necessary unfortunately, synergies don't really exist either... i really hope for more games like this from sokpop! overall, really enjoyed it, definitely worth the price :D
nice litle game, a shame it wasn't polished a bit more
Cute little indie game.
Oversimplification is the name of this game. It's felt in both the ui and the ai. Both are dreadfully lacking and the game overall feels frustrating, confusing, and empty. Not good.
This a fun little tower defense style game. Like other Sokpop games it has a learn-as-you-go style that is fun to explore. Figuring out how to get the right biome in the right place and keeping your minions from eating each other is as much a challenge as the heroes who attack you. Without a pause or save function you need to carve out some time for the later levels.
Pretty fun! You'll build a little monster lair and fend off pesky adventurers. Not bad for the money spent.
So close, yet so far. As it is, it should be a free demo game, don't pay for this, BUT keep an eye out for it, if they can flesh it out better like Pyramida for example, it might be worth getting. Read some other reviews, and I'll add my own two cents: The game isn't a game, yet, its a broken sandbox of awesome tools. Some Glaring errors: There is almost nothing you can do with the early game rats, slimes and cherry bombs, cherry bombs appear to do nothing, except distract the heroes, to maybe give other monsters a little time to get to the fight, except they don't have a good enough AI to do that.. would have been a perfect 'alarm' monster, to trigger the rest to come fight. slimes need a well established room, dirt will kill them, so you need to set up a stone floor (wood too often gets burnt away) in a plant room, yet, while slimes would be a good 'counter' to the armoured knight, I have yet to see if they do anything (slime melts armour?) rats are cool, and once your lose a few, dropping down some cheese in an 'early' room to do damage to a hero is a good idea.. except, as stated, rats AI sends them off accross your whole map to kill your own minions.. ouch.. You are better off just smashing your crystal 3 times, getting the upgrade, and buying a goblin (lvl 2, on wood/stone) to dig out your caves quickly, to access water, so you can get frogs (lvl 2 on water) whose spit attack makes them worthwhile.. except.. now you'll flood your cave! I won't go any further, but lets just say, add creatures to all terrain types, lava, water, etc Pyramida won me over to Sokpop, but this has put me off them.. since I didn't pay for Pyramida, I'll take my purchase of this as my 'reward' to them for that.. but I only bought this game because A) looked like a good DK, and B) I knew their name as a good game developer and wanted more.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $245.4K | 403 | 73% | $19.99 | |
| $190.4K | 284 | 73% | $19.99 |
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| $4.6K | 180 | 96% | $0.99 | |
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