
Ascend the sunken labyrinth called the Tower and choose your path to escape to the surface. Battle foes, forge relationships, and find power in this roguelite dark fantasy RPG.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]这才是我理想中的RPG黄油[/h2] 对于太空人社这个名字,作为旮旯小资历的我在玩到这款游戏之前是闻所未闻的。而且,看到游戏的RPG标签我就有些发怵,别又是那堆CG画风奇怪涩又涩不起来完了还掺杂了大量冗长乏味无聊注水的战斗和跑图环节,加之令人昏昏欲睡的剧情,主打一个边鹿边战斗,战斗完敌人倒下了我的二弟又倒下了的本质换皮劣质RPG。 但万幸本作不是这样,反而越玩越让我觉得有捡到宝了的感觉。那么前面也说过,黄油的大忌是把战斗等等的各种过场,影响玩家体验“H”的内容做得无聊冗长乏味注水,那你这个黄油到底是让我鹿还是不让我鹿呢?一个事件过去玩家还意犹未尽,二弟却无以为继,不知道的以为是在搞什么奇奇怪怪的寸止挑战呢。本作的战斗总的来说比较简单,基本上一路砍砍砍过去就行,也没有特别明显的流派区分,尽管这是个肉鸽爬塔类型的游戏,,但本质上还是数值之间的纯粹对撞,难度选择也仅仅影响数值的高低而已。但也拜其所赐,推进游戏流程的速度就比较快了,基本上走两三个房间就是一段好感剧情,更别提突发事件,总的来说可以说是从头立到尾。 游戏的画风也比较精致,角色绘制得都比较饱满,个人比较喜欢的是骑士团长、魔女和修女,真是一个比一个烧啊嘻嘻。修士们在作战中使用的玩法也比较丰富,既有走前门的,也有钻后门的,偶尔还来点道具辅助,实在是爽得一。不过对我个人而言有所缺憾的地方是制作组动不动就来一手牛来,对我等纯爱党来说可谓非常之不友好,不过喜欢这种的同学玩,了应该更兴奋罢。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
[h1]不似,兄弟!你格子不够就不能现场吃吗???[/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the developer reads their reviews: We need a way to use consumables immediately when we open chests. Having to discard an item to use a potion or food isn't intuitive, particularly when you add items like the Wolf Brooch which is a stat increase only as long as it's held. Also, at least one of the three technique options should always be something you already own, as leveling techniques in the late-game becomes near-impossible for Flurry or Dice. Enjoying the game otherwise, in gameplay, events and story.
这游戏别的都没问题,但是没法开全cg,图鉴里面多个灰色不知道怎么解锁,打多结局重复流程太多了,这个体验特别狗屎,有没有全cg存档私我一下,打了一天了
老游戏汉化 注意去下补丁 (是黄油 没啥难度游戏性基本属于没有 走几步就一个H 很难绷得住 这个价格有点贵了 质量对不起这个价格 看在画风还行的份上还是给个好评吧
一款玩起来,支出的时间不算亏,但价位不值的游戏。 游戏性方面,有用的技能又少,技能格子又少,导致可玩性很低。 故事性方面,男主低塑造,和女怪的HS全为被动,所有女角色“不入队并成为可操作角色”,存在可以通过选项避免的与非男主的HS,这些算是显眼的缺点。感觉这是 Astronauts 这个社的特色,是故意为之的,无论好坏。 [spoiler] 捉一个虫:在选择成为混沌眷属的BE里,即便我前面选择杀了修女,她也会登场,忍俊不禁。 这NE……相信未来的智慧这一块。 TE设计得还不错,为了迎接先一步穿越到千年后的男主,坚持千年积累关键道具厚积薄发,作为情绪升华的结局来说称得上良好。 [/spoiler]
I can't think of very many h-games with an actually good plot alongside some good "plot", and it's rarer that I actually feel the desire to 100% an h-game like I did with this one. The gameplay itself is alright, but it does mesh well with the themes of the story, and I did have fun initially figuring out a powerful build to quickly clear enemies. However, by the time I started my 3rd clear of the game to achieve full completion I was just going through the motions, but honestly, it's not like I expect incredible gameplay from h-games as it's rarer to have that than a good story. There are a few reviews that mention NTR, and there are a few NTRish scenes, but most of them are more mind break than NTR. However, those tags are closely related I'd argue, so that's just a semantics argument I suppose. Besides they are completely avoidable so long as you choose the right choices in the few times where that matters and the rest of the instances are just win the fight. You don't need to see them to get the true ending.
虽然战斗系统老旧,只想赶紧跳过看剧情,而剧情也没有那么完美,只想着收集全CG,但至少三周目(?)打出TE全收集后再看隐藏剧情,释怀了。下面剧透 [spoiler] 个人还是比较喜欢青梅竹马的隐藏结局,管你丫的混沌世界赶紧爆炸算了,圣物是俺们村的,活祭还要抓俺们村,连吃带拿是吧。说实话整个塔里没几个诗人啊我去,所以说赶紧爆炸吧,让主角带着俩青梅赶紧隐居去吧。要不是相遇那么多人还拯救个毛世界啊,喊着羁绊和友情(?)就上去开团了是吧,整个TE就有种世界线收束的感觉,现在和千年后混沌溢出就这两种世界,期间你随便浪,搞多少积累都无所谓,搞数值就完事了,结局我的爱剑都时间恶魔了之前都挺住了怎么打完空洞就拉跨了,天意触发了是吧,还搞观察者那套就两条世界线是吧,总之槽点很多,跳出来全是槽点,但还是那句话,释怀了,走青梅路线感觉毁灭吧 [/spoiler]
[quote] 《LABYRINTHOS:深渊的迷宮》是一款由Astronauts制作,Shiravune发行的暗黑奇幻风肉鸽R18向RPG作品。 游戏讲述主角维尔德一觉醒来发现自己手上不但绑上了手铐,自身也处在一个类似监狱的地方,在与一位老者搭话之后,这才发现自己处在无限监狱之中,在这的囚犯不会老也不会死,等待他们的只有无尽的煎熬与折磨。为了逃离这个奇怪的监狱维尔德决定开始反抗向地表出发探索,一路击败敌人并邂逅各种美少女..... 游戏整体的玩法类似肉鸽爬塔,玩家将在有限的魔塔中规划选择好自己的路线,需要时刻小心迷宫中的敌人、机关陷阱等等,也有可能会获得宝箱、食物等奖励。 游戏中需要时刻关注技能、攻击力、饱食度、侵犯值等数值,利用好战斗技能以及行动点数,击败敌人后考虑技能的构筑与搭配。需要注意的是在这个无限监狱之中,食物资源非常匮乏,缺乏饱食度也会受到一定的惩罚,而更要命的是塔里存在着混沌,当侵犯值到达最高时,主角将被混沌吞噬,游戏也直接结束,整体的难度还是比较高的。 此外虽然是肉鸽游戏,但游戏剧情的剧情还是可圈可点的,多周目也会影响后续剧情的展开以及多结局,每次成功挑战爬塔之后,主角的性能也将得到提升,鼓励玩家多多挑战爬塔,解锁最后的结局。 涩涩方面,本作的涩涩方面还是相当给力的,游戏整体的画风相当精致,由画师M&M担当,整体立绘精致养眼,加上多差分设计,整体的HCG视觉表现效果还是相当不错的。加上游戏中共有10多位女主加上女魔物可供玩家攻略,XP包含调教、凌辱、巨乳、侍奉等等,整体实用性非常在线。 总的来说,作为一款肉鸽玩法的r18小黄油,游戏剧情在线,玩法有趣,涩涩也是相当给力,感兴趣的兄弟们不要错过。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
72張cg 數量很多了,畫風好 有聲,但都是靜態圖,實用性佳 但是遊戲性不好玩,音樂倒是不錯,必須布丁
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.4K | 73 | 79% | $20.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.1M | 45K | 98% | $10.99 | |
| $880.2K | 2.1K | 91% | $12.59 | |
| $339.5K | 315 | 96% | $31.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.3K | 381 | 88% | $5.99 | |
| $46.3K | 65 | 62% | $19.99 | |
| $46.3K | 65 | 75% | $19.99 | |
| $46.3K | 571 | 90% | $3.99 | |
| $46.3K | 698 | 88% | $3.59 | |
| $46.3K | 81 | 33% | $17.49 |