
Geometry Arena 2 distills RPG depth and Roguelite elements into a unique loop of [ Meta-Progression + Endless Challenges ]. Mix and match Weapons, Bodies, Modules, and Pets to craft your game-breaking builds! Minimalist lines, vibrant colors!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Geometry Arena 2 distills RPG depth and Roguelite elements into a loop of Meta-Progression & Endless Challenges.
Mix and match Weapons, Bodies, Modules, and Pets to craft your game-breaking builds!
Meta-Progression: A Progression system balancing Fun and Power
Free Combination: 10+ Weapons & Bodies and 90+ Modules
Random Pets: Powerful and reliable partners in various shapes
Custom Difficulty: Customize 20+ Challenges
Endless Challenges: Evolve with 200+ Upgrades
Deep Gameplay: Hardcore RPG stats system
Intense Combat: Smash the surging enemy waves into fragments!
Smart Assistant: Geo Assistant, free your hands!
Variety, Freedom, and Infinity are the core pillars of the Geometry Arena series.
A quick stress-relief run, or a deep dive for dozens of hours—welcome to Geometry Arena 2.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 几何美学与弹幕肉鸽的碰撞,视觉和心理的双重爽感。 [/h2] 玩法: 本作无剧情设定,采用肉鸽经典的层数冲关模式,难度随关卡逐步攀升,每通关一层即可选择一次技能卡牌奖励。 但区别于传统肉鸽,本作新增“跳层”选择机制,玩家可以快速成型。 本作有丰富的职业体系与宠物系统,职业种类多样,且单职业配备七八种不同的技能,可搭配出多种战斗流派。结合不同的卡牌技能的组合策略,搭配可达上百种。 部分流派成型后更能实现全屏瞬秒,炸裂的粒子画面和清屏,给玩家带来视觉与心理双重爽感。 美术: 角色与敌人均为极简的几何造型,但技能释放则是精致的粒子特效,二者的碰撞,营造出强烈的视觉冲击。 但后期密集的敌人和稍微复杂的粒子特效也带来难以定位自身的问题,设计师显然发现了,加入了按键强化主体位置显示的功能,不过实际使用效果仍不太理想。 游戏需要的配置不高,适配低性能掌机,且完美兼容手柄,让玩家能随时随地体验一场小而精的爽快弹幕肉鸽。 最后感谢制作组提供了免费的游玩资格!是很不错的游戏! [code]"做忠于自己的玩家,写有温度和有深度的文字" 欢迎加入[url=https://steamcommunity.com/groups/steamtown_3B]蒸汽小镇三年二班[/url]& 关注我们的[url=https://store.steampowered.com/curator/45909261/]鉴赏家[/url][/code]
还算爽,但是爽的赏味期只有3个小时,在此之后就是无尽的昏睡地狱了。 其实罪不至down,但是steam没有中评选项,所以就这样吧。 打折可入,原价算了。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加强剑宗!!!
非常推荐。 正式版之前玩了段时间,感觉很区就没玩了,因一代过了退款时间没去申请退款。v1.0后终于做到了该有的游戏上瘾,现在也确实算肉鸽一线守门员的游戏了。 1.ui锯齿,创意工坊,似乎是最初的作图和底层代码问题,机会渺茫了 2.局内看不到宠物的属性 3.自动多层和自动开一局的等待时间希望能关闭
20時間で全実績解除 永続強化のあるローグライクシューターです。 移動がキーボードなのでマウスのみでプレイはできませんが、自動移動があるので途中からマウスしか触らずプレイしていました。 自動周回機能が妙に充実していて全部ONにすると放置系ゲームになるという奇妙な構成ですが、 パワーアップやビルドの量が充実しており手動でプレイしてもローグライクとして楽しめます。 あんまり類似のゲームも思い当たらず不思議な感覚です。 どちらかというと歯ごたえのあるローグライクがやりたい人よりも、最近流行りのインクリメンタルゲームをやりたい人に向いているかと思います。ゲームの雰囲気もチルいですし。 値段に見合うだけのボリュームはあると思います。
随时随地打开搓一把还是很不错的
🔸 Full Review Geometry Arena 2 strips the twin-stick shooter genre down to its core and builds depth through clarity rather than complexity. There’s no narrative framing, no progression padding, and no distractions — just responsive controls, readable enemy patterns, and escalating mechanical challenge. Combat is immediate and fair. Enemy behavior is clearly communicated, projectiles are visually distinct, and player movement feels tight and predictable. This clarity allows difficulty to scale naturally, with survival depending entirely on positioning, awareness, and execution rather than upgrades or meta progression. What makes Geometry Arena 2 stand out is its commitment to simplicity as a strength. Different modes emphasize different skills — endurance, reaction time, spatial awareness — encouraging improvement through repetition and mastery. Success feels earned because the game never introduces mechanical shortcuts. The minimalist presentation reinforces this design philosophy. Clean visuals ensure information is never lost in visual noise, and the soundtrack supports focus rather than overwhelming it. The result is a tightly designed arcade-style experience built around pure mechanics. 🧠 Why It Stands Out Geometry Arena 2 succeeds through focused mechanical design. Skill-Driven Gameplay: Performance depends on player execution, not unlocks. High Readability: Clear visuals support fair, learnable difficulty. Underrated Depth: Simple systems reveal long-term mastery. Geometry Arena 2 doesn’t attempt to reinvent the genre — it refines it. For players who value mechanical honesty and clean design, it’s a strong example of how much depth can exist within simplicity.
honestly more of an incremental game, and a boring one at that
前作1代当初我就玩了挺久挺喜欢的,那段时间每天都会爽玩半小时。这二代从页面来看有着不小进步就又来品鉴品鉴。 评测部分 画面、音效 本作的画面相较前作有着显著的提升,一代一眼简陋一股上世纪DOS游戏的感觉,二代这虽然也简洁但明显有设计的,色彩艳丽但感官起来很柔和,UI也有明显改进。音效方面没有什么特别亮眼的,但都挺适配,能给个中上水平。 玩法 玩法上本作相较前作并没有什么大变化,还是类似土豆兄弟的类吸血鬼幸存者玩法,有些小改动,但本质体验大差不差,游戏性是有的,缺乏些创新,不过作为小品级游戏,玩起来也真的挺爽的这就足够了~ 其他 作为类吸血鬼幸存者游戏,本作的重复游玩度、耐玩性肯定是足够高的,多种武器、机体、天赋、宠物等能组合搭配出数量惊人的游玩阵容,能让在其中投入成百上千的游戏时间。但同样类吸血鬼幸存者游戏的问题本作也是存在着的,首先就是虽然搭配组合众多,但游戏体验的雷同度还是很高的,游戏时长达到一定的时候还是挺容易产生腻味的。之后就是游戏每局打到一定程度后游戏的弹幕实在是眼花缭乱,特别是在学习了“应激反应”之后,你想在触发该技能后还能第一时间找到自身所在真是难如海底捞针。 总结 几何竞技场2作为一个小品级的休闲爽游来说,无论是游戏性、耐玩性还是性价比都是十分优秀的,十分推荐想放松玩爽游的朋友入手。 [code] [h1]欢迎关注[b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b]鉴赏家[/h1] 欢迎各路[strike]肥宅、哲学家、LSP、绅士[/strike]大神和小白加入我们: [url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的[strike]福利资源[/strike]游戏经验:[b]Q群774704264[/b] [/code]
好玩 0操作玩家只负责构筑 几何助手再多些可选策略就好了 比如自动右键或者空格的触发条件
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Where this game's players are, estimated from review languages.
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