
LA-MULANA is an “Archaeological Ruin Exploration Action Game,” bringing the classic appeal of adventure with the punishing difficulty of retro-inspired gaming. Search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A perfect sphere looks identical from any angle. The flaws in a pearl's curvature allow you to appreciate its depth. Baphomet makes me want to throw my controller
Welcome to La-Mulana.
I might have a wierd masokink, but this is easily one of the best puzzlemetroidvania ever crated, nothing comes even close.
This game, released in Japan in 2005, predates the Dark Souls mania of difficult game resurgence and might have had something to do with its re-release shortly after DS exploded. The funny thing is that it came out at a time games were popular and casual. I Wanna Be The Guy was mostly underground but shares this sort of obscure indie wave of the time as a kind of hidden treasure outside of, say, Newgrounds flash games in early 2000s. A "real" game, full length, serious but obscure. If you knew, you knew. It was well received on its Steam release, or at least respected as an OG platformer that took the inherent difficulty of video game infancy (mostly tailored to be difficult in order to cash in on Arcade credits) including NES games that required trial-and-error, learning/mastering the game loop, and this feeds into the mysterious exploratory nature of the game content itself. Finding something new feels like you're the first to ever lay eyes on it in eons. There is no hand-holding. There is a suggestion of real-world note taking, or a test to the pliability of your memory banks. I never made it far, but the mystery of it is still intriguing and I don't think the modern audience gets it, so I'll offset by leaving a positive review. It remains a hidden treasure that is still as obscure as it once was, even with a modern light being put on it.
Combat and movement feel awful. The "puzzles" are not fun, the vast majority of them boil down to writing down every note you see and then when you enter a new room check your notes to see if any mention what is in the room and if so then follow the instructions in the note. It is not fun to figure out, it is just time consuming and tiring.
I would sooner have cancer than play another minute of this ♥♥♥♥. the devs deserve the chair. 3 hours of my life
There is nothing else quite like it. A very challenging and uniquely designed, yet flawed, master piece.
[h2]加点方式なら神ゲー、減点方式ならクソゲー[/h2] そんな表裏一体のゲーム。 特に留意しないといけないのは「謎解き適性にかかわらず、仕様上"しらみ潰し作業"を要求される」ということ。 具体的には [list] [*]必須アイテムの所在地がノーヒント [*]謎を解いた結果何が変化したのかが明示されない [/list] といったことがちょくちょくある感じ。 謎解きってだいたい「謎が解ければサクサク進む」ことを期待されがちだが、このゲームはその前提は成り立たないというところが大きな注意点である。 またその謎解き自体も [list] [*]「今解ける謎かどうか」を判定不能 [*]謎を解くための手がかり文が曖昧で解釈が一意に定まらない [/list] といった感じで、スッキリ綺麗に解けるかというと必ずしもそうでないものも混ざっている。 それらを踏まえて、プレイする人には「[b]無理せずヒントを見てもいいんだよ[/b]」とアドバイスをしておきたい。 前述のように割と欠陥も抱えた謎解きである以上、「ノーヒントは標準ではなく、むしろ縛りプレイみたいなものなんだ」と開き直るくらいがちょうどよいと思う。 特に中盤に「ファストトラベル関係で不便さを感じる場面」が出てくると思われるが、それについてはむしろさっさとヒントを見て解消しておくこと推奨まである(このゲームを嫌になる瞬間ってだいたいその部分が要因じゃないかな)。 ちなみにヒントサイトとしてはSteamガイド「Cheshire's hint-based guide to La-Mulana」がおすすめ。 いきなり解答ではなく段階的に示唆を与えるような作りになっている。 (ググると上の方に来る日本語ヒントサイトがあるが、それは一問一答なものの"示唆"ではなく"解答"を出してしまうものなので注意) 総じて [h3]加点要素も減点要素も山ほどあるゲームなので、うまく妥協して加点部分を中心に味わえば、十分良ゲーになるよ[/h3] という感じ。
Great game, hell temple made want to skin the dev alive
If you're the average gamer, you'll hate it. 10/10
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Audience
Languages: English, Japanese, Russian, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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