
LA-MULANA is an “Archaeological Ruin Exploration Action Game,” bringing the classic appeal of adventure with the punishing difficulty of retro-inspired gaming. Search inside ancient ruins, seeking out the “Secret Treasure of Life” – which sleeps in the sprawling ruins of “LA-MULANA” and is said to be the beginning of all civilization.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.29/day in the week after.
About



Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 2.6Kreviews | 80% | — | $187.3K |
| $14.99 | 384ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game kinda overstays its welcome a bit, some of the later puzzles have terrible or poorly localized hints, but I still enjoyed it
DNF The controls suck, the RNG bosses suck, the hit boxes suck, the ping-ponging back and forth between enemies (and spikes) sucks, the intensely irritating enemy placement sucks, the getting hit and not being able to move again until you touch the ground sucks, and the puzzles (which are often purposefully obtuse, and in many cases illogical) suck. There's a big difference between games that refuse to hold your hand, and ones that want to cut it off and take a dump on it. This one's not worth the toilet paper it was conceived on. Bye
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian, Spanish - Spain
| $34.99 |
| 187ratings |
| 87% |
| — |
| not modelled |
| $14.99 | 47ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La-Mulana is a game that feels like a direct challenge to many modern design philosophies. In an era where games frequently provide objective markers, constant tutorials, and carefully guided progression, La-Mulana chooses a completely different direction. It drops players into an enormous labyrinth of ancient ruins and expects them to survive through observation, curiosity, and persistence. The game does not attempt to make players feel comfortable, and that decision becomes one of its defining strengths. Instead of treating exploration as a checklist of objectives, it transforms discovery itself into the core of the experience. Players take control of archaeologist Lemeza Kosugi as he begins investigating the mysterious ruins of La-Mulana in search of the legendary Secret Treasure of Life. The premise initially sounds simple, but the game quickly reveals that the ruins contain far more than treasure. Hidden beneath the surface are forgotten civilizations, strange myths, ancient mechanisms, and mysteries waiting to be uncovered. The world gradually unfolds through exploration rather than direct explanation, creating the feeling that players are uncovering pieces of history rather than following a straightforward narrative. One of the most impressive aspects of La-Mulana is the way it handles exploration. The ruins feel enormous and interconnected, with each area containing hidden routes, suspicious structures, cryptic inscriptions, and secrets that may not become important until much later. The game constantly encourages players to pay attention because nearly every detail has the potential to matter. Information discovered during the early stages of the adventure may become essential several hours later, creating an experience where memory and careful observation are just as valuable as combat ability. Puzzle design becomes the element that truly separates La-Mulana from many other exploration games. Rather than relying on simple object placement or straightforward environmental interactions, the game presents challenges that often feel like ancient riddles waiting to be solved. Players are expected to interpret clues, connect information from different locations, and sometimes rethink assumptions entirely. Solving these puzzles creates an enormous sense of satisfaction because progression rarely feels accidental. Success usually comes from genuine understanding rather than trial and error. At the same time, these puzzle systems can also become intimidating. The game asks players to think carefully and remain patient, often without giving obvious direction. Missing a clue or overlooking an important detail can completely stop progress. Because of this, many players eventually begin taking notes and documenting discoveries throughout the journey. Few games create situations where writing down information feels necessary, but La-Mulana almost turns note-taking into part of the experience itself. Combat and platforming provide additional layers of challenge throughout exploration. Lemeza begins with basic tools and a whip, gradually gaining access to additional equipment and abilities as the adventure progresses. Enemy encounters may initially appear simple, but many creatures require patience and understanding of their behavior patterns. Boss fights also become memorable moments because they often combine combat skill with puzzle-like elements and pattern recognition. The visual style embraces a retro design approach inspired by classic gaming eras while still containing enough detail to feel engaging today. Pixel-art environments give each area a distinct atmosphere and help reinforce the feeling of exploring ancient ruins filled with hidden technology and forgotten knowledge. Combined with the soundtrack, the presentation succeeds in creating a sense of mystery and isolation that supports the adventure perfectly. The difficulty of La-Mulana will likely become the most divisive aspect of the game. It does not simply challenge reflexes or demand fast reactions. Instead, it tests patience, memory, and determination in ways that many modern games avoid. Players expecting constant guidance may occasionally find the experience frustrating, particularly during moments where progress becomes unclear. There are times when the game feels almost deliberately cruel, demanding attention to details that might seem insignificant at first. Despite this harsh approach, La-Mulana succeeds because it creates something genuinely rare. It captures the feeling of entering an unknown place and slowly uncovering its secrets through effort and curiosity. Every solved puzzle and every discovered area feels earned because the game never simply hands progress to the player. For players who enjoy exploration-driven adventures, challenging puzzles, and experiences that reward careful thinking, La-Mulana delivers an unforgettable journey. It can be frustrating, difficult, and occasionally overwhelming, but beneath that demanding exterior lies one of the most rewarding exploration experiences available. Rating: 7/10
A perfect sphere looks identical from any angle. The flaws in a pearl's curvature allow you to appreciate its depth. Baphomet makes me want to throw my controller
Think I tried 3 or 4 times with this game and it just annoys the ♥♥♥♥ out of me. I'm just 35-ish minutes of playtime. From the start it feels like the game just gives you the finger and goes on their merry way. I have to get this laptop, activate the thing in the menu then click on a message which is just essentially a tip or place you need to go- just put it in the fookin hud ffs. Stuff like that just annoys me to death. Irritating!
This game, released in Japan in 2005, predates the Dark Souls mania of difficult game resurgence and might have had something to do with its re-release shortly after DS exploded. The funny thing is that it came out at a time games were popular and casual. I Wanna Be The Guy was mostly underground but shares this sort of obscure indie wave of the time as a kind of hidden treasure outside of, say, Newgrounds flash games in early 2000s. A "real" game, full length, serious but obscure. If you knew, you knew. It was well received on its Steam release, or at least respected as an OG platformer that took the inherent difficulty of video game infancy (mostly tailored to be difficult in order to cash in on Arcade credits) including NES games that required trial-and-error, learning/mastering the game loop, and this feeds into the mysterious exploratory nature of the game content itself. Finding something new feels like you're the first to ever lay eyes on it in eons. There is no hand-holding. There is a suggestion of real-world note taking, or a test to the pliability of your memory banks. I never made it far, but the mystery of it is still intriguing and I don't think the modern audience gets it, so I'll offset by leaving a positive review. It remains a hidden treasure that is still as obscure as it once was, even with a modern light being put on it.
tldr : review is mixed. this game is incredibly punishing and difficult, yet euphorically rewarding. take with a grain of salt. i yap a lot --- i have a personal rule of "i won't write a review unless i finish a game." this game is one of many exceptions i've made. i liked this game a lot, like, a whole whole lot. like..... i won't stop shilling this game for its puzzles, music (shout out Michael Jackson), world, lore/story, etc. this game is absolutely incredible in what it does and feels like a must-play for anyone who's even a little interested in solving puzzles or exploration but MAN it's difficult to recommend this game on one particular notion: it is INCREDIBLY punishing. there were multiple points in the game where i felt like i was walking on eggshells and feeling more stressed than i was having fun. even with the intention of "with great risk comes great reward" you're gonna be feeling like you're save scumming more than actually playing and progressing through the game, and i think half the reason it's so punishing in the first place is how dated it is. it does NOT hold your hand at all, less so than Noita (which is another game i've noted for being punishingly difficult). this is a puzzle game first, and an 'everything else' after. it'll take you a few hours or so to even get used to the movement/combat. that said however, if you manage to STILL push through this masochistic experience of a game, the reward you get is absolutely euphoric. you'll feel like the smartest person alive, at least i definitely did. or even seeing a new unsolved mystery, and slowly gathering the pieces to solve it, or getting to a new area, uncovering how big the game's worldmap truly is, or the daunting, aching feeling you get in your stomach when you realise that this game truly expects the very best of you if you want to see it to the end. it does this with varying degrees of "oh this is so f#$king cool" to "oh God ANOTHER potential hint of a puzzle i haven't found yet." some good, some bad. the game doesn't give you any hint of whether it's a vague hint, or a fun lore drop. either way, expect to take note of every single line of dialogue and background detail... you won't really understand the reputation a game has unless you've played it yourself. [i]i[/i] thought the game would be good just from how much people have praised its puzzles, but i certainly didn't expect any of this at all. this game scares me! live laugh la mulana i WILL finish this game eventually i swear on it
Welcome to La-Mulana.
I might have a wierd masokink, but this is easily one of the best puzzlemetroidvania ever crated, nothing comes even close.
지식기반 메트로배니아 시작하면 똥내 그윽하게 나는 조작감에 한 번 진행하다 보면 개같이 흩어진 힌트들 때문에 두 번 억까 트랩에 죽어나가는 모습을 보고 세 번 한숨을 쉬게 된다 하지만 다 끝내고 나면 딱히 대체재가 생각이 안 나는 묘한 게임 퍼즐로 세계관 짜맞추기와 탐험하는 느낌이 상당히 좋다
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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