
Explore a strange island and discover the secret of the mysterious human civilisation. Restore artefacts and uncover the past in this serious game about ecology, archeology and what will remain after we are gone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French**languages with full audio support
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
fun and cute point and adventure game. humans are extinct and youre an apprentice in a small crew of paleontologists excavating. you find fossils and non biodegraded trash left by humans with hilarious takes on your discoveries. it sends a message on how we should do better with our environment now, as humans. great character models and scenery make it worth a look IMO.
the camera is too close, can't zoom out to see more of the surroundings and where to go. incredibly annoying gibberish during dialog, coupled with the mandatory and just as annoying typewriter effect. what's worse, have to hold lmb to make text appear slightly faster, can't even click to show the whole thing at once. each sentence and every unskippable dialog is a pain to get through, so I simply gave up after about 10 minutes and it's supposed to only take about half an hour. controls aren't rebindable and only wasd (and the mouse) works for movement, arrows don't. a single volume slider instead of separate ones for music, sfx and speech. no resolution options or any gfx settings, that slider and 2 languages are the only adjustable things. esc doesn't do anything (bring up and close the pause menu, go back a screen, etc.). wasn't even surprised to find out a bunch of artists made it with a single programmer (also an artist). not that a solo developer, artistic or otherwise, can't be capable of doing the absolute minimum, but neither that person nor the 3(!) 'designers' bothered with basic functionality. no sprinting but movement speed is decent and it says it saves when you quit, but when I tried it, I got put back to the beginning, and mini-game progress isn't even promised to get saved on exit. yes, it's free. no, it's not recommendable.
Un chouette projet étudiant de type action-aventure, orienté jeunesse, où vous incarnez un primate stagiaire en archéologie qui explore une île contenant des vestiges de la civilisation humaine. Projet étudiant oblige, le jeu est très très court et vous en ferez le tour en moins d'une heure, et on peut également lui reprocher des contrôles bancals (chez moi en tout cas, pas de reconnaissance de manette, impossible d'adapter les touches à mon clavier AZERTY, j'ai dû me contenter de la souris...). A part ça, je l'ai trouvé très sympathique, le contexte intéressant et bien exploité, les graphismes et l'ambiance sonore agréables, le gameplay simple mais efficace (quoique un peu répétitif, mais pour le public visé ça n'aurait, je pense, pas été un problème). Au final j'ai beaucoup apprécié le peu temps que j'y ai passé.
Nice enjoyable little game
Garip bir adayı keşfedin ve gizemli insan uygarlığının sırrını keşfedin. Ekoloji, arkeoloji ve biz gittikten sonra geriye ne kalacağıyla ilgili bu ciddi oyunda eserleri onarın ve geçmişi ortaya çıkarın.
高度な文明に至った動物たちが、人類の遺物から過去を知ろうとするゲーム。 おつかい系でミニゲームがあるぐらいの感じなので、強いゲーム性を求める人には向かない。外国語が分かってどんなお話なのかな~みたいな感じの人なら楽しめるかも。読み飛ばして30分ぐらい。[spoiler]開始5分ぐらいで思い当たる内容どおりの、あまりにも王道なストーリーだったので何か欲しかった。[/spoiler]
Nice school project with great art and surprisingly good physics. Mechanics are varied (lifts, drill, lights, cleanup, instructions...) and all work very well. The students are talented. The teachers, not so much, as they promote illiteracy and neurons jellification by use of the typewriter effect. Needless to say, reading is extremely annoying and the storytelling suffers. Nevertheless, everything else is pleasant to manipulate. Short, albeit longer than a simple proof of concept, it provides a good hour of relaxation with post-apocalyptic archaeology.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.