
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its.... well, it's something. It's alright. Kinda its own thing. Has a lot of good comedy and vibes that remind me of the Fable series. Sadly tho, it's far less of a farming sim than a "jack of all trades master of none" game. Theres no real GAMEPLAY focus other than follow the story, grind, follow the story, grind, etc...
提醒一下,现在的中文是机翻,一个说天一个说地的那种超级大机翻,不优化根本玩不下去
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to say yes.. but what a fa'reekin' grind. I had to afk a lot, and put this game down 3 times. I still couldn't fight through and finish. Plus all that and I still didn't have to do the one thing that made this game super interesting and pass on to a new character. I guess it's nice they don't force you if you don't want to but I never felt the need that I had to make that jump. The characters are nice and the world does seem big, but I wish you could increase speed more with how much gathering you have to do. Plus having to plant massive fields or pick everything makes it soooo tedious. The family you have on the farm rarely do chores, I didn't notice much of an impact since I still had to pick 99% of everything. If I didn't watch movies and shows on the side I don't think I would of made it even half as far. I give up though.. they beat me down with awful mechanics, grinds, lack of quality of life since it's based on limited items offered to you each year. The combat was fun, but very punishing, at least that was nice. Overall, really sad I couldn't push through, it just became a major chore, and I have enough of those irl already.
I love the fact that the game managed to get rid of the usual farming game limitations (passing out at night, inventory management, energy system) without losing the core motivation. As someone who isn't a fan of either race-against-the-clock farming or completely stress-free animal crossing style, I find Kynseed to be striking the balance perfectly.
Diferente do que aparece na loja da Steam, possui português BR sim. O jogo é MUITO bom. A história é bem envolvente e chega a ser viciante. Essa avaliação ainda é com cerca de 9 horas de gameplay, então ainda tenho muita história pela frente, mas já dá para ver o quanto o jogo tem conteúdo. A arte é linda, os mapas são enormes e os NPCs são muito interessantes. Sempre tem algo para fazer. Você pode plantar, cozinhar, fazer remédios, batalhar, minerar, vender itens, casar e desenvolver sua vida dentro do mundo do jogo. Uma das mecânicas mais incríveis é que, quando seu personagem morre, você continua a história jogando como o filho dele. Isso dá uma sensação muito legal de continuidade e de construção de legado dentro do jogo. Se você gosta de jogos de simulação de vida com bastante liberdade e uma história envolvente, vale muito a pena. Spoiler sobre a história: Midsomar. Ps: Se prepare pro seu porco ficar PEIDANDO no seu ouvido o jogo inteiro
Kynseed is a game that I followed since early access. That said, I didn't buy the game until after many of the newest updates. It has gone through SO MANY changes and updates that makes this game now one of my top favourites on Steam besides Stardew Valley. I have noticed it's being compared a lot to SDV and Story of Seasons (Harvest Moon for the old school lovers). And I have to say that comparison is completely off the mark for me. Yes, Kynseed has farming, fishing and cooking that gives it a similar vibe to SDV of SoS but that's where the similarities end for me personally. Kynseed is SO much more, in my opinion. It has so many more mechanics when it comes to mini-games, owning a shop, the battles against monsters in the Woods, the story and lore that goes with it. Even the cooking is so different (I especially have a hate-love relationship with the soup making) The characters you meet, the skills and funny traits you can sometimes find on your neighbours or yourself can cause comical interactions (looking at you Flatulence trait) and the best part (again) for me personally, is the fact that you can waste away your days without being forced to sleep as an adult. I love that I can take my time with both the story and my character. If I want to offer all my years of life to Fairweather to get all the arcane items, no problem! You get an orphan to take the Kynseed over from you and begin anew. Or if you got married and had kids, any adult child can be your heir and voilà ... new start with more traits and better stats (because of course the next gen is always better LOL XD) The world of Kynseed is your oyster. For me this is perfect, I don't have to min-max anything, I don't need to be perfect, I don't have to rush to get things done because there is no time constraint. To someone like me this is relaxing AF. All that said and done, the only negative point I personally have with Kynseed is the star rating conditions of nearly everything. OMG I'm mean seriously, if there's anything that could use a bit of QoL update it's that. Some items like fruit or fish have such specific star rating requirements that I just ignore it most of the time, unless I need high quality for skills trees or if I just got lucky. All in all if you're like me and you love taking your time just running around gathering items, or forging at the blacksmith or being the best cook in all the Havens or sharpening your weapons to take on all the monsters or owning every single shop the Havens have to offer or simply raising a family and watch as the generations after you grow up... Then Kynseed is the place to be.
这游戏也不便宜,是星露谷物语的两倍,你妈的等了n年了,还没中文
Can't recommend this one. Play my time at Portia or Sandrock instead. I'd say Kynseed had potential (especially with how the prologue went) but it's squandered on a plot that doesn't go far enough and a world that feels copy-pasted. It's definitely not for kids either so I am not sure what kind of audience it was going for; I wanted to play a chill cozy game but it doesn't fit that well either with how unwieldy everything is. I was very excited for this to come out of EA as I had been following it for years and then finally found it on sale, so I am a bit disappointed by how it all turned out. In terms of themes, you start off not knowing why the world is the way that it is, who the characters are, the main factions and races, and you are overwhelmed with how much potential there is. The prologue has you performing simplified versions of the tasks you will be doing throughout the game, such as meeting people on time and crafting things. The plot itself starts off mysterious, intriguing and makes you feel small in a world with so much going on. You feel like a stranger in this world, like everyone is hiding things from you or using you for their own ends, so you will have to go along with everything for now to find out more and maybe find your chance to fight back. However, shortly into adulthood and thus after the prologue, the mechanics remain the same and you repeat the same boring crafting tasks to do anything. The world remains "mysterious" by simply not approaching the biggest questions you might have about the prologue. There are many little lore bits in NPC dialogue prompts and lore books but you are just reading wiki entries by that point. It's not as engaging as anything in the prologue and all the novelty wears off because none of the plot threads go anywhere. It's like a different writer took over or the first one suffered from amnesia. Mechanically, the game is centered around moving around the map to access resource nodes and crafting/quest tasks. You walk around and talk to people and bring them things, occasionally escorting them to places or waiting for a certain time of day to do things. There's minigames for some of these tasks as you might expect. This applies to gathering and farming as well, as resource spawns are affected by external conditions such as weather and season. Combat is threadbare and bad, with very few indicators that are useful to you when determining what can be blocked, parried or avoided. All this adds up to a game that feels like it's playing you instead of the other way around, simply because of how everything is on an invisible schedule that doesn't seem to make sense. Once you figure out how to fast travel efficiently, you begin to notice just how much time is spent on this one activity and waiting for things to happen. You can drop off mail at people's homes but you can't send it through your own box, and you have to visit each shop one at a time to do the most important task. There's a lack of any real meaningful automation as you scale up your wealth and resources, and as you begin to rely on other people to gather for you, you notice you have no quick way to repeat your requests. You must restock the shops yourself, send your family out on adventures, give the same gifts and construction orders and more all on a loop that is not satisfying at all because it feels like it is not worth the time you put into it. If there a magical ledger or table that would centralize these tasks it would make the game much snappier by hiding all this repetition and movement. There's tools and unlocks that make your life easier but they don't quite address your issues or raise new challenges that you must adapt to. As for presentation and tone, there's quite a bit that's good here in terms of visual style but I cannot understand why they went for so much crass humor. Everything is partly a reddit-bacon epic-boners joke and the rest is foreboding fake-ominous stuff that you know has no weight. It's really jarring to give a penis-shaped fruit to someone, have them tell me that some secrets get people killed, then go about their day with a giant heart symbol floating over their head. What vibe was intended here? It just feels dumb. There's also quite a bit of detail on every map that finding things gets confusing, with items hiding behind things in the foreground and people/objects overlapping causing interactions to be difficult to initiate. Your pet and mount especially love to get in front of you this way. This game has many NPC's to talk to and befriend, but you have no way of finding out quickly who you befriend and who needs another gift. You can't even tell them apart from the no-dialogue wanderer NPCs after a point. At some point you might want to befriend all the NPCs in the same house so that they unlock a code for you to open a chest with exclusive stuff in it. The problem is that finding out who needs more gifts and who doesn't is not straightforward so you end up spraying every NPC you meet with gifts and hope you find the code with time. It's just tiresome and really needs a better way of tracking your progress. Your cooking and crafting progress is the same because you cannot tell from the recipe book which recipes need more attempts to get batch cooking or the 5 star challenge, you have to open another window. I don't know why the game has so much information for you to go through but splits it up everywhere: the map screen has tons of different modes instead of having that information on just one screen with filters. It's just silly to waste your time like this, especially with how much travelling you have to do throughout. While I think the game can fix the usability and presentation issues, the simple and repetitive mechanics do not mature as you progress and your character's wealth grows. I did not have to pass my stats to my children to reach the end-game, and I got bored before the titular mechanic came into play (the kynseed) or made any impact on the plot. I stopped before the final boss fight and decided to see what it looked like online because the combat is so bad. My farm looks very similar to when I got started, and my spouse and children don't seem to add to the game, even though the prologue placed an emphasis on family ties and "passing the torch". Why start the plot with all this interesting stuff if it never gets any more coverage? Why are there supernatural elements at all? You're just some dork running a family farm with many nosy and superfluous characters interrupting your life. I played the game on a controller and it didn't feel awkward, although scrolling through the many single-purpose tools and artifacts got old really quick. It also didn't help that many lists were overly large (why can't we get a grid/map with the NPC's and their friend levels instead of a list I can't sort?) and did not have the most useful information at the top. There was lots of repeated input to restock a shop for example, as I had to order each item individually from a long list. So what does this game offer? I don't know. After this many hours played, I am not sure there's much to be found. If they do make a sequel, I would love if the plot actually goes somewhere exciting and the gameplay changes meaningfully as your character develops. The useability stuff i can forgive as there's always ways to improve that, but I can't shake the feeling that development started with one vision in mind and ended with a completely different game instead, and I say this as someone who didn't play through any of the EA versions.
Starts off amazing and then falls off a cliff with absolutely insane grinding for very little payoff and lots of meaningless choices.
While the little bit of gameplay I experienced was honestly quite appealing, the writing was aggressively grating to the point I decided to request a refund. I'm trying to get immersed in this world and familiarize myself with the characters and their dynamics, and yet I'm just relentlessly bombarded with lame jokes, awful puns, and pop culture references. A bit of humor is perfectly fine in any game, but man, show some restraint. Not every single dialog or fragment of lore scribbled on a piece of paper needs to end with a punchline.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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