
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
排位赛对面投降胜利方什么都不获得是不是bug啊 修复了就行
本作功夫牌本来我没报很高的期望,但玩下来有点惊艳到我,玩法设计方面真的有些东西。游戏玩法底层逻辑其实很简单扑克牌比大小和与对手牌凑成三张顺或三条,很简单是吧所以游戏上手很轻松,这是。进阶玩法的各门派的秘籍和绝招也都不复杂基本上手玩上一两局就能弄明白了。整体的学习成本个人觉得在桌游领域算非常低的那一档了,大大降低了推广纳新的门槛。虽然规则简单易上手,但多样的秘籍绝招组合还是能衍生出很多有趣的玩法,游戏技巧性、策略性也是不低的。不过有个问题很影响游戏体验,那就动画演出有些过于频繁,时长几秒钟,PVE时还能忍受,PVP时真就显得太过于拖沓,至少使对局时长延长了三分之一。 目前游戏PVP问题还有不少,首先就是玩家人数过少,某些时段排不到人会匹配到AI对手,不知是不是匹配系统没做好,游戏中能够连续匹配到同一个人,我最多一回连续匹配到了3次。加之服务器似乎有些问题速度不稳,响应时间时常过长,这样的体验有些糟糕。 而且对手投降的话,收益居然只有段位等级的提升没了生涯等级和最关键的获胜奖励的令牌,这样幸苦打了二三十分钟,对面一投降立马感觉白忙活一场,这很打击继续PVP的心情。游戏对局是52张公共基本牌和每人5张绝招2张秘籍组成,并且正常抽牌只在公共基本牌堆里抽取,绝招和秘籍更像是衍生牌和技能,这样的牌组构筑显得有些单薄,PVP限制门派感觉尤为明显。如果点数牌能够附加能力进行构筑个人觉得游戏性能进一部提高。 本作每个门派做的的确风格鲜明且有趣,但对于PVP来说平衡性就有所欠缺。杂家虽然进行过一次修改削弱但对于其他门派还是有着不小的优势,杂家秘籍可以说除了略知一二外都是很好发动,而几个掷骰系尤为明显,其中核心板凳功不仅发动简单,无条件一回合一次,还为所有掷骰行为提供了保底收益不是加攻就是抽牌,而掷骰系掷骰一但判定成功收益极大,哪怕失败不是还有板凳功保底嘛,而其他门派不是发动不稳定就是收益不高,因此对局中杂家的优势就起来了。 美术风格方面,就见仁见智了,我个人还是蛮喜欢这种Q版复古风,以前老港片挺多海报就是这种画风。仿老港片片头厂标,加上人物角色应该也都是致敬港片经典,这很有情怀。但说实在这致敬的有部分过过于早期或偏门了。我已经算港片看的比较多了的但还是认不全。片头厂标就认出嘉禾和邵氏,人物就认出了俗家。俗家致敬了功夫足球的周星驰、醉拳致敬了醉拳的成龙,峨眉可能是大醉侠的郑佩佩,洪拳杂家应该是洪金宝成龙师兄弟电影就不知是哪部了,八极和戳脚就完全看不出了就书文这名字应该是出自真实的民国武术家李书文。我估计千禧年后新生代估计最多认出个周星驰,这就有点浪费了你们创作者的小心思。 总结 功夫牌单论玩法本其实极其优秀年度最佳国创桌游名副其实,仅单机内容就对得起22元的原始售价,个人是蛮喜欢的推荐各位策略桌游玩家入手,但目前来说PVP体验各方面来说着实一般,喜欢PVP竞技的玩家就自行斟酌下。 [code] [h1]欢迎关注[b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b]鉴赏家[/h1] 欢迎各路[strike]肥宅、哲学家、LSP、绅士[/strike]大神和小白加入我们: [url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的[strike]福利资源[/strike]游戏经验:[b]Q群774704264[/b] [/code]
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,就是随机性有点大了
很好的創意 遊戲尚算流暢 但平衡暫時不太好, 有些流派完全是捱打的 運氣成份極大 破招後傷害 (防禦卡,姿勢卡=0 , 1-3 ) 估了50%是收益少於3點 , 試過破了4次招結果低於對方破1次傷害 , 收益不成正比 扔骰子 , 尤其對戰電腦 , 真的是因為連勝多之後不想你贏,很明顯的想減低你勝率 , 對方不斷扔到10之後抽絕招 / 搶你絕招 (即是我成功破招結果因為骰子反而是我受損) 運氣令到對戰體驗極差 排位等待時間過長就會變對戰電腦 對戰玩家 考驗計算考驗心理 但可能大家都是新手關係 很多低級失誤 暫時沒有高光局 對戰電腦 我懷疑電腦是可以看到玩家手牌 而且不能去偷雞電腦, 電腦90% 可以破你招 電腦運氣是200分的 期待改進
画风好,游戏规则有自己的想法,可以再扩展下其他门派和打牌套路吗?期待
不大幅度削弱杂家就保持差评! ------------------------------------------------ 修改评价后给官方的主要建议: 感谢官方重视反馈,浑水摸鱼的削弱我已经看到,但杂家整套体系强度依旧偏高,仅改动单张不足以解决环境问题,整理三点建议: 对局信息优化:开局仅可见秘技,未打出的绝招全程暗置,只记录已经实际施展的招式,强化见招拆招的武侠博弈;同时开放绝招构筑扩容,单门专精上限 7 张、双修上限 9~10 张,用来自然稀释鱼目混珠的命中率,用构筑冗余制衡检索类卡牌。 杂家继续调整:重点修改【虚张声势】,真话被揭穿时禁止普通招式直接升级为绝招,改为仅数值增伤;同步评估金蝉脱壳兜底收益、鱼目混珠的判定强度,整体复盘杂家全部卡牌联动,不要只改动浑水摸鱼一张。 门派生态:天梯杂家泛滥、峨眉出场率极低,建议后台观测峨眉对局数据,后续版本考虑补强冷门门派,避免环境固化。 补丁更新后我会持续实战测试反馈。
原本我想給好評的 直到我發現兩個嚴重的問題 有一張放防牌可以看對手牌的效果 每回發動慢的要命還不能加速? 我每一次都要看他一張一張的發動特效 然後再一張一張的結束特效? 另一個問題我不知道是不是我的問題 單機的最後一關讓我感受到明顯的作幣 玩遊戲沒有那麼笨過 任何這種戰術相關的基本都是沒有難度就過了 但這個單機最後一關我打了快15次 沒有一次過的! 我出什麼牌他都有什麼牌能對應 感覺就是他看的到你的牌然後選出了最優解 基本上你不看他的牌或是他的運氣真的不好 你沒有機會打中他 打中了他也會算出最低的傷害 我甚至連他的出牌花色、點數機率算到最低 他還是能拿出那超低機率的牌破我招 然後知道我有牌能破他就會直接停手 這個要說沒有AI透視牌的算牌機制我很難信
乍一看就觉得挺有意思,玩进去之后……这小游戏可太有意思了,玩得不亦乐乎
我个人觉得挺好玩的,只是有个别门派的角色太过弱势,点名批评戳腿! 目前玩家数量太少了,这是个大问题!!! 福利也不够,没有每日游玩任务什么的来让玩家养成每日登录的好习惯!!! 总之,希望越做越好吧。 我不是常玩,但在偶尔心累的时候(玩弈仙牌恶心的时候),玩两把功夫牌,心情好太多了!!! 另,我个人不太喜欢加社群,希望官方在游戏内最好做一些预期更新公告什么的,当然我不知道跟我一样不愿意加社群的玩家多不多。。。(如果就只有我一个人不愿意加社群就算了) 问我推荐这款游戏吗?我当然是推荐啦,至少对于我个人来说还是蛮好玩的呢!!! 看steam的那些差评我只能说莫名其妙,其他的不多说什么了,尤其是那些是ai读牌的,上次更新都调整了,这些人也不知所谓,需要拿大喇叭去他耳朵边告诉人家吗???另外这个游戏博弈性还是挺高的啊,只要不玩弱势角色,很多人的评论非常意义不明!!!
游戏门派平衡性太差,先手优势太明显,现阶段不建议玩
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