
Kung Fu Cards combines the depth of Chinese martial arts with familiar playing card and mahjong mechanics, making it easy to learn yet deeply strategic. Read your opponent, counter every move, select your martial school and moves, and fight to claim the title of the world's greatest martial artist!
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About

Award-Winning Gameplay: Winner of DICE CON's Best Chinese Indie Board Game of the Year.
Familiar Rules: Playing card values + straights and triples.
Fighting Game Inspiration: Defenders gain an advantage by being able to react to their opponents' moves. Outsmart your opponent, turn the tables, and seize control of the fight.
Martial Schools: Baji Fist meets Drunken Fist... Build your own deck as you make your mark in the world of martial arts.
Several Game Modes: Challenge players in 1v1 online ranked matches, battle locally with friends, or take on the solo campaign. Future updates will also introduce PvE roguelike adventures and a 2–8 player Free-for-All Pillar mode.

Kung Fu Cards is built around familiar tabletop mechanics that are easy to grasp. Attack and defend by comparing card values from 1 to 9, then build straights and three of a kind to unleash powerful combos. If you've ever played a card game before, you'll feel right at home and be ready to jump into the action.

When fighting game counterplay meets classic card combinations, every Clash becomes a battle of wits. Form a straight or three of a kind with cards already on the field to trigger a [Disrupt]. You'll disrupt your opponent's pace, completely negate the damage of active cards, draw a powerful Technique card, and seize the initiative when the fight matters most.

Simple rules give rise to remarkably deep mind games. In every Clash, the defender has the advantage of reacting to the attacker's move. Will you overpower it with a higher card, play it safe with a Defense card, or form a combination to perform a Disrupt and turn the fight around? Your opponent will never know whether you're setting a trap or preparing the finishing blow until the very last moment.

The battle begins before the first card is even played. Choose from powerful schools like the fierce and explosive Baji Fist or the unpredictable Drunken Fist, each with its own unique combat philosophy. Beyond the basic 1–9 move cards, combine each school's exclusive Principles and Techniques to create your own fighting style.

The game currently features 1v1 ranked matches, local multiplayer battles, and a solo campaign. Future updates will also introduce a solo PvE roguelike adventure mode, as well as Free-for-All Pillar, a 2–8 player mode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
入手《功夫牌》本来只是抱着试试看的心态,没想到不知不觉连着玩了四五个小时,彻底上头了。 本身平时会玩扑克、麻将,这款游戏把拳掌腿肘招式+点数比大小、凑顺子刻子破招结合得特别巧妙,新手教程走完基本就能上手,门槛很低。但真正打起来才发现一点不简单,不是单纯拼运气点数,后手拆招、预判对手出牌、切换架势攻防、憋绝招牌反打,每一局都是心理博弈,明明手牌一般,靠拉扯翻盘的时候成就感特别足。 国风功夫的氛围做得很到位,港式武侠的画面、拳脚出招动画,把打牌变成门派擂台对决,代入感很强。不同门派特色区分明显,八极拳强攻、醉拳灵活拉扯,能搭配内功秘籍玩出不一样流派,单人闯关耐玩,和好友联机对战乐趣翻倍。 作为国产原创卡牌,跳出了市面上同质化的抽卡构筑套路,把咱们熟悉的棋牌规则和传统功夫结合,创意特别亮眼。EA阶段能做成这个完成度已经超出预期,偶尔会有小细节可以优化,但整体玩法扎实、趣味性拉满。 喜欢策略卡牌、武侠题材,平时爱和朋友打牌的玩家真心可以试试,属于越玩越上头的宝藏小众游戏。
桌游改编的卡牌游戏,将传统扑克比大小与中华武学结合,肉鸽构筑 + 多人对战双模式兼顾单机与竞技,上手门槛低,博弈感拉满。游戏核心是特色破招机制,打出顺子、三张同点即可打断对手攻势,抽取绝招打出高额伤害,小牌也能逆风翻盘,完美还原武侠见招拆招的爽感。 七大门派人设与卡组体系差异鲜明,各门派可混搭招式、秘籍自由构筑,重复游玩价值充足。内容覆盖单人战役、好友开房、线上排位,模式选择丰富。港漫画风搭配武打音效,出牌时仿佛置身老式功夫片,沉浸感极强。
很好玩,但是门派平衡还是不行,杂家依然断层吊打所有门派。 首先是虚张声势这张秘籍,只要永远说真话就=永远无风险,永远不可被破招,最离谱的是他还能结算翻出破招。 解释一下这个结算翻破招有多离谱,比如对家出7杂家虚张声势9,这个时候如果质疑就是绝招9,但是你可能以为你不质疑出8就可以破招,最逆天的来了,你出8然后此时结算,杂家翻牌,算他破招。就逆天。 我很难向没有一定游戏基础的人解释这个东西有多超模多不公平。我只能尽可能的尝试去说明:正常来说对家进攻出7的情况,你对牌出56789都是危险牌,因为存在破招可能。而逆天的杂家可以直接起手虚张声势说56789而且完全没有说谎的必要。然后再轮回对家,对家自己就尬住了,为什么?因为56789依然还是危险牌,他自己再出依然有被你破招的可能性。而对面只能停手认亏。如果不停手,更逆天的来了,杂家只需要在最后一张防守时打出和自己虚张声势及对家第一张7能搭桥破招的牌,就是无风险必破招。 总结就是,虚张声势是一张杂家根本没有撒谎的必要就能获得超t0级别的收益,即为:永远不可被破招,结算优先我方破招。这是任何一个其他的秘籍都无法做到的超模能力了。而对家选不选质疑就更是脱裤子放屁,只真话的情况你其实根本没有选择。卡牌特色也没做出来,做坏了。 我不知道我说这么多有没有人能听懂,毕竟游戏确实不火。只能希望制作组自己能想明白。 修改建议的话,要么如果杂家虚张声势说真话但对家不质疑的情况牌直接作废,增加双方博弈层面的操作,而不是无脑说真话就能t0收益。 要么削收益,比如那个逆天的虚张声势结算翻牌居然是杂家优先破招。改成对家7,杂家虚张声势9对家不质疑直接出8的情况就可以立刻破招,而不是逆天的等结算翻牌变成杂家破招。
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Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《功夫牌》最有意思的地方,是把扑克的点数对抗和麻将的牌型思路硬生生揉到了一起。数字牌从1到9,攻防先比大小,手牌再去和桌面上的牌凑顺子、刻子触发“破招”,规则其实几分钟就能看懂,但真正打起来心眼一点不少。 破招算是整套战斗系统的灵魂,对手连招刚起势,只要你手里的牌能和场面凑成牌型,就能直接把这一轮攻势无效化,已经打出的伤害作废,还能顺手拿一张绝招牌。于是接招的人反而有了更多选择,拿大点数硬压,稳稳出防御牌,或者赌一把破招翻盘。很多时候不是牌越大越好,而是要猜对面手里到底留了什么,1v1打起来的策略还有博弈内容让人玩起来很爽。 游戏中设计的七个门派也做出了差异,八极拳走刚猛路线,醉拳更偏变化,杂家则擅长各种歪招,配上秘籍和绝招之后,同一套基础牌能玩出完全不同的节奏。单人战役更像熟悉机制的练功房,真正的乐趣还是排位里和真人进行各种博弈。 不过EA阶段的问题也很明显,杂家目前强度偏高,偷牌、弃牌一套接一套,很容易把对手逼进盲打,服务器刚上线时也不算稳定,卡局、掉线都遇得到,偏偏单人模式还要求联网。排位人数不多,等半天匹到人机也不稀奇,AI有时“狗运”好得让人怀疑人生。 好在制作组处理问题很勤快,玩家反馈基本当天就能看到回应,平衡、AI和动画速度都在持续调整。整体来看,《功夫牌》的底子十分优秀,规则简单但博弈内容充足,武侠题材结合的也相得益彰。喜欢1v1卡牌、能接受EA边玩边修的玩家推荐现在就入手尝试,更在意平衡、服务器和完整匹配环境的,等等后续版本会更舒服。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好玩是确实好玩,但是内购的充值会不会太夸张。美元换算一下也太贵了,完全丧失买皮肤的欲望
Microtransactions ...
服务器搞好一点行吗?一个PVP游戏老是卡
整体来说很好确实有一定的新玩法。不过不知道是不是人手不足的原因,最基本的兼容性测试好像都没有做。 这里有几个小问题: 第一,游戏全屏时对局内画面明显没有正确适配,我的屏幕分辨率是2560*1600。用户名都有一部分在屏幕外了··· 第二,游戏服务器似乎有波动,遇到好几次服务器延迟的情况。点击排行还出现了重连服务器的情况。 第三,对局结束的时候设置好的文字表情被胜负已分完全挡住了,而且结束的太快,对面根本看不到我设置的获胜“演讲”。
非常不错的桌游,将中华武术与卡牌结合得很好。
《功夫牌》把传统扑克牌玩法和武侠对战结合到了一起,没有堆特别复杂的规则,而是把重点放在怎么出牌和怎么猜对手上。双方进行攻防时,不仅要看当前手里的牌,还要留意场上的牌能不能组成顺子或者三条,从而触发打断效果,直接改变当前的战斗节奏。武学流派的设计也比较有特色,不同流派拥有自己的原则和特殊招式,让同样的基础牌在不同卡组里有完全不同的使用方式。单人模式可以自己构筑卡组挑战敌人,喜欢竞技的玩家则可以打1V1排位,和朋友开房间对战也比较方便。整体上手门槛不高,但真正想玩好还是需要一定的判断和心理博弈。对于喜欢卡牌、麻将式组合以及回合制策略的玩家来说,这种玩法还是挺新鲜的。
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