
In order to retrieve the lost memories, Sekibanki has a big adventure in the world of dreams! Use your "head" to fight your way through a stage full of various mechanisms. It's a 2D visual action puzzle game with a new sensation!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−50% | 203reviews | 95% | — | $42.3K |
| $5.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun puzzle game. Feels a bit wrong at times, like not letting you play around with abilities in lobby "level". Cute artstyle and story. May be a bit of a pain to people wanting to 100% it, some later levels have extremely hard puzzle locations.
Very fun and challenging. It can get very difficult but it never feels impossible. The music and art are absolutely wonderful. The memories after beating a world are so very heartwarming!
Satisfying puzzle game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese, English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
以东方同人的游戏的标准来看,我是非常喜欢这部作品的。由赤蛮奇的人物设定延伸出的关于射头和踩头的机制,辅以繁多的机关机制,使得这款解谜游戏不同于森林冰火人这种类型的平台解谜,会显得更加需要玩家开动脑筋思考。 本作的关卡结构主要分为十章,分别对应了多种不同机制,从基础机制与操作,到进阶一些的冰面、泡泡等机关机制,再到更加复杂的传送隙间等机制,总体难度与关卡复杂度呈阶梯状上升。同时每章内含五小关,难度逐级上升,让玩家逐渐了解熟悉游戏机制,同时每章难度由易到难也能够调节游戏关卡节奏。另外,关卡内部通过拼图碎片的机制,让玩家即可以选择降低难度仅求通关,也可以选择通过进一步的思考拿到碎片,再者游戏还提供了九头模式服务那些想要观看剧情的玩家,给予了玩家多种选择。 关于本作的优点! 1. 机制简单有趣,符合原作设定 2. 关卡难度循序渐进,有挑战性 3. 美术风格可爱,音乐好听 4. 剧情轻松 5. 关卡允许多解存在 稍微多谈几点自己游玩过程中注意到的东西。 其一是关于关卡设计的问题。我个人感觉游戏玩到后面关卡设计的难度主要体现在各种机关组合的复杂度,感觉更多是在利用“头”本身已有的机制进行解谜,并没有更多关于“头”的机制的深挖。比如说现世章节改变头方向的机关,在后续的关卡中所展现的机制仅和最初所展现的机制一样,通过发射头到机关上然后以此击碎砖块,其余的设计更多是围绕改变机关的机制(如方向)。类似的机制还有红魔馆里通过发射头击落吊灯。感觉通过该机制揭露深层机制的方向比较困难,因此设计师可能将游戏中后期关卡设计的重心放在了机关之间的组合上。 其二是关于观察视角和引导的问题。游戏中后期关卡复杂度上来以后,通过观察视角来了解关卡的体验会变得不是很好,原因在于观察视角所能展现的内容太少,如果能加上缩放功能会好上不少。不过绝大部分关卡在开局的时候能做的选择基本都被限制在了一到两件,因此即使刚开始对关卡全貌并不熟悉,也能有一个比较明确的方向去摸索,这也算是对没有缩放功能的补偿了。同时,通过限制玩家的行动来进行引导,也算是一种关卡设计中常见的手法。 其三是关于平台解谜游戏中会出现的一些问题。我觉得放在本作中主要有三个体现:动作与思考问题的区分、undo功能的缺失、精确平台与操作误差的问题。第一个问题是玩家可能难以区分无法通关是因为自己操作不到位还是因为自己没想出谜题,不过这点我觉得本作做得相对来说会好一些,一方面本作不太有那些比较强调动作性的关卡,另一方面本作关卡美术还是能够比较明显地向玩家传达角色“能跳几格高”这样的信息,因此很多时候都不太会有这样的问题,就是希望数的格子能够区分得更清楚一些。第二个问题在本作中给人带来的挫败感还是挺大的。游戏中后期关卡复杂度上去以后,很多关卡流程很长,并且解谜过程中经常会有一些无法挽回的行动,这时如果因为操作失误,导致之前做的一长串解谜过程都要作废重开,会有很强的挫败感。毕竟我来玩的是解谜游戏啊,我觉得这种容错率特别低的动作要素还是尽量少一点比较好。第三个问题在第二个问题的映衬下尤其突出。游戏中存在大量的消耗型机关,比如冰面、泡泡、砖块等,头的数量也经过限制,但有时一些关卡需要对这些机关进行一些比较精确的操作,但游戏本身并没有做多少操作预输入,同时我也没怎么感受到游戏有做那种平台游戏比较常见的,让实际平台长度比玩家所见平台长度略长的设计,因此在面对这类带有精确平台要素的关卡时,配合没有undo机制,经常会因为一些失误而重开。 说了这么多,不过得承认的是,我觉得我对许多关卡的理解可能并不是很到位,也许在查看速通攻略中的通关思路,并上手拿到限时通关成就之后,我原有的观点会得到改变。但这并不妨碍我初次通关之后对本作感到喜爱与赞赏,因此我会推荐喜欢东方和解谜游戏的同好尝试游玩本作,好游戏。
太烧脑了,打折可入
Really cute and difficult
逆天速通,打不了一点
精致的平台跳跃解密游戏,无论是美术,音乐,动画还是风格上都无可挑剔。解密这部分尚可,尽管有些单纯坑一下的小巧思,但总体都需要观察与规划。
I really want to love this game, but I cannot recommend it unless you're a huge puzzle buff, or are willing to forgive one of the biggest roadblocks I've encountered in a puzzle game. World 9 sucks. That's all there is to it. I got stuck on it multiple times, at multiple points, and looking up the one complete walkthrough there is made me feel like "Really? How was I expected to know?" rather than "Oh! I totally missed that, that's on me!". Everything else is great! Stage 9, though...
我这种手残就不追求全成就了,毕竟平台跳跃其实也不很是我的菜(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 33 | 85% | $11.90 | |
| — | 0 | — | — | |
| $88.9K | 202 | 86% | $19.99 | |
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| $12.1K | 42 | 95% | $14.99 | |
| $16K | 92 | 82% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.3K | 306 | 50% | $4.99 | |
| $42.3K | 216 | 68% | $9.99 | |
| $42.3K | 256 | 96% | $8.99 | |
| $42.3K | 108 | 72% | $9.99 | |
| $42.3K | 145 | 92% | $12.99 | |
| $42.3K | 265 | 94% | $9.99 |