
Explore, loot, and rush back to defend your ship against alien hordes. Solo or 4-player coop, grow stronger run after run in this frantic action roguelite with a touch of tower defense.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Kritter: Defend Together blends tower defense, party game, and roguelite elements. Solo or with up to 4 players, your goal is to protect M. Ark, the coolest spaceship in the universe.
Defend M. Ark at all costs against waves of hostile enemies
Explore the surroundings, gather resources, strengthen your base, and grow stronger
Die. Yes, sorry, it’s part of the deal. But everything you’ve gained will carry over to your next run

Between waves, take advantage of the downtime to gather valuable resources.
Find power-ups to craft a devastating build for your Kritter
Collect building materials to upgrade your defenses
Encounter random events across 3 different procedurally generated levels
According to the Manual, we're going to need resources to craft ramparts, turrets, and traps to facilitate our survival. It also advises staying alert, as certain events might occur during exploration: arena fights, bases containing upgrade chests, patrols offering gold and resources... Well, this Manual knows a lot of things!

Waves of enemies will crash onto M. Ark at regular intervals. Your job is to take them down!
Anticipate incoming enemies and make it back to M. Ark in time
Fight using one of 4 classes (Defender, Tracker, Engineer, and Ninja)
Build defenses (walls, traps, turrets…)
The better your defense, the higher your rank—and the better your rewards


During a run, your choices are key to gaining as much power as possible.
After each successful wave, choose between 3 rewards: more damage? Repair M. Ark? A small health potion? Your call
Upgrade your base buildings to boost your economy and gain more exploration time
All run-based upgrades are temporary and disappear at the end of the run… all except Soul Crystals!

No worries, it happens to the best of us. M. Ark will simply trigger a temporal rewind.
All your upgrades will be lost except your Soul Crystals
Use them to unlock permanent upgrades: a radar, a merchant, a second wall row… and much more
Each run helps you improve your talent tree and come back stronger

Unlock all items in the game for even more synergies and combos
Hardcore mode unlocks after beating normal mode
An endless mode with a leaderboard to see who can reach the highest wave in the world
A speedrun mode to find out who’s the fastest

The Kritters will also have the possibility to change model among:
The Defender: Melee specialist, more robust. Make pretty windmills with your sword and turn your enemies into salami.
The Engineer: Fancy a little extraterrestrial barbecue? With their flamethrower and turret, they are perfect for area damage and covering multiple fronts.
The Tracker: The long-range Kritter, specialized in explosives and precision shots! A small mine here, a missile there, and bam, done.
The Ninja: Swift and sharp, he doesn’t hold back. Faster than his peers, he dashes through enemies to lacerate them and rains down kunais from a distance. Simple, clean, and lethal.
And more to come...
The Manual stops there. It doesn't seem to indicate any other steps... Nevertheless, it offers us "its most sincere condolences" and "will report the loss of you and the Kritters to your families." Nice of it!
Ready, Kritters? TO YOUR POSITIONS!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and beginner friendly roguelite to play with your friends
Solid game experience, beat it in 4.8 hours which feels a little short. There is hardcore mode and you can say i didn't beat it which is fair for some users. but for me personally I've unlocked all the content and not too excited for hardcore. Needs more content at the hardcore point. Great Narration, Gets you a few good laughs, Fun core loop. 8/10
Wonderful little tower defense. Actually, little is an understatement -- it's quite flushed out with lots to do for the price. I cannot believe it's not more popular. The singleplayer is very fun -- I'm sure multi is even better (if my friends would play with me...)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great but multiplayer actually is pretty unfair because the desync between the players and the host causing taking damage from projectile on act 2 boss that are easy to dodge... Also some spell animation are bugged and much more bigger then intended blinding everyone during their animation. Outside that its a good and fun game but in need of polishing, bug fixing and online stabilization.
The game has a lot of potential. I hope the developer adds more ways to permanently strengthen the character. Right now, progression depends too much on luck, which can make it frustrating to advance. I also think it would be interesting to have additional game modes. Overall, I really enjoyed the game.
Recomendado para jugar con los compas
好玩
This game is insane, you know what I'm sayin'. But I'm just stating the obvious.. About a 15 hour playthru, fun progression, great gameplay loop. Everything that should be fun in this game is fun, and it's a great time with friends. Highly recommend this game if you're into action roguelike coops.
This game is great. Not only is it fun but the humor added in has made me laugh quite a few times. It is difficult but that is part of the fun.
Mouais, un Atomicrops multijoueur. Dans les roguelites, je considère les upgrades/reliques comme des éléments majeur qui vont changer la manière de jouer, donc briser la répétitivité du jeu, je les notes de 1 à 3 en impact/créativité: 1. Simple gain de stats: autant mettre un collectible comme de l'or automatiquement ramassé, ça n'a aucun intérêt de ne pas le prendre - Ex: +5% de dégâts 2. Gain de stat/effet sous condition: déjà bien plus intéressant car ça va impacter un minimum le gameplay, le joueur doit réfléchir et retenir les infos de ce qu'il a pour maximiser ses dégâts - Ex: +15% de dégâts après un dash pour 3s (cumulable) 3. Action (sous condition toujours): c'est ce qui va avoir le plus d'impact voire changer complétement le gameplay - Ex: Les projectiles ont 15% de chance de se séparer en deux en touchant un ennemi - Ex: Libère une aoe de glace après un dash Mais actuellement il n'y a que 40 upgrades, dont 5 de catégorie 2-3, une qualité désastreuse pour un roguelite, en plus ça propose des upgrades inutiles (genre on a 0% de crit chance mais plein d'upgrades de crit damage inutile). De ce fait, après une partie, le gameplay ne va pas changer, ça va être très répétitif une fois que toutes les classes ait été testées. Sachant que dans le jeu les upgrades tombent à la pelle, on a pas le temps de les checks réellement, d'où l'intérêt de plus en faire de simples collectibles sans vraiment de choix et de mettre de véritable upgrades dans le shop et à la fin de la vague ! Après le jeu est drôle aussi dans ses doublages et humour, c'est un peu sympa. À voir dans le futur pour plus d'upgrades et de classes, voir pouvoir changer les skills des classes.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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