
Explore, loot, and rush back to defend your ship against alien hordes. Solo or 4-player coop, grow stronger run after run in this frantic action roguelite with a touch of tower defense.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Kritter: Defend Together blends tower defense, party game, and roguelite elements. Solo or with up to 4 players, your goal is to protect M. Ark, the coolest spaceship in the universe.
Defend M. Ark at all costs against waves of hostile enemies
Explore the surroundings, gather resources, strengthen your base, and grow stronger
Die. Yes, sorry, it’s part of the deal. But everything you’ve gained will carry over to your next run

Between waves, take advantage of the downtime to gather valuable resources.
Find power-ups to craft a devastating build for your Kritter
Collect building materials to upgrade your defenses
Encounter random events across 3 different procedurally generated levels
According to the Manual, we're going to need resources to craft ramparts, turrets, and traps to facilitate our survival. It also advises staying alert, as certain events might occur during exploration: arena fights, bases containing upgrade chests, patrols offering gold and resources... Well, this Manual knows a lot of things!

Waves of enemies will crash onto M. Ark at regular intervals. Your job is to take them down!
Anticipate incoming enemies and make it back to M. Ark in time
Fight using one of 4 classes (Defender, Tracker, Engineer, and Ninja)
Build defenses (walls, traps, turrets…)
The better your defense, the higher your rank—and the better your rewards


During a run, your choices are key to gaining as much power as possible.
After each successful wave, choose between 3 rewards: more damage? Repair M. Ark? A small health potion? Your call
Upgrade your base buildings to boost your economy and gain more exploration time
All run-based upgrades are temporary and disappear at the end of the run… all except Soul Crystals!

No worries, it happens to the best of us. M. Ark will simply trigger a temporal rewind.
All your upgrades will be lost except your Soul Crystals
Use them to unlock permanent upgrades: a radar, a merchant, a second wall row… and much more
Each run helps you improve your talent tree and come back stronger

Unlock all items in the game for even more synergies and combos
Hardcore mode unlocks after beating normal mode
An endless mode with a leaderboard to see who can reach the highest wave in the world
A speedrun mode to find out who’s the fastest

The Kritters will also have the possibility to change model among:
The Defender: Melee specialist, more robust. Make pretty windmills with your sword and turn your enemies into salami.
The Engineer: Fancy a little extraterrestrial barbecue? With their flamethrower and turret, they are perfect for area damage and covering multiple fronts.
The Tracker: The long-range Kritter, specialized in explosives and precision shots! A small mine here, a missile there, and bam, done.
The Ninja: Swift and sharp, he doesn’t hold back. Faster than his peers, he dashes through enemies to lacerate them and rains down kunais from a distance. Simple, clean, and lethal.
And more to come...
The Manual stops there. It doesn't seem to indicate any other steps... Nevertheless, it offers us "its most sincere condolences" and "will report the loss of you and the Kritters to your families." Nice of it!
Ready, Kritters? TO YOUR POSITIONS!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid game experience, beat it in 4.8 hours which feels a little short. There is hardcore mode and you can say i didn't beat it which is fair for some users. but for me personally I've unlocked all the content and not too excited for hardcore. Needs more content at the hardcore point. Great Narration, Gets you a few good laughs, Fun core loop. 8/10
Solid little game. A bit pricy considering I beat it in under 4 hours, but overall it was fun and hope more content gets added. There is still some unlockables and an endless mode so I'll be playing those, but fingers crossed for more upgrade options and game modes!
Première sensations sur le jeu très bonnes. Ça bouge bien, l'ambiance musicale est cool et les dialogues sont pépites. J'y ai joué tout seul pour l'instant et j'ai passé un bon alors aucun qu'à plusieurs c'est un régal. Les phases de recherches sont sympas et les phases de défenses te mettent une vraie pression même en difficulté "normal". On sent que le jeu mérite un petit peaufinage sur des détails (les transitions entre cinématiques et gameplay sont un peu abruptes, des ressources générés aléatoirement dans des murs) mais les devs sont réactifs et ont à coeur d'améliorer le jeu donc c'est très prometteur. Moi j'ai envie d'y croire étant donné qu'après ma première session je me suis dit que j'avais passé 15 minutes sympathiques et steam m'affichait 2h de jeu...
The game has a lot of potential. I hope the developer adds more ways to permanently strengthen the character. Right now, progression depends too much on luck, which can make it frustrating to advance. I also think it would be interesting to have additional game modes. Overall, I really enjoyed the game.
Fun game, runs well on my Ayn Thor
Un super petit roguelike comme on les aime, coloré, drôle, et rafraichissant ! Je recommande :)
The game is great but multiplayer actually is pretty unfair because the desync between the players and the host causing taking damage from projectile on act 2 boss that are easy to dodge... Also some spell animation are bugged and much more bigger then intended blinding everyone during their animation. Outside that its a good and fun game but in need of polishing, bug fixing and online stabilization.
Fun for about 8 hours and then its just grinding for the last few talents at the heart. At this current time very little replayability for $10 is about what you would get.. in total if you max all achievements smartly may take 11-12 hours.
le jeux est vraiment cool est la loop de gameplay est plaisante même si au début le timer peut sembler frustrant il donne une raison de penser chaque déplacements sur la map ce qui rend le jeux plus fast pace point bonus pour la musique "dance of the keys" qui est absolument incroyable
Mouais, un Atomicrops multijoueur. Dans les roguelites, je considère les upgrades/reliques comme des éléments majeur qui vont changer la manière de jouer, donc briser la répétitivité du jeu, je les notes de 1 à 3 en impact/créativité: 1. Simple gain de stats: autant mettre un collectible comme de l'or automatiquement ramassé, ça n'a aucun intérêt de ne pas le prendre - Ex: +5% de dégâts 2. Gain de stat/effet sous condition: déjà bien plus intéressant car ça va impacter un minimum le gameplay, le joueur doit réfléchir et retenir les infos de ce qu'il a pour maximiser ses dégâts - Ex: +15% de dégâts après un dash pour 3s (cumulable) 3. Action (sous condition toujours): c'est ce qui va avoir le plus d'impact voire changer complétement le gameplay - Ex: Les projectiles ont 15% de chance de se séparer en deux en touchant un ennemi - Ex: Libère une aoe de glace après un dash Mais actuellement il n'y a que 40 upgrades, dont 5 de catégorie 2-3, une qualité désastreuse pour un roguelite, en plus ça propose des upgrades inutiles (genre on a 0% de crit chance mais plein d'upgrades de crit damage inutile). De ce fait, après une partie, le gameplay ne va pas changer, ça va être très répétitif une fois que toutes les classes ait été testées. Sachant que dans le jeu les upgrades tombent à la pelle, on a pas le temps de les checks réellement, d'où l'intérêt de plus en faire de simples collectibles sans vraiment de choix et de mettre de véritable upgrades dans le shop et à la fin de la vague ! Après le jeu est drôle aussi dans ses doublages et humour, c'est un peu sympa. À voir dans le futur pour plus d'upgrades et de classes, voir pouvoir changer les skills des classes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Corona MotorSport | $26.5K | 70 | 34% | $9.99 |
| Little Farm | $26.5K | 126 | 67% | $9.99 |
| Monster League | $26.5K | 77 | 81% | $15.99 |
| I See Red | $26.5K | 128 | 91% | $9.99 |
| Master Key | $26.5K | 284 | 91% | $4.79 |
| Akka Arrh | $26.5K | 68 | 84% | $19.99 |