
Explore an abandoned club intermittently lit by strobe lights and try to follow in the footsteps of a strange dancer. A short first-person audio-visual experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
This is certainly an evocative experience, but [i]holy ♥♥♥♥ MY EYES[/i] Most deserved strobe warning in human history, this game has some of the harshest flashing lights I've ever seen. That's what makes the experience so unique, I suppose, but know what you're getting into. This thing is not afraid to absolutely bombard you with light and sound.
I'm not entirely sure what I played. At first, it seemed as if I was playing a walking sim through a pretentious abstract dancing exhibit at some cliche abandoned building. There almost seemed to be some kind of suspense through out the game, as if you're just constantly waiting for something to happen. The game itself is actually better than a lot of the lower grade games I've played. The strobe effects were a bit much in some spots (a unique kind of thing to have be the bulk sensory in a game, but it does mean that a certain percentage of gamers can't play this game). My biggest issue was the story. I could definitely feel the game was trying to go for something but it kinda just fell flat. Even for an abstract game, I had to really think about what the ending could mean and I'm still lost and confused. Call me uncultured, but it was a bit too vague for my taste. Overall, if you're not sensitive to strobe effects and want to try a quick, odd trip, then I recommend trying this game out. However, the game is extremely short and the price tag is just too high for this (which is what pushed me over into not recommending this game), even on sale for $2.99 USD (lowest at the time of this review), it was still too much money. So, honestly, unless you can get it for $1 or less (or free!) then I'd skip it, you're not missing out on much by doing so.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
真特么牛逼
Man, we need more games like this. A world where you are free to walk around and in which you are going to find meaningful stuff for you to see, feel and understand without annoyances like time limits our monsters wanting to shoot or stomp on your head. And it still can be called a game (for anyone worried with something like this) since there are puzzle elements, and not just exploration If there were a way to release games like this with a larger scale and in a way that would reach a larger audience, video games would take that crucial step to finally become a serious art form
Harsh yet artful audiovisual performance piece with heavy use of strobelights and bassy, crisp sounddesign. A 15 minutes club rave rush, butalist and kinda frightening, yet really cool. I was on the edge of my seat, didn't know what to expect, so used to strobelights from horrorgames, associated with sudden jumpscares. But in "Kristallijn", this style is instead used for impressive freeze-frames of elaborate movements. A concrete club in the middle of nowhere, all blinding lights or darkness, with some rare and poignant touches of colour along the grey way. Keep your eyes peeled for two slightly less obvious ways, because even if you really appreciate this you might not want to revisit it too soon. (7.5(+)/10) Also reminiscent of "Koma" in terms of length, style and concept, just without the performance issues.
做梦素材
Please sit comfortably in your seat because the next 20 minutes is gonna be devastatingly uncomfortable – your eyes gonna hurt, your heart gonna be racing, sick, dizzy, anxious – in a way that I like. Tips: Wear sunglasses. P.S. If you want to capture screenshots, GOOD LUCK with that ;)
廃墟のクラブを探索するウォーキングシム。 約10分の短編ゲーム、というかアート作品。 超現実的な空間とアンビエントな音楽による不思議な雰囲気がなんか好き。ちょっと怖さも感じる。 ※ほぼずっとライトが点滅しているので注意
this is what you get when you can do an art installation without following the laws of physics ! loved it , wish it was longer !
Si pasas este juego, no tendrás epilepsia en ningún otro suceso de tu vida. [Advertencia]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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