
Explore an abandoned club intermittently lit by strobe lights and try to follow in the footsteps of a strange dancer. A short first-person audio-visual experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Kristallijn is an interesting experience that takes roughly 30 to 40 minutes to complete. This is one of those games, maybe sort of like "Emporium," whose meaning can be hard to decipher and subject to different interpretations. It takes place at a club--the place looks close to being deserted--in what would appear to be the outskirts of a southwestern town or city. Anyway, the lights are on and the music is playing but no one is home except for you and a solitary, mute female dancer. You follow her--or is she following you?--through winding corridors and chambers. It's a sinister, menacing atmosphere and the music is well suited to the surroundings throughout. There are scenes when you can get close enough to make eye contact, however fleeting, with the dancer and it's very weird. It would seem she's a lonely, troubled person but at the same time it's as though she feels completely "at home" inside the club setting. It's just a weird, sublime experience and the ending is jarring. The game is quite short for the price but this is also a highly unusual game that takes you to an interesting place. It depends on what you look for in games. If you like things that are surreal and dark and weird then I'd say definitely pick this up.
Honestly, a shocker from start to finish. The way this game manipulates lights and short looped movements is incredible. I adore the simplicity and how anxiety inducing this game gets, but the ending...hits too close to home. You get in such a loop of pausing and waiting for things to move and see where you need to go, then the ending breaks you out of that cycle and its just. 100/10. Cmon, you have 3 dollars to spare, just play it and experience the wonderful work that is kristallijn :)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
It's intense. A neon-brutalist nightmare. Had me shivering in a good way. I think I need to go take a walk to process it. Heavy. Uncanny. Not for everyone.
It feels like what you imagine being an insane sociopathic murderer is like .. Or waking up and finding yourself the victim of an insane sociopathic murderer. There are no jump scares, but sometimes it feels like the entire experience is a jump scare As someone who has gone to many electronic art galleries, this felt like an exhibition It's a little pretentious .. But .. I still recommend it.
Short walking sim. Really nice aesthetics, good sound design and liminal vibes. My eyes hurt a bit though. Don't play if you dont like flashing lights.
玩的我眼睛要瞎了
If you can stomach the flashing lights and harsh sounds, this may be one of the most memorable games you ever play. It is for me - I thought about it days after finishing it - and it lasts for only 20-30 minutes! It has a very unique atmosphere.
Huh. I was planning to give this a negative review until I got near the end. If you appreciate David Lynch films, you may enjoy this short experience.
Such a remarkable play with light// sound and an art game par excellence. In some next project, perhaps even further exploring the superimposed realities/views, that was kind of exciting. Thanks for this interesting experience. Highly recommended for friends of experimental spaces.
Decent little walking sim that feels mostly like a tech demo about lightning especially heavy strobophobic effects. If you can't handle those, this game is not for you. Otherwise it's all right if you get it in sale as it is really short (10 minutes).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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