
This game is the Metroidvania action game. It is 2D map, but, with a characteristic rotary view, the screen scrolls and turns. You get weapons and actions by exploration, and let's conquer the tower.
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Languages: English, Japanese
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Грэхэм Спектер: Жизнь прекрасна! Повторяй это 100000 раз в день. Тогда ты свихнёшься и вся боль уйдёт!
I chose to recommend this free-to-play metrodvania game because I enjoyed it. However, this is a niche game that will mostly appeal to a hardcore audience, and even then it comes with a few flaws. If the phrase "fake difficulty" doesn't turn you off, and having to adapt to unorthodox design choices isn't a problem (or may even be a plus), then read on... [h1]Visuals / Geometry[/h1] [i]KreisReise[/i], which is German for "CircleJourney", is an action-focused metroidvania game with an unusual visual design: Each section in the game is a cylinder surface, i.e. a 2D map with horizontal wraparound. The sections are connected through doors. The camera is focused on the player character, but is slightly below, which has the following effects: [list][*]Floors and projectile trajectories that would be straight in a flat view appear curved [*]Things at the top of the screen appear small, and look like they are much farther away than they actually are [*]The area above the character is much better visible than the area below, and some floors at the top can be fully seen as circles[/list] I like the visuals overall, and particularly the menu background animation looks pretty good. Occasionally the levels look a bit bland, but IMO it's pretty solid / good for an indie game. [h1]Metroidvania Aspect[/h1] The metroidvania aspect worked quite well for me so far. I had to stop occasionally since I wasn't sure where I could progress. But I was never stuck for too long, with a single exception, where I wasn't aware of a property that one of the abilities had. However, there is a manual in the game folder that explained this property well, and I wouldn't have had a problem with this if I read it earlier. [h1]Translation[/h1] As mentioned on the store page, the English translation is just a "machine translation", so the descriptions in the game can be a bit confusing. In addition, a small part of the English ability or item descriptions is off-screen. So yeah: This isn't ideal, but I'm glad that there is some kind of translation at all, and I think it'd be unreasonable to criticize a developer who provides a game for free for not hiring a professional translator. While the in-game descriptions can be a bit cryptic, I found that the manual explained important game mechanics well, and I'd strongly recommend to take a look at the manual before you start, or when you get stuck. ;) [h1]Gameplay[/h1] The game plays like a typical hack and slash. Initially, the main character has access to a melee attack that can be comboed a limited number of times, can be used in different directions, and neutralizes enemy projectiles. Later, she gains access to a ranged attack, and to better mobility options, some of which allow her to pass through projectiles. All in all this works pretty well, though I found some of the hitboxes a bit unintuitive, and I find it a bit irritating that the third slash hit in a combo has a smaller horizontal range than the previous hits, potentially making you whiff the third hit even when the first 2 hits connected. The difficulty can be quite harsh sometimes: Spikes inflict a lot of damage, the small attack hitboxes make it difficult to deal with certain situations, and there are some leap of faith parts (though you'll memorize them quickly). There was also a situation where both the player character and enemies are hidden behind obstacles, and you have to fight while your view is partially obscured. The first boss took me a while to adapt to the patterns, but wasn't a problem in the end. And the second boss: Well, the first half of the boss fight was managable, but I never figured out how to deal with some of her attacks in the second half without receiving a lot of damage, and I wouldn't have defeated her if I didn't find a life upgrade that was a bit tricky to get. So yes, the game isn't a cakewalk, and you have to adopt to unusual situations, some of which many players probably consider "unfair". But having to deal with those kinds of challenges is part of the appeal for me, some things which you don't see in many modern games. [h1]Music[/h1] Overall I found the music in this game alright. I liked one tune, one was catchy though a bit repetitive, and another one was a bit chaotic, and slightly stressful to listen to, but still okay. [h1]Technical Aspects[/h1] There's not much for me to complain about here: [list][*]The game runs well even on old hardware [*]Music and SFX volume settings [*]Most inputs for keyboard and DirectInput gamepads can be configured [*]Fullscreen support and different window resolutions[/list] My only (minor) complaint here is that the input config is slightly limited: Directional inputs on the keyboard default to arrow keys, and can't be changed to something like WASD. And menu controls (confirm / cancel) overlap with certain action inputs, and can't be set separately. [h1]Conclusion[/h1] A challenging niche game with an interesting visual style that will only appeal to some players. If you aren't sure, just try it, it's free. Or watch the gameplay video from one of the other reviewers.
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Hours played at review time, across 22 reviews with recorded playtime.
super nice free to play pc game! I realy like it! you can play it!
Kreisreise is not for the soft. When you play the game without being accustomed to fast-paced action gameplay, it will engulf you and spit out the bones. It has a handful of cheap moments (with leaps of faith over spike pits) and the rotary view can be disorienting, but it's a rewarding game to those who want a "Metroidvania" that plays like a true test of skill.
This game is only for the hardcore the Boss Fights kicked my butt so hard I honestly really think the second boss fight was actually just poorly made which is why I wouldn't recommend the game it wasn't enjoyable it felt like a yolo base race with the boss fight didn't feel like I could learn how to dodge the mechanics or learn how to play around them I don't mind a challenge but I do mind a challenge that doesn't seem to be overcome with anything but RNG. GIVE IT A CHANCE THOUGH IF YOUR HARDCORE maybe your just that much better than me who knows! Maybe when a full english version releases they'll dumb it down for my skill level. my play through review here https://youtu.be/SWnwCCPCpiU
Bu oyun Metroidvania aksiyon oyunudur. Bu 2 boyutlu bir haritadır ancak karakteristik bir döner görünümle ekran kayar ve döner. Keşif yoluyla silahlar ve eylemler elde edersiniz ve hadi kuleyi fethetelim.
Hidden gem.
KreisReise is yet another of literally thousands of 2D retro pixel platformers infesting Steam. This one has a few differentiators to make it stand out a little from the masses. It's a Metroidvania, which at least shows significant effort went into careful game and level design, so this is a plus. Secondly, the game has a wrap-around circular display similar to Nebulus from the Commodore 64 in the 1980's, except you're on the inside of the tower rather than the outside. Unfortunately the perspective for the revolving tower is done in such a way that I got a little queasy just stepping through the first areas of the game. There's English support but this seems to have been produced by churning the game dialogue through a budget knock-off version of Google Translate, so it's incomprehensible gibberish. There's also a slew of technical problems and deficiencies. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Controls can be customised, and so can the resolution, but there's no proper widescreen support, the game doesn't even have 1080p support despite being launched in 2015! These flaws push this game far below minimum acceptable standards for PC. The game is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises like using pixel "art".
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.