
Koumajou Remilia Ⅱ: Stranger's Requiem is a direct sequel to side-scrolling action game Koumajou Remilia: Scarlet Symphony, featuring characters from the Touhou Project, adored by fans around the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 87reviews | 87% | — | $40K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「ザ・ワールド!」
只能说很经典了,从10多年前漫展刷到该剧组,熟悉的音乐bgm和画风。 那一刻红魔城传说我从未忘记
THE BEST 2HUVANIA Remilia mode when tho
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fino, o jogo anterior foi bem desafiador, mas este me deixou sem palavras, dificil pra uma p****, ataques lindos de ver mas terriveis pra se desviar, dei um sorriso de canto ao ver quem era a chefe do estágio 5 ( fans de castlevania vão entender), jogo muito bom
Koumajou Remilia Ⅱ: Stranger’s Requiem, developed by Frontier Aja and CFK Co., Ltd. and published by CFK Co., Ltd., is a deliberately old-school 2D action platformer that leans heavily into its gothic influences while embracing the identity of the Touhou universe. It doesn’t attempt to modernize the genre in a dramatic way; instead, it refines a familiar formula built on precision, timing, and persistence. The result is a game that feels like a love letter to classic action platformers, offering a focused and challenging experience that rewards mastery over accessibility. The gameplay follows a linear progression through a series of stages, each filled with tightly placed enemies and environmental hazards that demand careful navigation. Movement is intentionally deliberate, with attacks and jumps requiring commitment, which adds weight to every decision the player makes. Combat is straightforward but effective, with a primary attack supported by a selection of sub-weapons that provide additional utility. Managing these tools becomes an important part of survival, as resources are limited and must be used strategically. The overall design emphasizes consistency and learning, encouraging players to adapt through repeated attempts rather than relying on quick reflexes alone. Difficulty is one of the defining features of the experience. The game consistently challenges players with demanding encounters that test both mechanical skill and pattern recognition. Boss fights, in particular, serve as major highlights, often requiring multiple attempts to fully understand their attack patterns and timing. These encounters can feel overwhelming at first, but they are structured in a way that rewards persistence and gradual improvement. For players who enjoy overcoming difficult challenges through practice, this creates a strong sense of accomplishment. However, for those less inclined toward trial-and-error gameplay, the difficulty may feel restrictive despite the availability of more forgiving modes. The level design remains faithful to traditional side-scrolling structure, offering distinct stages that maintain a consistent pace and tone. While this approach keeps the experience focused, it also limits opportunities for exploration or deviation from the main path. The game rarely strays from its core formula, which can lead to a sense of repetition over time. Still, the inclusion of additional modes, unlockable content, and alternate challenges helps extend the experience and provides reasons to revisit the game beyond the main campaign. Visually, the game stands out with its striking character art and cohesive gothic aesthetic. Character portraits and illustrations are detailed and expressive, adding personality to the cast and reinforcing the game’s dark, stylized tone. The sprite work is solid, though some environmental elements feel less refined in comparison, occasionally creating a slight imbalance in visual quality. Despite this, the overall presentation remains consistent, and the atmosphere is effectively supported by a strong soundtrack that enhances both the action and the mood of each stage. The narrative plays a secondary role, serving primarily as a framework for the action rather than a central focus. Dialogue sequences provide context and character interactions, particularly for those familiar with the Touhou setting, but the story itself is relatively straightforward. This approach keeps the pacing intact, allowing the gameplay to remain the primary driver of the experience while still offering enough narrative to establish a sense of purpose. While the game succeeds in delivering a cohesive and polished take on classic design, its adherence to tradition also highlights its limitations. It does not introduce many new ideas or systems, and some mechanics may feel dated when compared to more modern interpretations of the genre. The relatively short length further reinforces this sense of limitation, as the experience concludes before it has the chance to significantly evolve. Even so, Koumajou Remilia Ⅱ: Stranger’s Requiem achieves what it sets out to do with clarity and confidence. It offers a challenging and visually distinctive platformer that respects its influences while delivering a satisfying gameplay loop. For players who appreciate classic action design and are willing to embrace its difficulty, it provides a rewarding experience that captures the essence of its inspirations. Rating: 7/10
相比一代来讲游戏体验好上了不少,不过流程还是一样的短就是了( [spoiler]还有美铃怎么到了二代还在被迫害啊([/spoiler]
Literally, it is the first game featuring the cast from Touhou 6 to 7. Better enemies, mechanics, and extras overall. I just don't like the fact that your flight is limited.
Yukari is so sexy, and I want to hug Flandre Scarlet, she's so cute and safe..... I guess.
アクションが大幅にパワーアップ!登場キャラクタも増えて更に豪華に!悪魔城ドラキュラがベースシステムだけど超イージー設定でアクション苦手な人でも楽しめる。ギンギンにロックアレンジされた東方のBGMも必聴!と、かなりお買い得だと思います。
手感比一代好很多,N難度跟E難度天差地遠跟H也差很多,設定裡可以將生命上限增加到20 全語音又是這價格其實不算貴,某款扮演老鼠的6XX也只請了一位聲優,488如果打折那不就更划算了
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40K | 128 | 86% | $12.99 | |
| $40K | 131 | 72% | $29.99 | |
| $40K | 211 | 82% | $5.99 | |
| $40K | 293 | 98% | $9.99 | |
| $40K | 202 | 98% | $7.99 | |
| $40K | 70 | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 256 | 93% | $7.99 | |
| $162.9K | 433 | 85% | $20.00 | |
| $88.9K |
| 202 |
| 86% |
| $19.99 |
| $12.4K | 144 | 82% | $4.99 |
| $104 | 1 | 100% | $4.99 |
| $560 | 6 | 17% | $4.99 |