
Experience life in space using cutting edge drone simulation technology. You can never fail — build ships, make friends, live forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 125reviews | 87% | — | $13.9K |
| $9.99 | 18ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
За свою цену нормально
The kosmokyats and robots in the game will always try to stop you from connecting these parts, and they actually interfere with you rather than help you. Sometimes, they will even walk into the green goo and melt by themselves even if you don't move them at all. The external components are also very fragile, and the vibrations when connecting them will cause them to break, even if you don't physically touch them. Also, the kosmokyats are much more vulnerable in the back, which doesn't make sense at all. Before you could knock them far away without any problems, but later you just try to push them away and they get killed.
This game have a lot of fun in it. Remark, to like it you have to look at the story (you can change it a lot). The actual gameplay is very good, but it does not push the game. Listen, and take care... with potates!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very good and funny game :'D
Story: NICE,fascinating; Game play: Garbage (Really makes me what to smash the keyboard when I was playing the second and the last episode) (Asteroids,astronauts,parts,blocks,etc. Hard to tell which is the worse...) Just a reminder for game developers:Please play your game at least once before you release it. (And, If you get great idea, please make sure you got a complete mechanism to make it really works) (If you don't,these ideas might interrupt with each other and extremely make players feel sick...)
Welp, there it is... Logged 7.2 hours on my first playthrough, but during part of that the pause menu was left on for a while, so you can figure a first playthrough as less than that (can't remember how long). BUT, this game does seem to have replay value... a lot of games, I don't care to go back and go through again, but something about this one has me thinking about trying another playthrough and maybe a higher difficulty. What a weird, silly game. You honestly can't ever tell if it's designed for kids, with the big, silly, droopy-eyed animated characters.... or designed for adults, when people get shot directly in the brain, hook up with BDSM references on the reg, and start cannibalizing each other. Is this supposed to be silly and innocent or brutal and real? Well, the beauty of it is that it's both, and it interjects randomly, so you often don't know what to expect. The concept is simple. You're a potato peeler who has 'temporarily' been re-assigned as a drone pilot in space. You're a part of the "Reds" (obviously Russia) and are in a constant struggle against the Capitalists (obviously USA). Your job as a drone pilot is to assemble ships. You fly out in a field filled with weird Tetris-like pieces that have connectors on them and connect the pieces to form ships. So you'd think that in such a far, futuristic setting, there would be all kinds of high tech ways to... uh, nope. You fly. You bump into things and push them.. or use your magnet to pull on connectors. THAT is how you assemble your ships - pushing and/or pulling the pieces around. In the meantime, there are ALWAYS hazards on the playfield. First of all, your comrades apparently just spend a lot of time space-walking for no real reason. Don't hit them, smash them, or anything else. Also the asteroids... which can bump pieces out of place JUST as you're about to connect them. Second, each of the later worlds have other hazards, such as mysterious green goo, ice formations, mines, and more. So it's not just a matter of moving things around... it's doing it with increasing challenges. Also you've got to make sure you're not breaking delicate components, damaging potato storage units, and other things like that. Because if you run out of potatoes, bad things happen... The story, which I won't give too much away of, is basically the preparation and execution of an epic journey through space, always trying to stay ahead of the Capitalists. Although I have only done one playthrough so far, there are many branching stories I see I could have experienced - one of the several reasons I want to play again. The storyline I went down was fun, engaging, weird, and easy to digest (eg. not one of those games where there's like 74 minutes of story to every 2 minutes of actual gameplay). I'm kinda curious to go back through and see what the other stories are. In the meantime, there are little weird things you can do in between each round. You can buy... potatoes (there are a LOT of potatoes in this game) to keep yourself from hunger, video games for your desk, 'motivational posters,' and more. You can read the newspaper, check the paper coming out of the printer.. a lot of pointless things to get the feel of the life of the "Kosmokrats." So it can get a little frustrating, but never rage-quit inducing (at least on easier difficulties - will have to see about those harder ones). Especially in the last levels, when I'm rushing against the clock to get things done and asteroids keep knocking the pieces out of the way.... but if you're fast and react well, you can still get the job done. Oh, and the interesting thing is that you don't always have to get the job done RIGHT. You'll get better scores (and hence more in-game money, Kartoshkas, which is... 'potatoes' in Russian) and do a lot better.. but even if you connect the pieces wrong, as long as you can find a way to get all the pieces together... the game just goes on. Even when you brutally fail levels and blow everything up... the game just moves on. And it's pretty cool that you get to see your ships flying around even later in the game. Overall, it was a LOT of fun, and I'm definitely glad I gave it a go. Worth the full price? You bet. It was fun enough, silly enough, strange enough, and satisfying enough that ten bucks is an easy ask. If you're waiting for a sale, there's really no need. This is a good one to have in your library. I'm glad I purchased it. Pretty darn unique. EDIT: Oh yeah, and, Steam Deck users, despite being "not supported," it works on Deck. Didn't even need to set anything up to play. Worked as is.
This game is surprising. I'd never heard of it at all, and randomly stumbled into it when going to get Zero Sievert. I snagged it with zero expectations, and it's blown me away. Great story, VERY satisfying gameplay loop. Lots more to explore in this game as well. Really fascinated how under the radar this flew given how great it is.
Cool logic game with arcade physics and funny story. Multiple endings included. Definetly worth a shot!
Great physics based puzzle game with an enjoyable story. I recommend the game but it bugs me a lot that there's no "retry mission". I don't like being forced into hardcore or "ironman" when playing so I just restart the game to retry a mission.
不错的玩法,而且故事也挺有意思的
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Players by region
Where this game's players are, estimated from review languages.
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