
Kombine is a minimalist puzzle game played on a grid. The goal is to remove all of the blocks that have borders by matching three or more of the same blocks together.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall rating: 3/5 (borderline) Awesome concept. In some ways, the execution needs work. After playing through the game and the achievements, I eventually grew to really enjoy it. However, I cannot wholeheartedly recommend it to a wider audience due to some major caveats. First, let's talk about the puzzles. The core mechanic is that three or more dots of one level combine to form a dot of a higher level -- for example, three or more single dots combine to form a double, three or more doubles combine to form a triple, and so on. This mechanic is interesting and generates a complex design space. However, the puzzle design is a bit unorthodox. Rather than each level presenting a new challenge, many of the puzzles are very repetitive -- in fact, they often literally copied the same thing on the left and right hand side of the screen. This leads the game to have more of a Zen feel, like Minesweeper or Solitaire, where you learn to perform the same click sequences repeatedly. In terms of difficulty, I would rate the puzzles as very easy, though there were just a few puzzles (three to five) that were moderate to challenging. Now for the downsides: - On first open, the game is extremely disorienting. There is no tutorial, what seems like a tutorial is just strange things happening with no explanation until you spend the next 5-10 minutes working out what's going on and it clicks. Then there is the level transition screen -- it pops up as two triangles with a bunch of random dice faces, with no explanation as to what any of this means. It took me a good 5 minutes to realize it was just asking whether I wanted to go back to the previous level or do the next one. - The main interface is okay (even pleasant!), and generally responsive; however, it suffers from one major drawback: There is no "undo" button. For a game that is sometimes repetitive and where a single misclick can cost you the level, having to redo the whole level from scratch can be frustrating. I understand disabling undo for the time trials mode, but I think omitting it from the main game mode was a poor choice. - Another omission to be aware of is that there is no way to skip a level if you get stuck. You are just left on that level until you can figure out how to get past it. Overall, despite its repetitive nature, it was fun to build skill in using the core mechanic, and it was also fun to complete the time trials (for the achievements). I do recommend this game to puzzle game fans, but not to a wider audience due to its lack of a tutorial, lack of an undo feature, and repetitive puzzle design.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Satisfying core mechanic that I wish was wrapped in different puzzles 3/5 The play area is very generally overly generous and lets you solve the puzzles with much less space than presented. Sometimes this serves as red herring but often this means the puzzles are very forgiving and you can fix mistakes (sometimes non trivially) to still win a level. The most fun I had was stubbornly figuring myself out of errors I've made strangely enough. This makes me think the core mechanic would fit better in a timed pressure mode like a match three. Often puzzles are symmetrical and require you to apply the same solution twice. Generally I think this is fair because it means you need to pause and remember how you apply a solution rather than randomly stumble upon it, but it is repetitive. Last level notably requires you to apply an interesting long solution made tedious by the fact you must do it three times.
Kombine is a simple but remarkably ruthless game about matching up coloured squares of the right numbers. While basic in premise, the execution puts a surprising amount of difficulty out - especially in the timed mode. That said, this game does fall into the frustratingly large category of "Solid games with interesting concepts that get ruined by a timed mode", so my feelings are tempered somewhat. In addition, the game never extends much beyond its premise - which can lead the game to feeling quite repetative over time, which tends to get amplified by the difficulty. Not a bad game, but not one I'm going to be replaying again.
At first glance, Kombine doesn't appear to offer much of a challenge. 40 levels, and the ability to “time trial” each bracket of 10 looks like it could be easily accomplished in a matter of hours. And that is how this little game gets you. Kombine doesn't have a tutorial, and deciphering how the game operates is perhaps part of the charm. If you can't work it out by puzzle 4, then the game is probably not really aimed for your entertainment. The concept is simple – activate a colour by clicking on it, then try to ‘combine’ tiles you create into removing that colour's target from the board. Do this with 1, 2 or 3 colours per board and you are onto the next. Kombine eases you into a false sense of security within levels 1-10, but by level 18 you are seeing how the game taunts you with deceptively simple looking arrangements. By the time you have clicked restart on a single board for the 7th time though, you realise just how clever the game is. You are now trapped, and determined to finish the bracket, or at the very least the board you are stuck on. There really isn ‘t much to complain about with a game like this. It is designed to appeal to puzzle enthusiasts and gives you the least amount of visual fuss in graphics. There is music you can turn off, and the colours are bold, bright and nonthreatening to the senses. The boards get progressively harder, and there is a definite sense of accomplishment when you trigger an achievement, or finish a board. The game saves at your current opened board, so there isn’t any unnecessary frustration at having to complete each one over again.
Besides that the game is really cheap, it's an easy puzzle game. But unfortnately it gets a little boring after a while. In the beginning I was very confused how the game works and now I get frustrated because if you make one mistake you can't undo it. You'll have to do the level all over again and that's just not my thing.
Kombine is deceptively simple yet deeply satisfying. The minimalist visuals and logic rules make each level feel like a small, elegant brain teaser.
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eğlenceli olacak gibi oluyor ama olamıyor maalesef
Когда пытаешься выбросить куш в нардах
I bought this last decade; it seems to be one of the games to which I think to myself "Why'd I buy this?" I can't even complete the first time trial. let alone the rest of the puzzles. So yeah, screw this. |:(
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