
Singleplayer AutoChess Roguelite with a jolly bunch of Kodamas to collect, gather and upgrade. Build an unique team with unexpected synergies, try new playstyles each run and become king of the moonlight forest!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian, Simplified Chinese*languages with full audio support
Reviews
EA Roguelite autobattle + fusion + pick creatures = Figure out the best creature combos for your team to win your opponents. Fuse and upgrade your units by combining 3 of the same unit. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Kodama Battles offers a refreshing twist to the auto battler genre by taking players on a journey with the spirits of the forest . If you're a fan of auto battlers like TFT, but prefer a solitary gaming experience, Kodama Battles might be the breath of fresh air you've been looking for.
A charming and very chill little autobattler. Aesthetically, it's very appealing; the kodama designs are distinctive and cute, the backdrop and menus are pretty and not over complicated and the sounds are pleasant enough, with a very chill lo-fi soundtrack to top it all off. Gameplay-wise, it's an autobattler so it's not intended to be super involved, but it is fun picking which kodama to level up and weighing the pros vs cons of a full board over getting more re-rolls. All in all, a nice little game to relax with after a busy day and a nice way to introduce a younger audience to autobattlers without the risk of the toxic online chats of many of the better known competitive ones. 8/10 :)
es entretenido el juego, simple pero entretenido, creo que esta abandonado actualmente :(
Я очень лоялен к автобатлерам, но это прям плохо, от графики до понятности. https://youtu.be/CQUd0rwsKD0
This is not a bad game by any means, but it should definitely still be in early access. It's unintuitive as a whole, where it really shows in 3 areas, one is with the difficulty scaling as there are random bosses which have differing HP values, some of which rival a bosses, not sure if that is intended or not but if it is, I'd rather it be more consistent, like having that as an optional elite. There is also very little difficulty difference between Starter, Cozy and Normal and when you hit hard, it suddenly gives you 7 max spaces and not 10, which is a massive restriction, I'd understand if it was 8 or 9 and only allowing a max of 10 or 11 spaces but the restriction is like I mentioned before, unintuitive and totally out of left field. Speaking about spaces, they are sometimes being bugged and not shown properly, the game also occasionally crashes which makes you lose all progress of the run. And lastly, I wish the UI was a bit cleaner, like adding more unique nodes to a run and having more of them between fights and occasionally have a couple fights in 1 step and showing you exactly what the nodes do, like showing the the ? nodes are all just 50/50's between a 0 or a 2 from the grass nodes, or it tells you exactly the requirements of unlocking stuff, like creatures being used in the completed run equals unlocking them or needing to acquire 4, blues, purples and golds before being able to get a mega option as a reward, and actually knowing what Mega's you've done in a run by making it green in the menu or something. I'm sorry for only criticising, it's a nice simple game with potential, but it needs to be developed more. It just feels like an inferior version of Vivid Knights right now.
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