
Join Koa and Napopo on a 3D platformer adventure through the islands of Mara! Outwit traps, explore the ocean, maneuver dangerous environments, and have fun in 8 wild worlds on their quest to recover stolen pirate loot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.29/day in the week after.
About


Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 451reviews | 92% | — | $71.3K |
| $5.99−70% | 109ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very interesting game. I ran across this game after watching the recent trailer for [i]Bel's Lament[/i]. I wanted to do a little bit of sleuthing about Chibig Studios. Out of their games, [i]Summer in Mara[/i] I had heard of. I passed because despite how cute I found the artstyle, I just do not care for farming games. I also had heard of [i]Mika and the Witch's Mountain[/i] but had not looked into it at all. But [i]Koa and the Five Pirates of Mara[/i] stood out as something worth looking into. [i]Koa[/i] is a great game, and surprisingly well-polished. On its surface it seems like a fairly simple, perhaps even juvenile, platformer. In fact, I have noticed a lot of reviews on this site criticize its simplicity. I beg to differ. [i]Koa[/i] is an adorable little package that's approachable for less-experienced gamers but somehow still engages me, an experienced gamer with niche taste (though I'll admit I'm not the best at 3D platformers). Most gameplay consists of using only two buttons. You can jump and run. But there's a surprising amount of complexity that they were able to derive from this. If you jump while running, you do a long jump. But if you hit the run button right after hitting the ground after jumping, then you roll. The roll turns into a run after a while, but if you jump again during the roll phase, then you do a longer jump. You get to keep the momentum of the long jump as you continue running, but only for a little while, so momentum becomes a resource that you need to constantly be refilling. All of this culminates in the game being a [b]genuinely excellent speed game[/b]. I was taken completely aback by how elegant the moves are. There's a complex state machine full of risk and reward that challenges you to do better at every turn. I'm honestly shocked at how few people have mentioned this at all. There is only one bad level in the game, and that is the one that turns into a slow-moving autoscroller. For that level only, this entire design philosophy is broken wide open and the game becomes a slog until you can get back to speedrunning. Regarding the level design methodology, I was interested to see that [i]Koa[/i] does not subscribe to just one lineage of 3D platformers. There are set camera positions that flow through different states like [i]Super Mario Galaxy[/i], but the levels themselves remind me more of [i]Crash Bandicoot[/i] in the types of platforming they request of you, while the way that collectables are hidden throughout the levels reminds me of the [i]Splatoon[/i] series. There are also some auto-runner levels that invoke [i]Sonic[/i]. Combining multiple inspirations together, Chibig Studios has crafted something truly unique and worthy of attention. The levels are not designed perfectly. There are some... interesting interactions with the collision, and some jumps are too precise to consistently make. It wouldn't bother me nearly as much if the game didn't ask whether you want to switch to relaxed mode every ten deaths. When I die to weird collision and then get asked if I need to make the game easier, it grates (This menu can also softlock the game if it triggers after you click the Restart button). As noted by other reviews, the writing is not great. The characters have all known each other for years yet still talk to each other so robotically. If you have not played the prequel game, [i]Summer in Mara[/i] (like I have not), then you will be especially lost. As Chibig is a Spanish studio, I plan to replay this game in Spanish to see if the writing is any better in the studio's native language. The story has almost no substance. It tries to be cozy but still have impactful stakes, and fails to capture either atmosphere completely. Interactions with the bosses typically take the form of a played-out conversation where Koa tells them to stop doing bad things and they say okay. Then the game culminates in a completely unearned "everyone is happy" ending. As a final note, if you buy the I <3 Mara shirt (the second unlockable cosmetic in the game) the character gets cool shades and goes from an A-tier character design to an S-tier character design.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Catalan, Galician, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $5.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de completar Koa and the Five Pirates of Mara, puedo decir que me ha parecido una experiencia muy agradable y divertida de principio a fin. La historia es muy sencilla de entender y encaja perfectamente con el tono familiar del juego. Koa emprende una aventura para recuperar los tesoros robados por unos piratas a través de diferentes islas llenas de color, personajes simpáticos y muchos secretos por descubrir. No busca contar una historia compleja, pero cumple perfectamente su función y acompaña muy bien la aventura. A nivel jugable estamos ante un plataformas para toda la familia. Sus mecánicas son fáciles de aprender y cualquier persona puede empezar a disfrutarlo desde el primer momento. Los controles responden bien y el movimiento de Koa se siente fluido durante casi toda la aventura. Además, el juego ofrece retos adicionales para quienes quieran exprimirlo al máximo. Tenemos las carreras y las medallas de cada nivel, que básicamente funcionan como un modo speedrun donde debes completar los escenarios en el menor tiempo posible para conseguir las mejores recompensas. Esto le da bastante rejugabilidad a un juego que, de por sí, no es demasiado largo. La música me ha encantado. Sinceramente, no hay ninguna melodía que me haya disgustado. Todas las canciones acompañan perfectamente la exploración y ayudan a crear una atmósfera relajante y alegre durante toda la aventura. Visualmente también me ha gustado mucho. Tiene unos gráficos muy bonitos con un estilo chibi que le sienta genial al juego y que encaja perfectamente con su enfoque familiar y desenfadado. En cuanto a la duración, es un juego bastante corto. Eso sí, el tiempo que pases con él dependerá mucho de si quieres completarlo al 100% o simplemente terminar la historia principal. Conseguir todas las medallas puede aumentar bastante las horas de juego. También quiero destacar que está desarrollado por Talpa Games, un estudio español. Siempre está bien encontrarse juegos tan agradables creados por desarrolladores de tu propio país. Además, demuestra que hay mucho talento aquí y que lo único que necesita es seguir recibiendo apoyo e impulso para continuar creciendo. Como aspecto negativo, aunque los saltos se sienten inmediatos y generalmente funcionan bien, la mecánica de saltar y rodar me ha parecido algo inconsistente. Hay momentos en los que funciona perfectamente y otros en los que no parece responder de la misma manera. Esto puede resultar frustrante porque es una mecánica bastante importante para conseguir las medallas de oro en los niveles. En general, Koa and the Five Pirates of Mara es un plataformas encantador, relajante y muy divertido, perfecto tanto para jugadores jóvenes como para quienes simplemente buscan una aventura alegre y sin complicaciones. Si te gustan los juegos de plataformas coloridos y con mucho encanto, te recomiendo darle una oportunidad.
非常好游戏,故事很温馨美好
Juego plataformero para toda la familia muy divertido y diverso. Tiene herramientas para speedrunear los niveles ya que cada nivel dura 1-2 minutos y tiene sus medallitas. Lo unico que no me ha gustado es que para entender bien el juego y su lore hay que jugar al otro juego de la compañia (Summer in Mara) Pero como juego cumple con creces, cortito, divertido y dura lo que debe durar.
When they got rid of the open world island exploration and replaced it with the 3D platforming levels... the game jut turned me off (aka making me want to stop playing this game and never pick it up ever again) by the first two story levels and one side bonus level.... plus the why is the 3D character model of Koa look so cartoony that it's making you question if this is just a basic carbon copy of koa that it makes you feel like this 3D Koa model is a Chinese rip off of her? At least the Summer in Mara Koa model looked like a real child....
Big fan of the aesthetic, light story, and gameplay. Fun for any age and a strong mix of classic fun and engaging mechanics.
Had a lot of fun with it, you can get some good times by taking advantage of the roll and jump , and while it may be hard at first when trying to control the momentum and getting a handling when turning when you successfully do it it feels great All the levels felt like they never overplayed their welcome so and each felt distinct enough to not feel repetitive And after playing Summer in Mara i liked seeing the characters again
Um jogo de plataforma de precisão com mecânica muito simples mas muito bem polida e 100% explorada. Esse joguinho é relativamente fácil por ter uma mecânica simples, mas também pode ser desafiador justamente por essa mecânica ser tão simples, Koa não tem pulo duplo e nenhuma outra gimmick que te ajude a corrigir erros, isso te incentiva a ser mais preciso e a criar rotas mais otimizadas. A história é um lixo, fora isso o jogo é ótimo.
Short platformer game with no progression, not even double jump. It feels rushed and empty, especially when you notice recycled music and assets from the previous games of the studio. Story is basically non-existent. Oh, and they also managed to throw a rainbow romance at your face for that tasty DEI final touch.
Fun little game when discounted. I don't have much desire to go back and 100% it, but I enjoyed my time with it. Ran into no bugs while playing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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