
Join Koa and Napopo on a 3D platformer adventure through the islands of Mara! Outwit traps, explore the ocean, maneuver dangerous environments, and have fun in 8 wild worlds on their quest to recover stolen pirate loot.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Catalan, Galician, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice platformer, a mix of Crash and Banjo. Got it on sale, so it was a nice short game worth the price. The only thing I dislike is the camera in some of the boss encounters that hinder your progression.
Um jogo de plataforma de precisão com mecânica muito simples mas muito bem polida e 100% explorada. Esse joguinho é relativamente fácil por ter uma mecânica simples, mas também pode ser desafiador justamente por essa mecânica ser tão simples, Koa não tem pulo duplo e nenhuma outra gimmick que te ajude a corrigir erros, isso te incentiva a ser mais preciso e a criar rotas mais otimizadas. A história é um lixo, fora isso o jogo é ótimo.
Un petit platformeur 3D court et sympa. J'ai trouvé la roulade (sauter avec A puis à appuyer sur X à l'atterissage pour rouler) assez particulière, mais ça ne m'a pas gêné. La difficulté n'est pas très grande, je trouve que c'est un jeu compatible pour les enfants. L'histoire est simple, étonnament, la traduction française est bonne, pas de fautes d'orthographe, pas de tournures bizarres, rien. C'est cool ! Le jeu se prend pas la tête, les musiques, les personnages ainsi que les graphismes sont chouettes, je recommande :)
Juego plataformero para toda la familia muy divertido y diverso. Tiene herramientas para speedrunear los niveles ya que cada nivel dura 1-2 minutos y tiene sus medallitas. Lo unico que no me ha gustado es que para entender bien el juego y su lore hay que jugar al otro juego de la compañia (Summer in Mara) Pero como juego cumple con creces, cortito, divertido y dura lo que debe durar.
Very interesting game. I ran across this game after watching the recent trailer for [i]Bel's Lament[/i]. I wanted to do a little bit of sleuthing about Chibig Studios. Out of their games, [i]Summer in Mara[/i] I had heard of. I passed because despite how cute I found the artstyle, I just do not care for farming games. I also had heard of [i]Mika and the Witch's Mountain[/i] but had not looked into it at all. But [i]Koa and the Five Pirates of Mara[/i] stood out as something worth looking into. [i]Koa[/i] is a great game, and surprisingly well-polished. On its surface it seems like a fairly simple, perhaps even juvenile, platformer. In fact, I have noticed a lot of reviews on this site criticize its simplicity. I beg to differ. [i]Koa[/i] is an adorable little package that's approachable for less-experienced gamers but somehow still engages me, an experienced gamer with niche taste (though I'll admit I'm not the best at 3D platformers). Most gameplay consists of using only two buttons. You can jump and run. But there's a surprising amount of complexity that they were able to derive from this. If you jump while running, you do a long jump. But if you hit the run button right after hitting the ground after jumping, then you roll. The roll turns into a run after a while, but if you jump again during the roll phase, then you do a longer jump. You get to keep the momentum of the long jump as you continue running, but only for a little while, so momentum becomes a resource that you need to constantly be refilling. All of this culminates in the game being a [b]genuinely excellent speed game[/b]. I was taken completely aback by how elegant the moves are. There's a complex state machine full of risk and reward that challenges you to do better at every turn. I'm honestly shocked at how few people have mentioned this at all. There is only one bad level in the game, and that is the one that turns into a slow-moving autoscroller. For that level only, this entire design philosophy is broken wide open and the game becomes a slog until you can get back to speedrunning. Regarding the level design methodology, I was interested to see that [i]Koa[/i] does not subscribe to just one lineage of 3D platformers. There are set camera positions that flow through different states like [i]Super Mario Galaxy[/i], but the levels themselves remind me more of [i]Crash Bandicoot[/i] in the types of platforming they request of you, while the way that collectables are hidden throughout the levels reminds me of the [i]Splatoon[/i] series. There are also some auto-runner levels that invoke [i]Sonic[/i]. Combining multiple inspirations together, Chibig Studios has crafted something truly unique and worthy of attention. The levels are not designed perfectly. There are some... interesting interactions with the collision, and some jumps are too precise to consistently make. It wouldn't bother me nearly as much if the game didn't ask whether you want to switch to relaxed mode every ten deaths. When I die to weird collision and then get asked if I need to make the game easier, it grates (This menu can also softlock the game if it triggers after you click the Restart button). As noted by other reviews, the writing is not great. The characters have all known each other for years yet still talk to each other so robotically. If you have not played the prequel game, [i]Summer in Mara[/i] (like I have not), then you will be especially lost. As Chibig is a Spanish studio, I plan to replay this game in Spanish to see if the writing is any better in the studio's native language. The story has almost no substance. It tries to be cozy but still have impactful stakes, and fails to capture either atmosphere completely. Interactions with the bosses typically take the form of a played-out conversation where Koa tells them to stop doing bad things and they say okay. Then the game culminates in a completely unearned "everyone is happy" ending. As a final note, if you buy the I <3 Mara shirt (the second unlockable cosmetic in the game) the character gets cool shades and goes from an A-tier character design to an S-tier character design.
[h1]Gelungener 3D-Platformer mit Speedrunning-Attitüde[/h1] Koa and the Five Pirates of Mara dürfte wohl der bis dato beste Ableger von Chibigs „Mara“-Serie sein. Dieses mal bekommt man einen 3D-Platformer mit Fokus auf Speedrunning. Das gelungene Leveldesign, die angenehme Steuerung sowie die kurze Länge der Stages sorgen dafür, dass selbst jene Spaß mit dem Spiel haben werden, die sonst nichts mit Speedrunning am Hut haben. Außerdem ist der Speedrunning-Aspekt in den meisten Levels rein optional. Tatsächlich gibt es auch viele optionale Schätze zu entdecken, damit man auf der Hub-Insel neue Outfits und dergleichen erwerben kann. Auch das Herumschippern auf der Meeres-Oberwelt ist ein nettes Feature, um das eigentlich recht kurze Spiel größer und komplexer erscheinen zu lassen. Leider ist das Preis- Leistungsverhältnis recht wacklig. 20 Euro für ein Spiel, welches man in unter 8 Stunden mit 100 % Achievements abschließen kann, erscheint ein wenig hoch. Vor allem auch deswegen, da immer noch keine Sprachausgabe geboten wird. Außerdem nervt es, dass das Spiel keine Anstalten macht die Spielwelt und Charaktere zu erklären. Die Entwickler gehen wohl fest davon aus, dass jeder mit dem ersten Serienteil „Summer in Mara“ vertraut ist. Doch das sind alles Dinge, welche den Spielspaß nicht ernsthaft trüben. Wer Bock auf einen 3D-Platformer mit Speedrunning-Elementen hat, der darf bedenkenlos zugreifen. [h1]Pro und Kontra:[/h1] Pro: - die Weltkarte sowie die Shops auf der Hub-Insel motivieren zu einer gründlichen Spielweise - der Fokus auf Speedrunning gibt dem Spiel einen etwas individuellen Touch - schnell erlernte und leicht zu handhabende Steuerung - niedlicher Artstil Kontra: - wer die Spielwelt und Charaktere wirklich verstehen möchte, benötigt Kenntnisse zu „Summer in Mara“ - immer noch keine richtige Sprachausgabe - wackliges Preis- Leistungsverhältnis (maximal 8 Stunden Spielzeit für 19,99 €) Wertung: 80 von 100 Punkte
maneiro e baratinho em promoçao 15 conto tem traduçao so baixar
Cozyyyy
Very easy, the levels are bite sized and it's mostly about going fast.
Ein sehr Lustiges Spiel wenn man den style mag und speedruns gerne macht. die level sind schön designed und auch die steuerung ging mir gut von der hand. für 100% hab ich 6 stunden gebraucht, für den preis wofür ich es gekauft habe war das ein gutes preis leistungsverhältnis.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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