
Knights. Zombies. Pirate ships. Giant robots. A chaotic 1-4 player couch co-op hack and slash that starts medieval and ends in maximum carnage. If that sounds like the ravings of a six-year-old, that's because it is! It was designed by a kid with crayons and built by his dad in Unreal Engine.
Modeled estimate, not a reported figure. How we estimate →
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About
The dead are walking, the kingdom is on fire, the king is terrified, and your only hope lies with the ancient remains of a giant robot that was scattered across the kingdom ages ago.
Knights v Zombies is a 1-4 player local couch co-op hack and slash adventure with the structural integrity of a six-year-old's daydream and the production values of a software engineer who's addicted to Humble Bundles.
The Castle - Zombies in the throne room. Smash the furniture on the way out; the king's insurance will cover it.
The Village - The houses are burning. The villagers have fled. The helicopters are looking for a safe place to land. Wait, what?
The Forest - Grass warriors and spiders and rock monsters, oh my!
The High Seas - Because I wanted to make a game about pirates and Rare wouldn't give me a job.
The Mountain Caves - You ride giant ants here. Don't worry about it.
The Undead Kingdom - A massive fortress that could only be penetrated by a fifty-foot robot. Oh, you have one now? How convenient!
If you're still here after the giant ants, you might be the target audience. Here's the rest:
1-4 player local couch co-op
~45 minutes of escalating chaos, start to credits
Hack and Slash combat that gets increasingly anachronistic...
Built in Unreal Engine 5 by a 6 year old boy (now 7, or probably 8 by the time I actually finish this), plus his dad who "just puts it in the computer."
Plug in up to four controllers. Keyboard works too, but a mouse is awkward on the couch...
This game is not: an open-world RPG, a roguelike, a soulslike, competitive, online, or the kind of game you'll be playing for 80 hours. It's a small silly thing you play on a couch with people you like.
If you have a couple controllers and a kid, a friend, or a cat with opposable thumbs, then give it a try! Net proceeds go to the creative director's college fund and my Humble Bundle addiction.
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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