
Help King Arthur and his Knights defend the realm. Slay the evil entities with a combination of lucky dice rolls and clever tactics.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Knights of the Tiny Table is a bit-sized puzzle game with some really nice pixels and a cool concept. Very easy to learn but just as difficult to master. Would love to see some new mechanics added to take it to the next level but I had a lot of fun with it as-is. A fun little minimalist puzzle game. The introduction of some new mechanics every x levels would have gone a long way to adding longevity but it's very fun and a couple of hours of enjoyment as-is. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
주사위를 굴리고 병사를 배치해 몬스터 찾자 게임 시작을 시작할때 2종의 병사를 선택할 수 있습니다. 초기에는 2종의 병사가 기본으로 주어지며, 플레이하면서 획득하는 골드를 소모하여 새로운 병사를 언락해 고용할 수 있죠. 선택한 병사와 기본으로 포함되는 왕까지 하여 파티가 완성됩니다. 준비가 완료되면 6*6으로 구성된 필드 위에 몬스터들이 소환되고 주사위를 굴리게 됩니다. 필드의 상단과 좌측에 숫자 필드가 있으며 여기에 동일한 숫자가 나온 주사위를 배치하여 라인을 활성화시킬 수 있죠. 활성화된 라인에 파티의 병사들을 배치하면되는대, 병사들이 몬스터를 처치할 수 있도록 배치하여야 합니다. 병사들은 각자 고유한 공격 범위를 보유하고 있기에 몬스터를 처치할 수 있는 병사들을 적절하게 배치하여야 하죠. 배치가 완료되면 전투를 실행하며 처치한 몬스터와 미배치한 병사, 주사위의 수만큼 골드를 획득할 수 있습니다. 만약 생존한 몬스터가 있다면 하트를 차감되고 모든 하트를 잃게 되면 게임 오버가 되죠. 하트는 필드에 랜덤하게 등장하고 공격 범위 내에 위치시키면 획득할 수도 있습니다. 아쉬운 점 -주사위 새로 굴리기 (1개를 희생해서 굴린다거나 등) -병사 언락 시, 이미지로 된 병사의 공격 범위 등을 미리보기로 보여주면 좋을듯
Progress doesn't saves. Refunded.
Pretty cool. Windowed mode is super small but very playable. The small window makes it perfect for something to do on the side.
Hey man you should really put in the tutorial that dying won't let you keep your gold, just got the 500 gold achievement but had to yield/lose for the first time in the process and well imagine my surprise that I didn't keep my gold, went and played the tutorial 2 more times to make sure I didn't overlooked it but all it really says is tactical retreat but makes sense but I just thought it was just a fancy way to call it quits which I have been doing so far
No one is ever gonna read this review, but just in case... If you're a completionist don't buy it lol. You're gonna have a really long headache trying to complete this for no good reason. The developer also straight up doesn't care about fixing some issues in his game like the money soooo there's that as well.
It's a $4 puzzle game that doesn't stick around long and has a ludicrously annoying music loop. Just go listen to the video above and see how long you can last, because it plays literally constantly. So I'd recommend muting that. It isn't particularly hard, and you will almost always lose runs because the randomness makes it literally impossible to not take damage. Again, $4. Feel free to play, but I wouldn't particularly recommend it. There are probably better things to do with your time. Would be fine as a mobile game though, with a little more dev time to perhaps increase the longevity a bit.
Nettes kleines "Roguelike" mit einer interessanten Idee, aber das war es dann auch schon. Das Spiel fühlt sich wie ein kleines Experiment an und entwickelt sich nicht wirklich weiter. Man kann sich zwar neue Charaktere freischalten, welche ein anderes Angriffsmuster haben, aber man kann genauso gut die Standard Figuren nehmen und es würde keinen Unterschied machen. Das Spiel ist für manche sicher spannend, aber wer es wirklich ausprobieren will, der sollte im Sale zuschlagen, da es wirklich nicht viel bietet und nicht all zu lange unterhält!
Gameplay is a little lacking even for the $4 price tag, but the aesthetics are nice and the interface is polished.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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