
Alone at night, working at a petrol station deep in the American wheat belt. Something feels off... are you sure you're alone? A short 10-15 minute horror game with multiple endings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Alright. **The Shadow Over Route 80** is done and dusted. This is my kind of horror game: creepy, atmospheric, keeps you on edge; but doesn't throw jump scares at you. It's also a game that does a lot with a little. https://steamcommunity.com/sharedfiles/filedetails/?id=3053409258 Visually, the game is pretty basic, but as you unlock events, the world starts to change, getting darker, creepier, and more evocative as you progress. The audio likewise is simple, but really contributes to your immersion into the experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3053409124 Ultimately, it's a walking simulator at its core, the bonus unlock notwithstanding. The first playthrough will probably take you longer than the advertised 15 minutes as you figure out where everything is, the actions necessary to trigger each part of the game, and the necessary sequence of events (modified slightly for each ending). Subsequent playthroughs will be in that 10-15 minute range though. Maybe a little less. There is a little bit of that old school point and click logic in solving a couple puzzles, but it's still fairly intuitive throughout. The best ending is also the worst ending (in a way), which I thought was kind of funny. https://steamcommunity.com/sharedfiles/filedetails/?id=3053409314 **The Shadow Over Route 80** is fully Steam Deck compatible. B is your interaction button, R2 is your action button, Y toggles your flashlight, L3/R3 for movement. There was one bug during my playthroughs, where the flashlight didn't drop, so I had to end that specific playthrough early. I also note that picking up skulls from the ground can be a challenge. You have to position yourself just right or it won't give you the prompt. All in all, I thought this was a stellar experience and an example of Indie development done right. It's focused, accomplishes what it sets out to do, and doesn't overstay its welcome. I'd say cost vs value is there at retail price. [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Короткий ужастик с пугающими образами про работника парковки, оказавшегося втянутым в неприятности. Несколько концовок в наличии, одно прохождение на 5 минут, если знать, что делать. Первое минут на 15. Есть даже дополнительный режим с отстрелом волн врагов. https://steamcommunity.com/sharedfiles/filedetails/?id=3363728394
[i][b]В целом вполне себе неплохо, страшная атмосфера есть и скримеры тоже, да и концовок как я понял несколько, 40 рублей отрабатывает.[/b][/i]
Cant have sex with the demons but other than that disappointment a fun wee horror game thats worth a go
Awesome game! Despite the length you can tell that alot of effort went into this game. Thank you, it was very enjoyable with multiple ending btw.
Totally awesome short experience game. Feels a bit like Chilla's "the Convenience Store", and that's a good thing :) Also really cool that the options allow you to play with the resolution degradation and scaling effects. If you ever wonder how low-res games are made, this is a great example where you can try any partial intensity of the effect.
This is in my top 5 games I've played recently. 10/10. Please nerf the secret mode ;)
A very short, strange and atmospheric walking simulator. Well worth the $2.
Really neat little horror game! Liked it.
quite short, but VERY SPOOKY! highly recommend it !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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