
Knights of the Chalice 2 is a 2D RPG with turn-based combat. Create six Adventurers and set forth on an epic adventure against Evil. Overcome the odds with superior tactics. Enjoy a whole new dimension of complexity and variety based on the 3.5 ruleset! Includes a Module Editor.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So the game is ugly and hateful, but if you're someone who plays CRPGs on the hardest difficulty and really likes cranking the 3.5 engine to solve hard encounters, you'll probably have fun. For everyone who says the game is too hard, I would recommend that you abuse stinking cloud, grease, tripping, disarming, and psionicists in general more liberally. I think its probably worth playing until about level 12, when the bosses start becoming level 9 wizards and can spam screen filling aoes that each have a 50+% chance to kill anyone they hit. Before that, its pretty alright. I'm sure if I was playing more optimally, or willing to reset more, I could solve it, but that is what you're getting yourself into. I got my fill out of it.
This game is very good! However, you need to be part of the target audience... If you want the best possible enemy AI, and don't care all that much about appearance, then you need to buy this game. On the other hand, if you have low tolerance for losing, and don't want to take the time to figure out how to win, then you should give this a miss. The graphics are not good, but graphics are not what I am here for. Best tactical combat I have seen out of a non-human IS what I am here for, and its worth the price of admission.
Amazing combat-focused rpg with great encounters and enemy AI.
This game was absolutely terrific. I can't recommend it enough. I really want more people to dig into it, give this company the opportunity to make more. But the big honking caveat: this is a niche game. If you're interested in hardcore, D&D turn-based RPGs with loads of complex mechanics and where failure is a real possibility, this is among the best games ever made. It really scratches that itch. More than that: I've put over 500 hours into this game, and finished it this morning for the first time. I don't spend that kind of time on a game. I just really like it - I started over 4 times, just because, before finally finishing. Now I'm trying an evil party on Ironman. I expect to survive about 10 minutes. If you like heavy combat strategy, this is for you. If you like agonizing over character builds, look no further. If you like desperately throwing the dregs of what you have left at the third unexpected combat before being able to rest this is it - you'll have to be creative and crafty across the board. It's really, really, really good. Anyway: if you're a hardcore, turn-based CRPG enthusiast, you'll love it, and you won't regret that price tag. If that isn't you, though, this is NOT the entry point into the genre.
no female Drakes ... unfair
This game is... legitimately terrible! I don't say that lightly either. I bought it fully expecting an extremely challenging & unforgiving tactical CRPG, where you'd have to make full use of the mechanics and die often until you figure out optimal encounter strategies, etc. Difficulty is not the issue. It's just that the game makes no sense. The dialogue & narrative appear to have been written by a 10 year old. Everything is *really* janky. It's a mishmash of awful budget graphic assets, sound, music - I play many low-budget games but the way it's all put together here just feels really amateurish. The encounters (the meat & potatoes of the game) are just ridiculously gonzo grab bag affairs, with insanely overpowered enemies that make no sense in the game's context. Zero immersion, clearly no effort from the dev to balance anything or create a coherent experience. It's hard to even feel satisfied winning battles b/c they feel so arbitrary & lazily designed. Probably the most amateurish game I've purchased in quite a while.
87/100。AI做的恼人的音乐,AI做的过时的画面,但就是靠其扎实且有特色的战斗系统令人沉浸。这游戏算难的,dnd3.5魔改的战斗在平衡性上保持了一定水准,让每个职业的特长和其定位有个很好突出,打造一个均衡的队伍,详细去琢磨和搭配feat以及让玩家在每一部战斗中思考策略来挑战更强的敌人都是十分令人沉浸的。此外这游戏还有十分严格的休息限制,而且总是会蹦出输不清的遭遇战和加时站,要刻意去节省自己的法术资源才能更加轻松的战胜地牢,如果喜欢toee之类的踢门游戏很推荐,当然这游戏的先攻太看运气,战斗的变数也很多,可能需要sl先攻才能获胜
My true playtime is about 15 hrs. The game is good but I won't recommend it to anyone except 3.5e and tactics veterans looking for a challenge. In my opinion the first game is far superior to this sequel. Still, I got my money's worth and had a good time :)
Probably the worst game I've bought in a very, very long time. This claims to be a 3.5 D&D game, but if any DM had run campaigns like this back then, literally no one would play D&D. Over-priced garbage; absolute waste of money. Pitting 5 level 1 characters (that you don't get to design) against a level 4 Necromancer and 6 monsters is about the dumbest ♥♥♥♥ I've ever seen. You'd be better off paying someone the $50 to stomp on your hands repeatedly in steel-tipped stilettos. Less painful than trying to play whatever the f* this is supposed to be.
This game is nearly perfect, as long as you understand what it is going into it. Every RPG UI/UX designer needs to look at all the QoL stuff
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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