
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 296reviews | 85% | — | $34.3K |
| $5.99 | 297ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game to just relax and run around in.
操作手感不好,还有为什么没有云存档,又得重新打一遍
Класна маленька гра)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, Simplified Chinese, Italian, Spanish - Latin America, Polish, Greek, Portuguese - Brazil, German, Japanese +1 more
| $5.99 |
| 33ratings |
| 84% |
| — |
| not modelled |
| $2.99−50% | 32ratings | 72% | — | not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oui
[h1] 젤다라이크 퍼즐 게임 [/h1] 탑뷰 액션의 탈을 쓴 퍼즐 게임 2019년에 제작되었는데 고전게임보다 퇴보되었다고 느낌 재미가 없진 않으나 20년 전의 게임들의 장점보다는 단점만을 많이 가져옴 [b] [u] 한줄로 요약하면 퍼즐은 엄청 많고 불친절하며 불쾌하게 어렵다. [/u] [/b] [b] 장점 [/b] - 4개의 다양한 던전 구성 - 고전게임 액션 구현 - 여러 아이템 기믹 구현 [b] 단점 [/b] - 과도하게 많이 나오는 퍼즐 기믹, 심지어 강제됨 - 맵 인터페이스 부실함 - 미로같은 맵 구성 - 과하게 어려운 보스 기믹 - 전체적인 불친절성. 퍼즐 및 기믹 가이드 https://steamcommunity.com/sharedfiles/filedetails/?id=1848450088 치트 코드 (일시 정지 후 키보드 입력) https://steamcommunity.com/sharedfiles/filedetails/?id=1852733636
Basically a NES/SNES Zelda game, but with no overworld and some puzzles - tough ones, actually. The game wears its inspiration and limitations on its sleeve, and is priced fairly. Note, the R key or select/back on a controller resets block puzzles. This is an easily-missed "tutorial" that can cause a ton of frustration. [h1]The Good[/h1] +Frequent save and resting spots +Three save profiles +Can go back to old dungeons if you missed something, including post-credits +Game tracks collectibles on world map +Available cheat codes, though they disable achievements +4-5 hours playtime, which is perfect for the price and time it takes to get dull +I'm pretty sure those ghosts were pixel-flipping me off before disappearing [h1]YMMV[/h1] ~Most puzzles require patient thought/observation/experimentation ~A few light bullet hell rooms can be annoying ~Bosses, while not unfair, can be a difficulty spike. The last one has some RNG elements. ~Your character isn't as agile as needed. Iframes on the dash would help. ~Speaking of which, the flame dash is pretty useless ~One achievement requires speedrunning [h1]The Bad[/h1] -Would have been very helpful to display the current dungeon level in the HUD -The hint about resetting block puzzles is very easy to miss[understand] Played on: Win11Pro, i7-14700K, RTX5060 Ti 16GB, 32GB DDR5-6000 @ 1920x1080 Using PDP Rematch Advanced Wired Controller for Xbox Series X|S
已经通关,这个游戏时间都花在他妈解密上了,每个类型的房间都是小地图的图标上。要观察然后记住。每一层有一个解密,这个解密和其他房间地上会发光的那个头的地砖有关。每一层的解密都他妈不一样。boss战很简单,第一关忘了,第二关的那个发射激光的时候躲在左右后墙那里。发射玩激光后,衔接一个向下砸手的时候出来。第三个boss,需要用蓄力旋风斩。最后一个boss第一阶段就射一发,然后会打断他丢球,第二阶段在皇冠阶段的时候冲刺攻击。 主要就是这个厦闭解密太蠢了。推箱子有一关给老子卡了好久,
[h3] 🛡️ Sir Lootalot 🗡️[/h3] Ein kurzes, klassisches 2D-Action-Adventure-Spiel, das mich an frühere Zelda-Spiele erinnerte. Die Geschichte hat einen humorvollen und ironischen Schriftstil. Das Hauptaugenmerk liegt auf der Erkundung von Dungeons, dem Lösen von Rätseln und dem Besiegen von Bossgegnern. [b] ✅ Bewertung: 9/10[/b] [u] Was erwartet euch hier:[/u] - ca. 3-5 Stunden Gameplay - 4 verschiedene Dungeon - 4 verschiedene Bossen - unterschiedlichen Monstertypen - Schwert / Schild / Zauberstab - Lebens-Anzeige / Mana-Anzeige - leichte bis knifflige Rätsel - ironische Texte [b] 🤔 Abschließende Worte:[/b] Alle Anforderungen, die das Spiel erfüllen sollte, wurden eingehalten. Es wäre schön gewesen, wenn man sich auch außerhalb des Dungeons hätte bewegen können. Ich hätte mir auch mehr Geschichten über Sir Lootalot gewünscht. Insgesamt war ich sehr zufrieden und kann es jedem empfehlen, der ein paar Stunden Zeit hat.
Knightin'+ is a narrowly scoped Zelda tribute - 4 multi-level dungeons, each with its layout, puzzles, optional treasures, health & mana expansions, purchasable and discoverable upgrades, key item, enemies, environmental hazards, and boss. You play as Sir Lootalot... 🤣🤪 Silliness aside, Knightin'+ harkens back to an earlier era in indie gaming. This feels like something that could have enjoyed a moment in the sun on the Wii Shop Channel in 2008. It's a very focused, back-to-basics exercise, and I found myself appreciating it more and more as it went along. Save points are not hard to find, and they restore half your health and mana. Puzzles that are solved once stay solved for ease of navigation. Treasure chests feel rewarding. The biggest surprise in Knightin' is that it includes roughly 20 Sokoban puzzle rooms, and these feel elegant (simple to understand what you're looking at) but gradually increase in difficulty, with a few late-game puzzles being brutally hard. For me, this was a plus. There's a guide on Steam if you're tearing your hair out and need to look one or two of them up. Additionally, every dungeon in Knightin' includes rooms where some kind of spatial pattern is the hidden solution to a puzzle elsewhere in the dungeon, and this pretty much requires you to carefully look at rooms before you leave and also to take notes or screenshots. Not everyone will love this, but for me it was a positive: non-obvious, consistent, fair, and requiring you to pay attention. A diamond in the rough. If you have a fondness for 2D Zelda dungeoneering where you sort of pick apart the dungeon as you go, probe it, chart it, master it, tame it - you will probably like this.
Un super petit zelda like 2D. je vous le recommande ! - un peu de challenge et pas mal d'énigmes. Les boss sont assez dur si on ne connait pas les patterns. - jeu trop court, il mériterai d'y avoir plus de donjon et un mode multi.
Players by region
Where this game's players are, estimated from review languages.
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