
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, Simplified Chinese, Italian, Spanish - Latin America, Polish, Greek, Portuguese - Brazil, German, Japanese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: 1.) Simple, easy, chill game 2.) Pixel graphics. Enough said 3.) Reminds me of old school Zelda games Cons: 1.) No story, not a lot of depth 2.) Short game Game is totally worth every penny and I've already had a blast playing this. I'm definitely going back for more.
A fun little adventure, definitely extremely zelda-like (as advertised), but with no tedious item swapping. The puzzles are simple but require some actual brainpower (very little "put block a into slot b" style puzzles) and can be reset on command, so failing isn't frustrating. A good between-meal snack of a game. Extremely short, and no replay value, so I would say it's better to get it on sale.
Захоплююча пригода з підземеллями, сутичками, скарбами, зіллями і загадками
Knightin'+ is a narrowly scoped Zelda tribute - 4 multi-level dungeons, each with its layout, puzzles, optional treasures, health & mana expansions, purchasable and discoverable upgrades, key item, enemies, environmental hazards, and boss. You play as Sir Lootalot... 🤣🤪 Silliness aside, Knightin'+ harkens back to an earlier era in indie gaming. This feels like something that could have enjoyed a moment in the sun on the Wii Shop Channel in 2008. It's a very focused, back-to-basics exercise, and I found myself appreciating it more and more as it went along. Save points are not hard to find, and they restore half your health and mana. Puzzles that are solved once stay solved for ease of navigation. Treasure chests feel rewarding. The biggest surprise in Knightin' is that it includes roughly 20 Sokoban puzzle rooms, and these feel elegant (simple to understand what you're looking at) but gradually increase in difficulty, with a few late-game puzzles being brutally hard. For me, this was a plus. There's a guide on Steam if you're tearing your hair out and need to look one or two of them up. Additionally, every dungeon in Knightin' includes rooms where some kind of spatial pattern is the hidden solution to a puzzle elsewhere in the dungeon, and this pretty much requires you to carefully look at rooms before you leave and also to take notes or screenshots. Not everyone will love this, but for me it was a positive: non-obvious, consistent, fair, and requiring you to pay attention. A diamond in the rough. If you have a fondness for 2D Zelda dungeoneering where you sort of pick apart the dungeon as you go, probe it, chart it, master it, tame it - you will probably like this.
A bland zelda-wannabe with stiff controls.
Un super petit zelda like 2D. je vous le recommande ! - un peu de challenge et pas mal d'énigmes. Les boss sont assez dur si on ne connait pas les patterns. - jeu trop court, il mériterai d'y avoir plus de donjon et un mode multi.
Міні зельда на вечірок
everything about this is worst i got this in bundle so tried and regret
Oui
Класна маленька гра)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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