
The Carrot Kingdom's adorable hamsters have been enchanted by an evil curse. Hungry for the King's carrots during the day and human flesh at night, you must defeat this cute and lovable menace.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
With an evil curse cast upon the Carrot Kingdom and the local hamsters turning into flesh eating groundhogs.. It's all up to you Sir Knight! Time to defend the Kings carrot crop, save the day and possibly win a few hearts. https://www.youtube.com/watch?v=3iaVhVp7feU Knight of the Hamsters is more about highscores and [strike]rodent genocide[/strike] fun, then in-depth story or game mechanics. Each level tasked with a simple goal, survival through waves while defending the royal carrots. Killing hamsters rewards gold drops which could be spent on upgrading several pieces of equipment. Shoes (runspeed), Sword (melee-dmg), dagger (range-dmg), cross (magic-dmg) and armour. While treasure chests randomly spawned which contained both health and mana for spells. Day/Night cycles become critical, during the day hamsters require less damage to kill and during night were much more aggressive, so you needed to plan your spending accordingly. Progress further through the game you will come across several boss-like species of hamsters while also gaining the ability the unlock several heroes each with their own unique abilities. As someone who plays a lot of platformers I did find the game challenging. Some people this may be a little bit of a turnoff while others will thrive on it. Game did include a family friendly mode which I thought was a nice touch, basically removed all gore and you won every round (while still having fun!) To the developer I would suggest adding a 'normal' mode with simple tweak. 1) Initial waves should have lowered gold costs on upgrades. Would [i]love[/i] to see online co-op implemented if viable and the ability to pickup chests or upgrades while moving would be a big plus for all modes. Simple, clean artstyle which is more then suitable with 200 odd hamsters nipping at your heals. Great soundtrack that really ramped up during the nighttime sequences and very responsive controls, though I would suggest a gamepad else you might get frustrated quickly. Price might be a little high but it's enjoyable so gets my recommendation, Quick pick-up, play while releasing the fury kind of game. Worth keeping shortlisted at the very least. Cheers. :)
[h1] Hamster Abuse [/h1] Its true, at first this seems like senseless violence against hamsters. However, the game exposes the struggle that hamsters face in the real world. The unjust imprisonment of hamsters by humans is the real evil here. Hamsters should not be caged playthings for amusement. Caged hamsters become deranged and zombie like as the game depicts. We must stop this evil before its too late! Before the Knight of the Hamsters comes to the real world!
[h1] Seriously, but this one is super bad. [/h1]
If old school action platformers with tons of heavy combat (Ghosts 'N Goblins, Rygar, Golden Axe, Wizards&Warriors) are your cup of tea (or in this case, your cup of blood spray and decapitated cute furry heads), you would be crazy not to play Knight of the Hamsters. Such a wondrously frantic melange of platforming, shooting, collecting and straight side-scrolling beat 'em up violence is a breath of fresh air in a day and age where the industry standard of game design is a timid, flavorless experience devoid of challenge and predictable to the point of irrelevance. Cheers to Johnny Death and team for having the guts and vision to put out one of the most surprising, addicting, charming, and unrepentently challenging indie titles I have played in some time. The gameplay in KOTH is pure side-scrolling platform combat. As pure as it gets. You will not find a faster, more aggressive action platformer this side of Battletoads and Ninja Gaiden. The play field is a continuous horizontal looping space (think Joust/Pac-Man) with variable height and arrangement of platforms. The looping nature of the field generally works to the player's advantage, allowing some very nice flow and freedom of movement as well as a chance to evade attacks and/or escape hordes of onrushing Hammies when necessary (and make no mistake--regardless of how aggressively you play, it does at times become necessary to flee before the inexorable Hamster onslaught). The looping play field also throws a few more subtle curveballs into the gameplay; for instance it is possible to swat enemies through the edge of the screen to set them up for combo attacks, and certain projectiles can pass through the screen boundary as well which results in some really interesting attack moves depending on which character you are playing. Speaking of characters: the Proving Grounds offers a host of heroes that can be recruited to your cause using coin accumulated in battle. Even in defeat you are awarded a nice stack of gold that can be used to unlock new characters with ever gnarlier Hamster-grinding abilities. I will not spoil them here... Go unlock them and see what they do! Each hero is as delightful and charming as he is deadly, and each one (with the exception of the red/blue Templars) is completely unlike any of the others. My personal favorite is Headless... but honestly there are no weak links--every character is fun to play, and they are all suitably unique with their own distinct fighting styles, special attacks and perks (critical hits, "holy" strikes that turn nocturnal devil-Hamsters back into their docile daytime forms, and probably a lot more that I haven't discovered yet). Upon first entering a stage only a few Hamsters appear, usually the weakest varieties... This is your chance to move around, get the lay of the land, and note the positions of the all-important carrots (defensive objectives that must be protected at all cost, lest you fail the mission in disgrace). During the day the action revolves around evaluating your situation (health, number of coins), protecting the all-important carrots, and grabbing up a key powerup or two before the sun goes down. The gameplay dynamic shifts drastically as day phases into night... Demon-Hamsters now ignore the carrots and spawn in massive waves, attacking from all sides and bouncing unpredictably around the field when struck by attacks (which makes it tough to target them accurately for a quick finish). Jump attacks and a mix of range/melee strikes work well, as does moving strategically from platform to platform, but the night time is basically a non-stop fight for your life as you pray for the crow of the rooster and the rosy light of dawn. Camping in one spot and just mashing buttons rarely works for long, and even if you do survive that way you will have a tough time collecting enough coins to power up... The ability to simply hold a button down for rapid fire ranged/melee attacks is a welcome convenience, but for those of us NES generation players who pride ourselves on our ninja-esque thumb speed it is possible to unleash even more death by tapping the buttons with astounding celerity. Do not mistake KOTH for a mindless button-masher! A fair amount strategy, insight and quick decision making is required to survive and conquer in addition to lightning thumbs of blazing devastation. Some of the missions last 5 or even 7 days, so consider carefully which powerups you choose to unlock, when to buy health, when to release your special magic attack, etc. Oh, and I almost forgot to mention--the coveted powerups will be destroyed if you carelessly attack them (yep, just like the food in Gauntlet), and health chests spawn at random positions all over the field. A devilish little twist of design if ever I saw one... You are a cruel man Johnny Death. :) The way jumping, shooting and melee attack actions combine in KOTH is probably my favorite thing about this game. Even in the first few minutes of play I was switching fluidly between ranged attacks and heavy slashing, throwing down crushing aerial combos and unlocking powerups on the fly. Defeated Hamsters release precious gold coins that are literally your life blood in battle. They are good for ranged/melee/armor/magic upgrades, and are also required to unlock treasure chests (full of delicious health) and revive fallen comrades. So the player is faced with a crucial strategic decision: spend coin to get better weapons (and, ideally, stay alive by killing enemies before they kill you), or use it to recover health you lost in the current day (and prepare to face an even gnarlier wave of demon Hamsters without any increase in power)... Have I mentioned that these levels are hard? Well they are. And I for one respect and appreciate this fact. Yes KOTH is a challenging game, and yes you may die a few times before clearing a level... For me personally, this is a quality that is pretty much necessary in order for a game to hold my interest. If there is no real penalty for failure/death that means there is no real challenge, and thus not much reason to keep playing. To make things even crazier, some levels include various "devices" you can spend a small number of coins to activate--things like explosive barrels, ballistae, and spiked crushers (think Castlevania/Contra). Like most things in KOTH, using these is a gamble--a barrel that you paid 5 coins to detonate may yield 10, but if you aren't able to collect them right away you may find your coinage running short when you are in dire need of unlocking a chest of health... I have only really scratched the surface of the gameplay in Knight of the Hamsters, I could go on and on and on for pages about all there is to discover in the Carrot Kingdom... The Treasury, with its plethora of "quests" (challenging secondary objectives)... The Royal Zoo, with its vast menagerie of captured Hamster specimens... The Castle, with its ever-evolving cast of NPCs and mysterious potions for sale... The secret room where all the Carrot Princesses seem to be throwing a rave for the invading Hamster forces (yes this really exists--but good luck finding a way in)... Such a great game overall, and I have such profound respect for the skill and creativity of the designer. This really goes to show what a small team of highly talented and motivated creators can accomplish. So in summation: if you fancy a rough and rollicking frenzy of cute, cuddly ultra-violence, tarry not noble sir! Knight of the Hamsters is 30% off until 4.22.2015... Buy it now, and perhaps we shall meet again one day on some far away fur-strewn field of glory. Bold heroes of the Carrot Kingdom, sharpen your blades and steel your nerves. The twilight is at hand...
It's a terribly basic brawler with an exhausting amount of repetition and an inexcusable disrespect for those who enjoy PC gaming best with a keyboard and/or mouse. Plus, the game stopped working halfway through its very short campaign. Save your cash for Red Fly Studio's "Mushroom Men: Truffle Trouble" instead! https://www.youtube.com/watch?v=_09zJx2CF9Q
edit: Thanks to the developers recent update improving the difficulty spike of the game I have decided to change the review to positive and have updated my review with changes to reflect my new opinions. This game is mad fun! I never expected so much from this game. At first glance I thought the gameplay was really standard and was unintuitive. However as I got further through the levels surviving longer it became extremely fun and tense to play. The controls consist of a ranged attack, melee attack and a special ability. The goal of the game is to protect carrots from being taken by the hamsters. The levels are designed really nicely in a way that you need to run about consantly jumping from carrot to carrot to be able to protect them successfully. And then at night time the hamsters turn into zombies and start attacking you. This makes for a nice contrast between the day and the night and instead leaves you running for your life. The hamsters themselves have a nice variety of different species/classes that make them fun to fight. You have types such as armoured hamsters, mages or flying hamsters and a tonne more. This variety keeps you having to switch up your gameplay tactics to survive successfully. The upgrade system also adds to the gameplay. You are able to upgrade your weapons, speed and armour. These are bought during levels via the coins you earn while playing. It is pretty much impossible to play without using these as you will die very quickly. Unfortunately this game is very difficult to play at currently with a keyboard. When loading the game you can't even access the options menu with the keyboard from the initial menu as far as I can tell. The game is also flooded with xbox button prompts no matter whether you have an xbox controller plugged in or not. I wouldn't recommend buying this game unless you have an xbox controller. The graphics are not the strong point of the game. Although they do have some very nicely designed character models for the hamsters that I would like to praise. The problem is the textures on things like grass aren't particularly well done. The background on the level select screen in screensot 2 on the steam page does look really nice though. Because of how fun the gameplay was I decided the graphics didn't really matter and could be overlooked. The story is another weak point of the game. It is a fairly boring and cliched story. However this is another point that I decided I could overlook due to the absolutely amazing and fun gameplay! The absolute highpoint of the game has to be the soundtrack though. This adds amazingly to the experience. The soundtrack is full of a great mixture of tracks such as oldschool video game music and dance tracks. It is truly incredible and a great pleasure to listen to. So overall these are my thoughts in summary- [list]Positives- [*]Great soundtrack [*]Insanely fun gameplay [*]Large variety of enemy hamsters [*]Creatively designed maps [*]Upgrade system [*]Good character models on hamsters [/list] [list]Negatives- [*]Very difficult to use keyboard [*]Some textures are not well done [*]Boring cliched story [/list] Overall I would definitely recommend this game to anyone. The gameplay is insanely fun and is really addictive. I myself will definitely be playing a lot more of this game. [h1]TheIronicGamers rating system[/h1] [list][*] Don't ever buy this game. [*]Maybe consider it on a sale. [*]An average game. [*][b][u]A good game that should definitely be considered.[/u][/b] [*]A must play! [/list] Disclaimer: I was given a free press key by the developer of the game.
Knight of the Hamsters está longe de ser perfeito, mas vale o preço cheio como um passatempo, o maior problema é a repetição e a falta de informações para quem joga mouse/teclado (o jogo apresenta apenas botões de controles nos tutoriais). Por outro lado a arte é limpa e leve e a dificuldade é suficiente para entreter por algumas sessões. Historia é boba e dispensável, compre apenas se não tiver nada melhor pra jogar. ------------------------------ Knight of the Hamsters is far from perfect, but worth the full price as a pastime, the biggest problem is repetition and lack of information for the mouse / keyboard player (the game features only control buttons in the tutorials). On the other hand the art is clean and light and the difficulty is enough to entertain for some sessions. History is silly and expendable, buy only if you have nothing better to play.
I feel sorry for my friend who bought this game for me, because this game seems to be a piece of ♥♥♥♥. List of big problems, even the most basic of games dont have, but THIS DOES! -No options menu during the game, so there is no way to change or view your controls. and since al the actions are labeled with the PoS xCrap console controller symbols, you will spend an infuriating time figuring out what is what(i never found out what the ♥♥♥♥ RB is when your using mouse and keyboard, mouse right it aint for sure xD) so yeah, when you get stuck into the training already because of this, it is promising as ♥♥♥♥! -The UI where you have to walk with the knight on what action you want to take, is clunky as hell. -There is no actual exit choice, not atleast a clear one, you can keep hitting Escape and search for various methods of leaving the game, but there isnt, apart from crashing it by force... all in all, the cute graphics, simple game play and mediocre music, do not fix the brain cancer you get from dealing with this games UI. final verdict; Nothing outstanding. 5/10 but an ok time waster...
Do you want to be killed by a hamster that overate puking blood?Do you want to be ravaged by swarms of hamsters?Do you want to die by their painfully bad music?Do you want a game where its exremely hard to win but you don't have to?This game may be for you.
Complete waste of money. No tutorial for PC, not PC friendly (only tells you how to play using a controller), does not tell you how to use some abilities in game. Overall it is poorly made and should not be on steam.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Assassin Girls | $370.4 | 54 | 80% | $0.99 |
| I commissioned some bees 13 | $370.4 | 54 | 94% | $0.99 |
| Dupio | $371.4 | 50 | 58% | $4.99 |
| SEARCH ALL - SEASHELLS | $372.8 | 50 | 90% | $2.99 |
| Work And Girls | $346.9 | 56 | 86% | $0.99 |
| 恶灵退散 Go Back to Hell | $377.7 | 61 | 87% | $0.99 |