
Spawn your own enemies in this wobbly physics based rogue-lite action RPG and mow down hundreds of foes to your heart’s content. Fend off the Hordes of the Corrupted Realms by choosing powerful skill cards, enchanting equipment, and extracting living essence to upgrade your crawler.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain, Turkish*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
low replay value, painfull long runs, starts of fun, but getting better and stronger is a punishment, runs get so boring.
it's interesting concept, a bit clanky but scratches the itch, there are plenty of things that can be improved, for one, selling weaker upgrade scrolls, telling the player that you can dismantle said scrolls, ability to remove the staff/wand for a shield and not the sword, Healing Stops every 6 or 9 rooms, Ability to upgrade gear with more then one stat, and arrow on the screen to show the current span location of room, unstuck button that will bring you to the starting location of the room (gods my toon got stuck so many times), clear visibility of Enemy attack, as of now, if you trip them and walk over them they still hit you for some reason, even if it shows they are stunned, then you upgrade your health at level up, it should be full, as of now then i double my health instead of 600 +600 i get 600 and 50% empty space that should be full, mmm it seems like i have many complaints but i like the game and would want it to grow better. for now buy full if you can or wait for a sale.
Fun and simple. If you enjoy rogue-like games consider this game! One thing i will say is that i feel like this game is still unfinished or i just don't know what i am missing because some artifacts(passive abilities) you cannot unlock them.
I've put a few hours into this on my Steam Deck but since I had to write a review on the PC my playtime is lower than what it is. But to all the Steam deckers out there it runs great! The art and design is awesome on the big screen. The game at launch was a bit buggy but the patches fixed a lot of the issues so I really appreciate the developer coming through fixing the bugs and being as responsive as they are. Super funn but it's definitely a challenge so don't expect to destroy everything at the get go.
오리인가 병아리인가 잡으면 끝임??? 얼리억세스임 ?? 이게 정식출시한 게임이 맞나 싶네
https://youtu.be/vtjuvIyY8os 꽤나 재밌게 플레이 한 액션 로그라이트 게임이었습니다. 일단 병맛같이 움직이는 캐릭터가 묘하게 중독성 있습니다. 특히 점프가 너무 재밌어서 멈출 수가 없네요 그리고 의외로 템먹는 재미가 꽤나 있더라구요. 원래 로그라이크는 죽으면 거의 다 잃다보니 이런 쪽으로는 기대하지 않았는데 캐릭터 인벤이 계속 유지가 되어서 디아블로 같은 파밍겜 하는 느낌이 좀 나서 꽤 재밌었습니다. 그리고 방을 클리어 하여 문이 열릴때 랜덤하게 분위기 있는 메시지가 뜨는데 이게 꽤나 클래식한 RPG에서 던젼 탐험하는 느낌 나게 해줘서 별건 아니지만 소소한 만족감을 주었습니다. 장점들을 얘기했으니 단점 혹은 고치면 좋은 거 같은 것들을 조금 말하자면 먼저 번역이 묘하게 이해하기 힘든 면들이 있습니다. 주술관계나 조사 같은게 제대로 되어 있지 않다고 할까요. 그래서 초반에 옵션의 내용을 잘못 이해하고 플레이 한 경우가 많았습니다. 막 아주 이상한 번역까진 아닌데 묘하게 헷갈리게 번역이 되어있더라구요. 그리고 레벨 업 할 때 선택하는 카드가 좀 더 다양하면 좋을 것 같습니다. 긴 시간 플레이 한 것이 아닌데도 너무 반복적으로 카드 옵션이 뜨는 느낌이 들더라구요. 욕심일수도 있지만 좀 더 특별한 옵션 같은것도 나오면 좋겠어요 그리고 초기 키 배치가 저는 개인적으로 불편했습니다. 하지만 키 설정 변경을 지원해 주기에 이건 OK였어요 괜찮았죠. 근데 왜 던젼에서는 키 변경한게 적용되는데 피난처에서는 변경된 키가 아닌 기본 키배치로 돌아가는 걸까요. 결론을 말하자면 소소하게 단점들이 있긴하지만 게임은 나름 재밌게 잘 뽑힌 것 같습니다. 앞으로 콘텐츠도 더 추가되고 한다면 더 재밌게 즐길 수 있을 것 같은 게임이었어요.
This game needs work. From a general standpoint, there are no classes. There are two types of attacks, melee and ranged. The ranged attacks auto-attack when you aren't moving. The spells that exist (randomly found each run) do not do enough damage to make any sort of difference. The game has an incredibly grindy loop, where basically you are doing each run for gear to equip that can be completely random and completely not related to whatever build you are trying. There is no inventory to store currently unused gear, so if you arent wearing it, it doesn't exist. Melee is In a basically unplayable state, and with skills being useless it basically means you are forced to play ranged if you want to play efficiently or progress far enough for it to matter. All ranged does though, is auto attack while kiting enemies. I cannot recommend this game as it is one of the most boring grinds I've ever done, and I actually love grindy games. Save your money, stay away from this game. This game should be in the sub $5 range and looks and feels like it was made by a student in university who has never played a video game
I had some fun but the game needs much more work so i can't recommand it at this stage. PROS: Roguelike where you keep items over runs is sweet. You end up not upgrading much between rounds though. Combats are fun too with auto ranged. I like game where you can grind and in this one you got it good with both skills and cosmetics to unlock. CONS: I don't think that there is more than just one atmosphere which is repetitive. It doesn't seem like rooms are randomly generated but just picked out of a couple dozen, so it gets even more repetitive. The camera is a pain! you run into walks and dont see the action or you need to move with your character very far to see if you didn't miss something at the beginning. It needs some work. Also, many ratios on the gameplay need to be tweaked for having some fun: some costs of upgrades are too expensive compared to what they bring. Maybe if we could sell those scrolls we dont want we'd be able to afford some of them with a second specific currency ? Also, i did not really enjoy the abondance of traps (which is mostly the same trap but when you need to loot an item on it ...), the fact that ennemy damage you when they spawn near you, the lack of regen (when you double your HP and miss one, then you stay at the same amount of HP not proportionnaly) finally, I met some bug pretty fast, among which: - critical % bonus won't work - life per kill won't trigger on every kill - i got stuck by jumping on the chest in the lobby (character laid down and wouldnt move) - monster and boss can be cheesed by having them getting stuck on props, they try to go straight and can't but you can range them. - when too close to an item it won't be selectable for equip/salvage Good luck with development and i hope that i won't consider it overpriced next time i look at it.
Super fun game, perfect to play at night while kids are sleeping.
《Knight Crawlers》是由Good Morning Games研发的一款动作类刷宝游戏,游戏用类似《我的世界》一般的画面风格构造了角色,用简单明了的操作,让我们在地下城里闯关探索,直至打倒最后BOSS。 游戏没有新手指引,也不支持鼠标,用键盘操作的话有点别扭,建议用手柄,能获得较好的游戏体验。游戏的战斗操作比较简单,并没有太多复杂的操作,就是跳、普通攻击、法术(法术需要打怪后rogue选择)。手柄的按键都大大剩余了。战场上陷阱颇多,虽然比较显眼,但是耐不住多啊!而且刷怪圈一般都会在陷阱上出现,需要我们走过去后按键刷新怪(多按几下会出现多波次的怪,战斗难度也会增加)。游戏有点不合理的地方就是远程投射竟然需要角色站立不动才会攻击,这站着不在等怪过来群殴等死?后期能成为炮台?反正我是没经历到!有没有小伙伴达到过站立加特林输出的快感? 杀怪后升级可以三选一增益,这个因人而异来选择,另外怪物还会掉落装备,让人欣喜的是装备和卡牌一样,边框用颜色来区分等级,让我们战斗选择更为容易。 战斗失败后我们可以回到营地进行各种修养调整,天赋树、装备附魔、统御权能(科技树)和外观都在这里进行解锁升级,整体来说内容还算丰富。 游戏目前来看应该还算是个半成品,只能说现在底子和构思还算不错,要想让我们能得到完整的游戏体验应该还需努力。期待未来的更新表现吧! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url= https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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